LIBGL: Initialising gl4es LIBGL: v1.0.5 built on Mar 27 2018 01:28:03 LIBGL: Using GLES 2.0 backend LIBGL: OGLES2 Library and Interface open successfuly LIBGL: Hardware test disabled, nothing activated... LIBGL: Targeting OpenGL 2.0 LIBGL: Forcing NPOT support by disabling MIPMAP support for NPOT textures LIBGL: Current folder is:Work:neverball glGenTextures(1, 0x6927cc00) -> textures[0] = 256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=0 / 256 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=256 / 256 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=256 / 256 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=256 / 256 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(64,64) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e43e9a0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=256 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=256 / 256 glGenTextures(1, 0x6927cc00) -> textures[0] = 257 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=256 / 257 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=257 / 257 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=257 / 257 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=257 / 257 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(64,64) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e43ebb0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=257 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=257 / 257 glGenTextures(1, 0x6927cc30) -> textures[0] = 258 glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=257 / 258 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=258 / 258 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=258 / 258 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=258 / 258 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,256) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e490008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=258 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=258 / 258 glGenTextures(1, 0x6927c9c0) -> textures[0] = 259 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=258 / 259 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=259 / 259 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=259 / 259 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=259 / 259 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(512,256) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e292008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=259 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=259 / 259 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=259 / 259 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=259 / 259 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x5e438a28 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x5e438e38 (compiling=1, pending=0) glGenTextures(1, 0x6927c9e0) -> textures[0] = 260 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=259 / 260 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=260 / 260 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=260 / 260 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=260 / 260 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(128,128) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e4bc418, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=260 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=260 / 260 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=260 / 260 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=260 / 260 glGenTextures(1, 0x6927c9e0) -> textures[0] = 261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=260 / 261 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=261 / 261 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=261 / 261 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=261 / 261 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5e44da48, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=261 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=261 / 261 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=261 / 261 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=261 / 261 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x5e439bc0 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x5e4479c8 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x5e439fd0 (compiling=1, pending=0) glGenTextures(1, 0x6927c9e0) -> textures[0] = 262 glBindTexture(GL_TEXTURE_2D, 262), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=261 / 262 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=262 / 262 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=262 / 262 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=262 / 262 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5e4cc0c8, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=262 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=262 / 262 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=262 / 262 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=262 / 262 glGenTextures(1, 0x6927c9e0) -> textures[0] = 263 glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=262 / 263 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=263 / 263 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=263 / 263 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=263 / 263 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5e4cc0c8, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=263 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=263 / 263 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=263 / 263 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=263 / 263 glGenTextures(1, 0x6927c9e0) -> textures[0] = 264 glBindTexture(GL_TEXTURE_2D, 264), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=263 / 264 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=264 / 264 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=264 / 264 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=264 / 264 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5e4cc0c8, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=264 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=264 / 264 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=264 / 264 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=264 / 264 glBindTexture(GL_TEXTURE_2D, 262), active=0, client=0, list.active=0x5e43a598 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 263), active=0, client=0, list.active=0x5e4c2730 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 264), active=0, client=0, list.active=0x5e4d07a0 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x5e4d2ac0 (compiling=1, pending=0) glGenTextures(1, 0x6927c9e0) -> textures[0] = 265 glBindTexture(GL_TEXTURE_2D, 265), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=264 / 265 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=265 / 265 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=265 / 265 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=265 / 265 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5e2c6eb8, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=265 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=265 / 265 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=265 / 265 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=265 / 265 glGenTextures(1, 0x6927c9e0) -> textures[0] = 266 glBindTexture(GL_TEXTURE_2D, 266), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=265 / 266 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=266 / 266 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=266 / 266 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=266 / 266 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5e2c6eb8, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=266 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=266 / 266 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=266 / 266 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=266 / 266 glGenTextures(1, 0x6927c9e0) -> textures[0] = 267 glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=266 / 267 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=267 / 267 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=267 / 267 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=267 / 267 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5e2c6eb8, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=267 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=267 / 267 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=267 / 267 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=267 / 267 glBindTexture(GL_TEXTURE_2D, 265), active=0, client=0, list.active=0x5e2bc718 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 266), active=0, client=0, list.active=0x5e2bcb28 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 267), active=0, client=0, list.active=0x5e2bcd30 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x5e2bd140 (compiling=1, pending=0) glGenTextures(1, 0x6927cba0) -> textures[0] = 268 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=267 / 268 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=268 / 268 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=268 / 268 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=268 / 268 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(16,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e48a720, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=268 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=268 / 268 glGenTextures(1, 0x6927cba0) -> textures[0] = 269 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=268 / 269 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=269 / 269 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=269 / 269 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=269 / 269 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(16,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e48b840, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=269 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=269 / 269 glGenTextures(1, 0x6927cba0) -> textures[0] = 270 glBindTexture(GL_TEXTURE_2D, 270), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=269 / 270 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=270 / 270 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=270 / 270 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=270 / 270 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(16,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e48c990, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=270 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=270 / 270 glGenTextures(1, 0x6927cba0) -> textures[0] = 271 glBindTexture(GL_TEXTURE_2D, 271), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=270 / 271 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=271 / 271 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=271 / 271 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=271 / 271 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(16,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e48dee8, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=271 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=271 / 271 glGenTextures(1, 0x6927cba0) -> textures[0] = 272 glBindTexture(GL_TEXTURE_2D, 272), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=271 / 272 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=272 / 272 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=272 / 272 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=272 / 272 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(16,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e48f008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=272 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=272 / 272 glGenTextures(1, 0x6927cba0) -> textures[0] = 273 glBindTexture(GL_TEXTURE_2D, 273), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=272 / 273 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=273 / 273 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=273 / 273 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=273 / 273 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(16,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e48f318, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=273 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=273 / 273 glGenTextures(1, 0x6927cba0) -> textures[0] = 274 glBindTexture(GL_TEXTURE_2D, 274), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=273 / 274 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=274 / 274 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=274 / 274 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=274 / 274 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(16,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e471628, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=274 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=274 / 274 glGenTextures(1, 0x6927cba0) -> textures[0] = 275 glBindTexture(GL_TEXTURE_2D, 275), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=274 / 275 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=275 / 275 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=275 / 275 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=275 / 275 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(16,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e472530, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=275 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=275 / 275 glGenTextures(1, 0x6927cba0) -> textures[0] = 276 glBindTexture(GL_TEXTURE_2D, 276), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=275 / 276 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=276 / 276 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=276 / 276 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=276 / 276 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(16,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e473ba0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=276 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=276 / 276 glGenTextures(1, 0x6927cba0) -> textures[0] = 277 glBindTexture(GL_TEXTURE_2D, 277), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=276 / 277 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=277 / 277 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=277 / 277 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=277 / 277 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(16,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e474aa8, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=277 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=277 / 277 glGenTextures(1, 0x6927cba0) -> textures[0] = 278 glBindTexture(GL_TEXTURE_2D, 278), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=277 / 278 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=278 / 278 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=278 / 278 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=278 / 278 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(16,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e4755a8, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=278 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=278 / 278 glGenTextures(1, 0x6927cba0) -> textures[0] = 279 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=278 / 279 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=279 / 279 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=279 / 279 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=279 / 279 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,64) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e47a640, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=279 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=279 / 279 glGenTextures(1, 0x6927cba0) -> textures[0] = 280 glBindTexture(GL_TEXTURE_2D, 280), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=279 / 280 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=280 / 280 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=280 / 280 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=280 / 280 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,64) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e47c148, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=280 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=280 / 280 glGenTextures(1, 0x6927cba0) -> textures[0] = 281 glBindTexture(GL_TEXTURE_2D, 281), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=280 / 281 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=281 / 281 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=281 / 281 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=281 / 281 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,64) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e47d608, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=281 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=281 / 281 glGenTextures(1, 0x6927cba0) -> textures[0] = 282 glBindTexture(GL_TEXTURE_2D, 282), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=281 / 282 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=282 / 282 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=282 / 282 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=282 / 282 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,64) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e460008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=282 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=282 / 282 glGenTextures(1, 0x6927cba0) -> textures[0] = 283 glBindTexture(GL_TEXTURE_2D, 283), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=282 / 283 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=283 / 283 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=283 / 283 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=283 / 283 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,64) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e461b10, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=283 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=283 / 283 glGenTextures(1, 0x6927cba0) -> textures[0] = 284 glBindTexture(GL_TEXTURE_2D, 284), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=283 / 284 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=284 / 284 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=284 / 284 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=284 / 284 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,64) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e461b10, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=284 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=284 / 284 glGenTextures(1, 0x6927cba0) -> textures[0] = 285 glBindTexture(GL_TEXTURE_2D, 285), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=284 / 285 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=285 / 285 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=285 / 285 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=285 / 285 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,64) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e463618, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=285 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=285 / 285 glGenTextures(1, 0x6927cba0) -> textures[0] = 286 glBindTexture(GL_TEXTURE_2D, 286), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=285 / 286 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=286 / 286 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=286 / 286 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=286 / 286 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,64) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e463b78, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=286 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=286 / 286 glGenTextures(1, 0x6927cba0) -> textures[0] = 287 glBindTexture(GL_TEXTURE_2D, 287), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=286 / 287 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=287 / 287 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=287 / 287 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=287 / 287 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,64) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e465680, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=287 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=287 / 287 glGenTextures(1, 0x6927cba0) -> textures[0] = 288 glBindTexture(GL_TEXTURE_2D, 288), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=287 / 288 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=288 / 288 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=288 / 288 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=288 / 288 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,64) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e466858, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=288 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=288 / 288 glGenTextures(1, 0x6927cba0) -> textures[0] = 289 glBindTexture(GL_TEXTURE_2D, 289), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=288 / 289 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=289 / 289 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=289 / 289 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=289 / 289 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,64) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e466bc0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=289 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=289 / 289 glGenTextures(1, 0x6927cba0) -> textures[0] = 290 glBindTexture(GL_TEXTURE_2D, 290), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=289 / 290 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=290 / 290 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=290 / 290 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=290 / 290 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(64,128) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dffbc40, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=290 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=290 / 290 glGenTextures(1, 0x6927cba0) -> textures[0] = 291 glBindTexture(GL_TEXTURE_2D, 291), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=290 / 291 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=291 / 291 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=291 / 291 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=291 / 291 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(64,128) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dffbc40, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=291 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=291 / 291 glGenTextures(1, 0x6927cba0) -> textures[0] = 292 glBindTexture(GL_TEXTURE_2D, 292), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=291 / 292 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=292 / 292 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=292 / 292 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=292 / 292 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(64,128) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dffd270, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=292 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=292 / 292 glGenTextures(1, 0x6927cba0) -> textures[0] = 293 glBindTexture(GL_TEXTURE_2D, 293), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=292 / 293 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=293 / 293 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=293 / 293 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=293 / 293 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(64,128) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dfe6008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=293 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=293 / 293 glGenTextures(1, 0x6927cba0) -> textures[0] = 294 glBindTexture(GL_TEXTURE_2D, 294), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=293 / 294 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=294 / 294 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=294 / 294 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=294 / 294 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(64,128) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dfe6008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=294 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=294 / 294 glGenTextures(1, 0x6927cba0) -> textures[0] = 295 glBindTexture(GL_TEXTURE_2D, 295), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=294 / 295 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=295 / 295 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=295 / 295 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=295 / 295 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(64,128) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dfe6008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=295 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=295 / 295 glGenTextures(1, 0x6927cba0) -> textures[0] = 296 glBindTexture(GL_TEXTURE_2D, 296), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=295 / 296 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=296 / 296 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=296 / 296 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=296 / 296 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(64,128) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dfe6008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=296 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=296 / 296 glGenTextures(1, 0x6927cba0) -> textures[0] = 297 glBindTexture(GL_TEXTURE_2D, 297), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=296 / 297 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=297 / 297 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=297 / 297 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=297 / 297 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(64,128) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dfe6008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=297 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=297 / 297 glGenTextures(1, 0x6927cba0) -> textures[0] = 298 glBindTexture(GL_TEXTURE_2D, 298), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=297 / 298 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=298 / 298 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=298 / 298 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=298 / 298 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(64,128) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dfebc40, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=298 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=298 / 298 glGenTextures(1, 0x6927cba0) -> textures[0] = 299 glBindTexture(GL_TEXTURE_2D, 299), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=298 / 299 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=299 / 299 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=299 / 299 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=299 / 299 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(64,128) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dfebc40, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=299 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=299 / 299 glGenTextures(1, 0x6927cba0) -> textures[0] = 300 glBindTexture(GL_TEXTURE_2D, 300), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=299 / 300 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=300 / 300 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=300 / 300 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=300 / 300 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(64,128) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dfe9530, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=300 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=300 / 300 glGenTextures(1, 0x6927cbb0) -> textures[0] = 301 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=300 / 301 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=301 / 301 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=301 / 301 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=301 / 301 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(128,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dfe6008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=301 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=301 / 301 glGenTextures(1, 0x6927cbb0) -> textures[0] = 302 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=301 / 302 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=302 / 302 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=302 / 302 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=302 / 302 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(64,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e002e38, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=302 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=302 / 302 glGenTextures(1, 0x6927cbb0) -> textures[0] = 303 glBindTexture(GL_TEXTURE_2D, 303), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=302 / 303 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=303 / 303 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=303 / 303 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=303 / 303 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(64,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dfea840, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=303 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=303 / 303 glGenTextures(1, 0x6927cbb0) -> textures[0] = 304 glBindTexture(GL_TEXTURE_2D, 304), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=303 / 304 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=304 / 304 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=304 / 304 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=304 / 304 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(128,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dfeb1e8, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=304 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=304 / 304 glGenTextures(1, 0x6927cbb0) -> textures[0] = 305 glBindTexture(GL_TEXTURE_2D, 305), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=304 / 305 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=305 / 305 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=305 / 305 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=305 / 305 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(128,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dfd97a0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=305 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=305 / 305 glGenTextures(1, 0x6927cbc0) -> textures[0] = 306 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=305 / 306 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=306 / 306 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=306 / 306 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=306 / 306 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(512,128) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e13f008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=306 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=306 / 306 glGenTextures(1, 0x6927cbb0) -> textures[0] = 307 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=306 / 307 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=307 / 307 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=307 / 307 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=307 / 307 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(128,64) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e232008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=307 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=307 / 307 glGenTextures(1, 0x6927cbc0) -> textures[0] = 308 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=307 / 308 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=308 / 308 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=308 / 308 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=308 / 308 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,64) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e244768, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=308 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=308 / 308 glGenTextures(1, 0x6927cbc0) -> textures[0] = 309 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=308 / 309 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=309 / 309 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=309 / 309 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=309 / 309 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(128,64) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e238478, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=309 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=309 / 309 glGenTextures(1, 0x6927cbc0) -> textures[0] = 310 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=309 / 310 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=310 / 310 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=310 / 310 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=310 / 310 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,64) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e2474f8, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=310 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=310 / 310 glGenTextures(1, 0x6927cbc0) -> textures[0] = 311 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=310 / 311 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=311 / 311 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=311 / 311 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=311 / 311 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(128,64) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e237398, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=311 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=311 / 311 glGenTextures(1, 0x6927c970) -> textures[0] = 312 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=311 / 312 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=312 / 312 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=312 / 312 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=312 / 312 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(128,128) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5e1667d0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=312 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=312 / 312 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=312 / 312 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=312 / 312 glGenTextures(1, 0x6927c970) -> textures[0] = 313 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=312 / 313 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=313 / 313 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=313 / 313 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=313 / 313 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,256) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5de93008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=313 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=313 / 313 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=313 / 313 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=313 / 313 glGenTextures(1, 0x6927c970) -> textures[0] = 314 glBindTexture(GL_TEXTURE_2D, 314), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=313 / 314 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=314 / 314 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=314 / 314 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=314 / 314 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(128,128) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e164d68, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=314 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=314 / 314 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=314 / 314 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=314 / 314 glGenTextures(1, 0x6927c970) -> textures[0] = 315 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=314 / 315 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=315 / 315 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=315 / 315 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=315 / 315 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(128,128) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5e164d68, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=315 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=315 / 315 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=315 / 315 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=315 / 315 glGenTextures(1, 0x6927c970) -> textures[0] = 316 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=315 / 316 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=316 / 316 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=316 / 316 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=316 / 316 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(128,128) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5e164d68, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=316 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=316 / 316 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=316 / 316 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=316 / 316 glGenTextures(1, 0x6927c970) -> textures[0] = 317 glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=316 / 317 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=317 / 317 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=317 / 317 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=317 / 317 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,256) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5de02008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=317 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=317 / 317 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=317 / 317 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=317 / 317 glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x5e17f180 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x5de35220 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x5de36350 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x5de36760 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x5e1806c0 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x5e18e418 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x5e18eb68 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x5e189d20 (compiling=1, pending=0) glIsTexture(0):GL_FALSE glGenTextures(1, 0x6927cad0) -> textures[0] = 318 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=317 / 318 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=318 / 318 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=318 / 318 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=318 / 318 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(16,128) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5ddf8410, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=318 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=318 / 318 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=318 / 318 glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x5de51a58 (compiling=1, pending=0) glGenTextures(1, 0x6927c970) -> textures[0] = 319 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=318 / 319 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=319 / 319 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=319 / 319 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=319 / 319 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,256) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e797008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=319 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=319 / 319 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=319 / 319 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=319 / 319 glGenTextures(1, 0x6927c970) -> textures[0] = 320 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=319 / 320 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=320 / 320 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=320 / 320 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=320 / 320 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(512,512) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e687008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=320 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=320 / 320 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=320 / 320 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=320 / 320 glGenTextures(1, 0x6927c970) -> textures[0] = 321 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=320 / 321 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=321 / 321 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=321 / 321 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=321 / 321 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,256) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e687008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=321 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=321 / 321 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=321 / 321 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=321 / 321 glGenTextures(1, 0x6927c970) -> textures[0] = 322 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=321 / 322 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=322 / 322 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=322 / 322 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=322 / 322 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,256) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5e687008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=322 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=322 / 322 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=322 / 322 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=322 / 322 glGenTextures(1, 0x6927c970) -> textures[0] = 323 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=322 / 323 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=323 / 323 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=323 / 323 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=323 / 323 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,256) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5e687008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=323 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=323 / 323 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=323 / 323 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=323 / 323 glGenTextures(1, 0x6927c970) -> textures[0] = 324 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=323 / 324 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=324 / 324 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=324 / 324 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=324 / 324 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,256) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5e687008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=324 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=324 / 324 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=324 / 324 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=324 / 324 glGenTextures(1, 0x6927c970) -> textures[0] = 325 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=324 / 325 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=325 / 325 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=325 / 325 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=325 / 325 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,256) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5e687008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=325 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=325 / 325 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=325 / 325 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=325 / 325 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=306 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 311), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 310), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=311 glBindTexture(GL_TEXTURE_2D, 309), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=310 glBindTexture(GL_TEXTURE_2D, 308), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=309 glBindTexture(GL_TEXTURE_2D, 307), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=308 glBindTexture(GL_TEXTURE_2D, 306), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=307 glIsTexture(306):GL_TRUE glDeleteTextures(1, 0x5ee55558 {306...}) glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(307):GL_TRUE glDeleteTextures(1, 0x5ee556e8 {307...}) glIsTexture(308):GL_TRUE glDeleteTextures(1, 0x5ee55738 {308...}) glIsTexture(309):GL_TRUE glDeleteTextures(1, 0x5ee55788 {309...}) glIsTexture(310):GL_TRUE glDeleteTextures(1, 0x5ee557d8 {310...}) glIsTexture(311):GL_TRUE glDeleteTextures(1, 0x5ee55828 {311...}) glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glGenTextures(1, 0x6927caf0) -> textures[0] = 326 glBindTexture(GL_TEXTURE_2D, 326), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=306 / 326 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=326 / 326 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=326 / 326 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=326 / 326 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(128,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e70a960, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=326 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=326 / 326 glGenTextures(1, 0x6927cac0) -> textures[0] = 327 glBindTexture(GL_TEXTURE_2D, 327), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=326 / 327 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=327 / 327 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=327 / 327 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=327 / 327 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(64,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e708fd0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=327 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=327 / 327 glGenTextures(1, 0x6927cb40) -> textures[0] = 328 glBindTexture(GL_TEXTURE_2D, 328), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=327 / 328 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=328 / 328 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=328 / 328 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=328 / 328 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,256) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5e70e3a0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=328 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=328 / 328 glGenTextures(1, 0x6927caf0) -> textures[0] = 329 glBindTexture(GL_TEXTURE_2D, 329), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=328 / 329 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=329 / 329 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=329 / 329 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=329 / 329 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e711d98, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=329 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=329 / 329 glGenTextures(1, 0x6927caf0) -> textures[0] = 330 glBindTexture(GL_TEXTURE_2D, 330), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=329 / 330 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=330 / 330 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=330 / 330 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=330 / 330 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e714258, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=330 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=330 / 330 glGenTextures(1, 0x6927caf0) -> textures[0] = 331 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=330 / 331 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=331 / 331 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=331 / 331 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=331 / 331 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e711e78, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=331 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=331 / 331 glGenTextures(1, 0x6927caf0) -> textures[0] = 332 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=331 / 332 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=332 / 332 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=332 / 332 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=332 / 332 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e710978, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=332 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=332 / 332 glGenTextures(1, 0x6927caf0) -> textures[0] = 333 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=332 / 333 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=333 / 333 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=333 / 333 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=333 / 333 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e712578, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=333 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=333 / 333 glGenTextures(1, 0x6927caf0) -> textures[0] = 334 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=333 / 334 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=334 / 334 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=334 / 334 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=334 / 334 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e70fd38, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=334 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=334 / 334 glGenTextures(1, 0x6927c280) -> textures[0] = 335 glBindTexture(GL_TEXTURE_2D, 335), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=334 / 335 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=335 / 335 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=335 / 335 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=335 / 335 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(8,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e704370, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=335 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=335 / 335 glGenTextures(1, 0x6927c280) -> textures[0] = 336 glBindTexture(GL_TEXTURE_2D, 336), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=335 / 336 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=336 / 336 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=336 / 336 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=336 / 336 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(8,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e704370, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=336 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=336 / 336 glGenTextures(1, 0x6927c280) -> textures[0] = 337 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=336 / 337 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=337 / 337 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=337 / 337 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=337 / 337 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(8,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e704370, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=337 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=337 / 337 glGenTextures(1, 0x6927c280) -> textures[0] = 338 glBindTexture(GL_TEXTURE_2D, 338), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=337 / 338 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=338 / 338 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=338 / 338 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=338 / 338 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(8,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e704370, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=338 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=338 / 338 glGenTextures(1, 0x6927c280) -> textures[0] = 339 glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=338 / 339 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=339 / 339 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=339 / 339 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=339 / 339 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(8,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e704370, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=339 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=339 / 339 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 338), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=338 glBindTexture(GL_TEXTURE_2D, 336), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 335), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=336 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=335 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 330), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 329), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=330 glBindTexture(GL_TEXTURE_2D, 328), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=329 glBindTexture(GL_TEXTURE_2D, 327), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=328 glBindTexture(GL_TEXTURE_2D, 326), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=327 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=326 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 338), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=338 glBindTexture(GL_TEXTURE_2D, 336), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 335), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=336 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=335 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 330), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 329), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=330 glBindTexture(GL_TEXTURE_2D, 328), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=329 glBindTexture(GL_TEXTURE_2D, 327), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=328 glBindTexture(GL_TEXTURE_2D, 326), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=327 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=326 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 338), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=338 glBindTexture(GL_TEXTURE_2D, 336), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 335), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=336 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=335 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 330), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 329), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=330 glBindTexture(GL_TEXTURE_2D, 328), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=329 glBindTexture(GL_TEXTURE_2D, 327), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=328 glBindTexture(GL_TEXTURE_2D, 326), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=327 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=326 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 338), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=338 glBindTexture(GL_TEXTURE_2D, 336), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 335), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=336 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=335 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 330), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 329), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=330 glBindTexture(GL_TEXTURE_2D, 328), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=329 glBindTexture(GL_TEXTURE_2D, 327), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=328 glBindTexture(GL_TEXTURE_2D, 326), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=327 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=326 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 338), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=338 glBindTexture(GL_TEXTURE_2D, 336), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 335), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=336 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=335 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 330), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 329), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=330 glBindTexture(GL_TEXTURE_2D, 328), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=329 glBindTexture(GL_TEXTURE_2D, 327), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=328 glBindTexture(GL_TEXTURE_2D, 326), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=327 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=326 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 338), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=338 glBindTexture(GL_TEXTURE_2D, 336), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 335), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=336 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=335 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 330), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 329), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=330 glBindTexture(GL_TEXTURE_2D, 328), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=329 glBindTexture(GL_TEXTURE_2D, 327), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=328 glBindTexture(GL_TEXTURE_2D, 326), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=327 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=326 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 338), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=338 glBindTexture(GL_TEXTURE_2D, 336), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 335), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=336 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=335 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 330), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 329), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=330 glBindTexture(GL_TEXTURE_2D, 328), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=329 glBindTexture(GL_TEXTURE_2D, 327), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=328 glBindTexture(GL_TEXTURE_2D, 326), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=327 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=326 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 338), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=338 glBindTexture(GL_TEXTURE_2D, 336), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 335), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=336 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=335 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 330), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 329), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=330 glBindTexture(GL_TEXTURE_2D, 328), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=329 glBindTexture(GL_TEXTURE_2D, 327), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=328 glBindTexture(GL_TEXTURE_2D, 326), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=327 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=326 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 338), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=338 glBindTexture(GL_TEXTURE_2D, 336), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 335), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=336 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=335 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 330), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 329), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=330 glBindTexture(GL_TEXTURE_2D, 328), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=329 glBindTexture(GL_TEXTURE_2D, 327), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=328 glBindTexture(GL_TEXTURE_2D, 326), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=327 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=326 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 338), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=338 glBindTexture(GL_TEXTURE_2D, 336), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 335), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=336 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=335 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 330), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 329), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=330 glBindTexture(GL_TEXTURE_2D, 328), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=329 glBindTexture(GL_TEXTURE_2D, 327), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=328 glBindTexture(GL_TEXTURE_2D, 326), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=327 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=326 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 338), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=338 glBindTexture(GL_TEXTURE_2D, 336), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 335), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=336 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=335 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 330), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 329), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=330 glBindTexture(GL_TEXTURE_2D, 328), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=329 glBindTexture(GL_TEXTURE_2D, 327), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=328 glBindTexture(GL_TEXTURE_2D, 326), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=327 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=326 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 339), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 338), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=339 glBindTexture(GL_TEXTURE_2D, 337), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=338 glBindTexture(GL_TEXTURE_2D, 336), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=337 glBindTexture(GL_TEXTURE_2D, 335), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=336 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=335 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 330), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 329), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=330 glBindTexture(GL_TEXTURE_2D, 328), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=329 glBindTexture(GL_TEXTURE_2D, 327), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=328 glBindTexture(GL_TEXTURE_2D, 326), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=327 glIsTexture(328):GL_TRUE glDeleteTextures(1, 0x5ee557d8 {328...}) glGenTextures(1, 0x6927cb80) -> textures[0] = 340 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=326 / 340 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=340 / 340 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=340 / 340 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=340 / 340 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,256) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5e73eff8, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=340 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=340 / 340 glIsTexture(339):GL_TRUE glDeleteTextures(1, 0x5ee55c38 {339...}) glGenTextures(1, 0x6927c2f0) -> textures[0] = 341 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=340 / 341 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=341 / 341 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=341 / 341 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=341 / 341 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(8,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e261ad0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=341 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=341 / 341 glIsTexture(338):GL_TRUE glDeleteTextures(1, 0x5ee55be8 {338...}) glGenTextures(1, 0x6927c2f0) -> textures[0] = 342 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=341 / 342 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=342 / 342 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=342 / 342 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=342 / 342 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(1024,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e73eff8, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=342 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=342 / 342 glIsTexture(337):GL_TRUE glDeleteTextures(1, 0x5ee55b98 {337...}) glGenTextures(1, 0x6927c2f0) -> textures[0] = 343 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=342 / 343 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=343 / 343 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=343 / 343 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=343 / 343 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(1024,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e73eff8, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=343 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=343 / 343 glIsTexture(336):GL_TRUE glDeleteTextures(1, 0x5ee55b48 {336...}) glIsTexture(335):GL_TRUE glDeleteTextures(1, 0x5ee55af8 {335...}) glGenTextures(1, 0x6927c2f0) -> textures[0] = 344 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=343 / 344 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=344 / 344 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=344 / 344 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=344 / 344 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(1024,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e73eff8, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=344 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=344 / 344 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 330), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 329), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=330 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=329 glBindTexture(GL_TEXTURE_2D, 327), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 326), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=327 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=326 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 330), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 329), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=330 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=329 glBindTexture(GL_TEXTURE_2D, 327), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 326), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=327 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=326 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 330), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 329), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=330 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=329 glBindTexture(GL_TEXTURE_2D, 327), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 326), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=327 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=326 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 330), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 329), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=330 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=329 glBindTexture(GL_TEXTURE_2D, 327), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 326), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=327 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=326 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 330), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 329), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=330 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=329 glBindTexture(GL_TEXTURE_2D, 327), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 326), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=327 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=326 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 330), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 329), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=330 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=329 glBindTexture(GL_TEXTURE_2D, 327), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 326), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=327 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=326 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 341), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 342), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=341 glBindTexture(GL_TEXTURE_2D, 343), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=342 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=343 glBindTexture(GL_TEXTURE_2D, 344), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 334), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=344 glBindTexture(GL_TEXTURE_2D, 333), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=334 glBindTexture(GL_TEXTURE_2D, 332), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=333 glBindTexture(GL_TEXTURE_2D, 331), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=332 glBindTexture(GL_TEXTURE_2D, 330), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=331 glBindTexture(GL_TEXTURE_2D, 329), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=330 glBindTexture(GL_TEXTURE_2D, 340), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=329 glBindTexture(GL_TEXTURE_2D, 327), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=340 glBindTexture(GL_TEXTURE_2D, 326), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=327 glIsTexture(326):GL_TRUE glDeleteTextures(1, 0x5ee555a8 {326...}) glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(327):GL_TRUE glDeleteTextures(1, 0x5ee556e8 {327...}) glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(340):GL_TRUE glDeleteTextures(1, 0x5ee557d8 {340...}) glIsTexture(329):GL_TRUE glDeleteTextures(1, 0x5ee55878 {329...}) glIsTexture(330):GL_TRUE glDeleteTextures(1, 0x5ee558c8 {330...}) glIsTexture(331):GL_TRUE glDeleteTextures(1, 0x5ee55918 {331...}) glIsTexture(332):GL_TRUE glDeleteTextures(1, 0x5ee55968 {332...}) glIsTexture(333):GL_TRUE glDeleteTextures(1, 0x5ee559b8 {333...}) glIsTexture(334):GL_TRUE glDeleteTextures(1, 0x5ee55a08 {334...}) glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(344):GL_TRUE glDeleteTextures(1, 0x5ee55af8 {344...}) glIsTexture(0):GL_FALSE glIsTexture(343):GL_TRUE glDeleteTextures(1, 0x5ee55b98 {343...}) glIsTexture(342):GL_TRUE glDeleteTextures(1, 0x5ee55be8 {342...}) glIsTexture(341):GL_TRUE glDeleteTextures(1, 0x5ee55c38 {341...}) glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glGenTextures(1, 0x6927caf0) -> textures[0] = 345 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=326 / 345 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=345 / 345 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=345 / 345 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=345 / 345 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e232618, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=345 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=345 / 345 glGenTextures(1, 0x6927cae0) -> textures[0] = 346 glBindTexture(GL_TEXTURE_2D, 346), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=345 / 346 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=346 / 346 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=346 / 346 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=346 / 346 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(64,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e232618, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=346 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=346 / 346 glGenTextures(1, 0x6927cb40) -> textures[0] = 347 glBindTexture(GL_TEXTURE_2D, 347), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=346 / 347 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=347 / 347 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=347 / 347 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=347 / 347 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,256) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5e73eff8, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=347 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=347 / 347 glGenTextures(1, 0x6927caf0) -> textures[0] = 348 glBindTexture(GL_TEXTURE_2D, 348), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=347 / 348 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=348 / 348 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=348 / 348 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=348 / 348 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(16,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e2616e0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=348 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=348 / 348 glGenTextures(1, 0x6927caf0) -> textures[0] = 349 glBindTexture(GL_TEXTURE_2D, 349), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=348 / 349 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=349 / 349 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=349 / 349 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=349 / 349 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e6ea430, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=349 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=349 / 349 glGenTextures(1, 0x6927caf0) -> textures[0] = 350 glBindTexture(GL_TEXTURE_2D, 350), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=349 / 350 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=350 / 350 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=350 / 350 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=350 / 350 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e6ea430, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=350 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=350 / 350 glGenTextures(1, 0x6927caf0) -> textures[0] = 351 glBindTexture(GL_TEXTURE_2D, 351), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=350 / 351 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=351 / 351 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=351 / 351 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=351 / 351 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e6ea430, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=351 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=351 / 351 glGenTextures(1, 0x6927caf0) -> textures[0] = 352 glBindTexture(GL_TEXTURE_2D, 352), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=351 / 352 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=352 / 352 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=352 / 352 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=352 / 352 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e6ea430, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=352 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=352 / 352 glGenTextures(1, 0x6927caf0) -> textures[0] = 353 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=352 / 353 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=353 / 353 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=353 / 353 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=353 / 353 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e6eac18, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=353 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=353 / 353 glGenTextures(1, 0x6927caf0) -> textures[0] = 354 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=353 / 354 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=354 / 354 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=354 / 354 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=354 / 354 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e6ea430, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=354 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=354 / 354 glGenTextures(1, 0x6927caf0) -> textures[0] = 355 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=354 / 355 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=355 / 355 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=355 / 355 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=355 / 355 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e6ea430, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=355 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=355 / 355 glGenTextures(1, 0x6927caf0) -> textures[0] = 356 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=355 / 356 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=356 / 356 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=356 / 356 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=356 / 356 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e6ea430, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=356 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=356 / 356 glGenTextures(1, 0x6927caf0) -> textures[0] = 357 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=356 / 357 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=357 / 357 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=357 / 357 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=357 / 357 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e6ea430, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=357 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=357 / 357 glGenTextures(1, 0x6927caf0) -> textures[0] = 358 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=357 / 358 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=358 / 358 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=358 / 358 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=358 / 358 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e703c60, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=358 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=358 / 358 glGenTextures(1, 0x6927caf0) -> textures[0] = 359 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=358 / 359 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=359 / 359 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=359 / 359 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=359 / 359 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e6ea430, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=359 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=359 / 359 glGenTextures(1, 0x6927caf0) -> textures[0] = 360 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=359 / 360 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=360 / 360 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=360 / 360 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=360 / 360 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e6ea430, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=360 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=360 / 360 glGenTextures(1, 0x6927caf0) -> textures[0] = 361 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=360 / 361 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=361 / 361 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=361 / 361 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=361 / 361 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e6ea430, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=361 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=361 / 361 glGenTextures(1, 0x6927caf0) -> textures[0] = 362 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=361 / 362 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=362 / 362 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=362 / 362 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=362 / 362 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e6ea430, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=362 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=362 / 362 glGenTextures(1, 0x6927caf0) -> textures[0] = 363 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=362 / 363 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=363 / 363 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=363 / 363 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=363 / 363 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e703c60, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=363 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=363 / 363 glGenTextures(1, 0x6927caf0) -> textures[0] = 364 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=363 / 364 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=364 / 364 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=364 / 364 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=364 / 364 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e6ea430, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=364 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=364 / 364 glGenTextures(1, 0x6927caf0) -> textures[0] = 365 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=364 / 365 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=365 / 365 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=365 / 365 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=365 / 365 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e6ea430, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=365 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=365 / 365 glGenTextures(1, 0x6927caf0) -> textures[0] = 366 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=365 / 366 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=366 / 366 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=366 / 366 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=366 / 366 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e6ea430, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=366 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=366 / 366 glGenTextures(1, 0x6927caf0) -> textures[0] = 367 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=366 / 367 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=367 / 367 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=367 / 367 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=367 / 367 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e6ea430, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=367 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=367 / 367 glGenTextures(1, 0x6927caf0) -> textures[0] = 368 glBindTexture(GL_TEXTURE_2D, 368), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=367 / 368 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=368 / 368 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=368 / 368 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=368 / 368 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e703c60, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=368 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=368 / 368 glGenTextures(1, 0x6927caf0) -> textures[0] = 369 glBindTexture(GL_TEXTURE_2D, 369), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=368 / 369 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=369 / 369 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=369 / 369 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=369 / 369 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e6ea430, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=369 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=369 / 369 glGenTextures(1, 0x6927caf0) -> textures[0] = 370 glBindTexture(GL_TEXTURE_2D, 370), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=369 / 370 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=370 / 370 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=370 / 370 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=370 / 370 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e6ea430, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=370 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=370 / 370 glGenTextures(1, 0x6927caf0) -> textures[0] = 371 glBindTexture(GL_TEXTURE_2D, 371), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=370 / 371 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=371 / 371 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=371 / 371 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=371 / 371 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e6ea430, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=371 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=371 / 371 glGenTextures(1, 0x6927caf0) -> textures[0] = 372 glBindTexture(GL_TEXTURE_2D, 372), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=371 / 372 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=372 / 372 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=372 / 372 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=372 / 372 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e6ea430, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=372 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=372 / 372 glGenTextures(1, 0x6927caf0) -> textures[0] = 373 glBindTexture(GL_TEXTURE_2D, 373), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=372 / 373 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=373 / 373 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=373 / 373 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=373 / 373 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e174d70, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=373 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=373 / 373 glGenTextures(1, 0x6927cab0) -> textures[0] = 374 glBindTexture(GL_TEXTURE_2D, 374), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=373 / 374 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=374 / 374 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=374 / 374 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=374 / 374 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e174d70, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=374 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=374 / 374 glGenTextures(1, 0x6927cab0) -> textures[0] = 375 glBindTexture(GL_TEXTURE_2D, 375), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=374 / 375 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=375 / 375 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=375 / 375 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=375 / 375 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e174d70, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=375 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=375 / 375 glGenTextures(1, 0x6927cab0) -> textures[0] = 376 glBindTexture(GL_TEXTURE_2D, 376), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=375 / 376 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=376 / 376 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=376 / 376 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=376 / 376 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e174d70, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=376 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=376 / 376 glGenTextures(1, 0x6927cab0) -> textures[0] = 377 glBindTexture(GL_TEXTURE_2D, 377), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=376 / 377 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=377 / 377 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=377 / 377 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=377 / 377 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e174d70, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=377 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=377 / 377 glGenTextures(1, 0x6927cab0) -> textures[0] = 378 glBindTexture(GL_TEXTURE_2D, 378), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=377 / 378 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=378 / 378 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=378 / 378 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=378 / 378 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(128,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e174d70, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=378 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=378 / 378 glGenTextures(1, 0x6927cab0) -> textures[0] = 379 glBindTexture(GL_TEXTURE_2D, 379), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=378 / 379 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=379 / 379 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=379 / 379 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=379 / 379 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(128,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e174d70, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=379 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=379 / 379 glGenTextures(1, 0x6927cab0) -> textures[0] = 380 glBindTexture(GL_TEXTURE_2D, 380), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=379 / 380 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=380 / 380 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=380 / 380 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=380 / 380 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(128,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e174d70, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=380 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=380 / 380 glGenTextures(1, 0x6927caf0) -> textures[0] = 381 glBindTexture(GL_TEXTURE_2D, 381), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=380 / 381 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=381 / 381 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=381 / 381 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=381 / 381 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(128,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e236ec8, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=381 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=381 / 381 glGenTextures(1, 0x6927caf0) -> textures[0] = 382 glBindTexture(GL_TEXTURE_2D, 382), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=381 / 382 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=382 / 382 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=382 / 382 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=382 / 382 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(64,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e232618, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=382 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=382 / 382 glGenTextures(1, 0x6927caf0) -> textures[0] = 383 glBindTexture(GL_TEXTURE_2D, 383), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=382 / 383 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=383 / 383 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=383 / 383 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=383 / 383 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(512,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e721fc0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=383 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=383 / 383 glIsTexture(377):GL_TRUE glDeleteTextures(1, 0x5ee56688 {377...}) glGenTextures(1, 0x6927ca80) -> textures[0] = 384 glBindTexture(GL_TEXTURE_2D, 384), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=383 / 384 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=384 / 384 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=384 / 384 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=384 / 384 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e73eff8, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=384 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=384 / 384 glIsTexture(378):GL_TRUE glDeleteTextures(1, 0x5ee568b8 {378...}) glIsTexture(379):GL_TRUE glDeleteTextures(1, 0x5ee56908 {379...}) glIsTexture(380):GL_TRUE glDeleteTextures(1, 0x5ee56958 {380...}) glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=384 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 383), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 382), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=383 glBindTexture(GL_TEXTURE_2D, 381), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=382 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=381 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 384), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 376), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=384 glBindTexture(GL_TEXTURE_2D, 375), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=376 glBindTexture(GL_TEXTURE_2D, 374), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=375 glBindTexture(GL_TEXTURE_2D, 373), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=374 glBindTexture(GL_TEXTURE_2D, 372), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=373 glBindTexture(GL_TEXTURE_2D, 371), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=372 glBindTexture(GL_TEXTURE_2D, 370), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=371 glBindTexture(GL_TEXTURE_2D, 369), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=370 glBindTexture(GL_TEXTURE_2D, 368), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=369 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=368 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=360 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=358 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=357 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 352), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 351), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=352 glBindTexture(GL_TEXTURE_2D, 350), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 349), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=350 glBindTexture(GL_TEXTURE_2D, 348), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 347), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=348 glBindTexture(GL_TEXTURE_2D, 346), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=347 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=346 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 383), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 382), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=383 glBindTexture(GL_TEXTURE_2D, 381), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=382 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=381 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 384), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 376), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=384 glBindTexture(GL_TEXTURE_2D, 375), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=376 glBindTexture(GL_TEXTURE_2D, 374), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=375 glBindTexture(GL_TEXTURE_2D, 373), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=374 glBindTexture(GL_TEXTURE_2D, 372), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=373 glBindTexture(GL_TEXTURE_2D, 371), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=372 glBindTexture(GL_TEXTURE_2D, 370), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=371 glBindTexture(GL_TEXTURE_2D, 369), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=370 glBindTexture(GL_TEXTURE_2D, 368), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=369 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=368 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=360 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=358 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=357 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 352), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 351), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=352 glBindTexture(GL_TEXTURE_2D, 350), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 349), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=350 glBindTexture(GL_TEXTURE_2D, 348), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 347), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=348 glBindTexture(GL_TEXTURE_2D, 346), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=347 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=346 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 383), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 382), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=383 glBindTexture(GL_TEXTURE_2D, 381), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=382 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=381 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 384), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 376), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=384 glBindTexture(GL_TEXTURE_2D, 375), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=376 glBindTexture(GL_TEXTURE_2D, 374), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=375 glBindTexture(GL_TEXTURE_2D, 373), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=374 glBindTexture(GL_TEXTURE_2D, 372), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=373 glBindTexture(GL_TEXTURE_2D, 371), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=372 glBindTexture(GL_TEXTURE_2D, 370), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=371 glBindTexture(GL_TEXTURE_2D, 369), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=370 glBindTexture(GL_TEXTURE_2D, 368), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=369 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=368 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=360 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=358 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=357 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 352), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 351), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=352 glBindTexture(GL_TEXTURE_2D, 350), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 349), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=350 glBindTexture(GL_TEXTURE_2D, 348), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 347), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=348 glBindTexture(GL_TEXTURE_2D, 346), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=347 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=346 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 383), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 382), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=383 glBindTexture(GL_TEXTURE_2D, 381), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=382 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=381 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 384), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 376), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=384 glBindTexture(GL_TEXTURE_2D, 375), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=376 glBindTexture(GL_TEXTURE_2D, 374), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=375 glBindTexture(GL_TEXTURE_2D, 373), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=374 glBindTexture(GL_TEXTURE_2D, 372), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=373 glBindTexture(GL_TEXTURE_2D, 371), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=372 glBindTexture(GL_TEXTURE_2D, 370), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=371 glBindTexture(GL_TEXTURE_2D, 369), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=370 glBindTexture(GL_TEXTURE_2D, 368), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=369 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=368 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=360 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=358 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=357 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 352), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 351), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=352 glBindTexture(GL_TEXTURE_2D, 350), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 349), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=350 glBindTexture(GL_TEXTURE_2D, 348), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 347), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=348 glBindTexture(GL_TEXTURE_2D, 346), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=347 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=346 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 383), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 382), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=383 glBindTexture(GL_TEXTURE_2D, 381), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=382 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=381 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 384), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 376), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=384 glBindTexture(GL_TEXTURE_2D, 375), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=376 glBindTexture(GL_TEXTURE_2D, 374), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=375 glBindTexture(GL_TEXTURE_2D, 373), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=374 glBindTexture(GL_TEXTURE_2D, 372), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=373 glBindTexture(GL_TEXTURE_2D, 371), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=372 glBindTexture(GL_TEXTURE_2D, 370), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=371 glBindTexture(GL_TEXTURE_2D, 369), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=370 glBindTexture(GL_TEXTURE_2D, 368), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=369 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=368 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=360 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=358 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=357 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 352), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 351), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=352 glBindTexture(GL_TEXTURE_2D, 350), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 349), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=350 glBindTexture(GL_TEXTURE_2D, 348), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 347), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=348 glBindTexture(GL_TEXTURE_2D, 346), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=347 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=346 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 383), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 382), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=383 glBindTexture(GL_TEXTURE_2D, 381), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=382 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=381 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 384), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 376), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=384 glBindTexture(GL_TEXTURE_2D, 375), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=376 glBindTexture(GL_TEXTURE_2D, 374), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=375 glBindTexture(GL_TEXTURE_2D, 373), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=374 glBindTexture(GL_TEXTURE_2D, 372), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=373 glBindTexture(GL_TEXTURE_2D, 371), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=372 glBindTexture(GL_TEXTURE_2D, 370), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=371 glBindTexture(GL_TEXTURE_2D, 369), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=370 glBindTexture(GL_TEXTURE_2D, 368), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=369 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=368 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=360 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=358 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=357 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 352), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 351), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=352 glBindTexture(GL_TEXTURE_2D, 350), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 349), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=350 glBindTexture(GL_TEXTURE_2D, 348), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 347), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=348 glBindTexture(GL_TEXTURE_2D, 346), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=347 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=346 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 383), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 382), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=383 glBindTexture(GL_TEXTURE_2D, 381), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=382 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=381 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 384), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 376), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=384 glBindTexture(GL_TEXTURE_2D, 375), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=376 glBindTexture(GL_TEXTURE_2D, 374), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=375 glBindTexture(GL_TEXTURE_2D, 373), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=374 glBindTexture(GL_TEXTURE_2D, 372), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=373 glBindTexture(GL_TEXTURE_2D, 371), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=372 glBindTexture(GL_TEXTURE_2D, 370), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=371 glBindTexture(GL_TEXTURE_2D, 369), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=370 glBindTexture(GL_TEXTURE_2D, 368), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=369 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=368 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=360 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=358 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=357 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 352), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 351), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=352 glBindTexture(GL_TEXTURE_2D, 350), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 349), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=350 glBindTexture(GL_TEXTURE_2D, 348), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 347), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=348 glBindTexture(GL_TEXTURE_2D, 346), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=347 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=346 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 383), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 382), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=383 glBindTexture(GL_TEXTURE_2D, 381), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=382 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=381 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 384), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 376), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=384 glBindTexture(GL_TEXTURE_2D, 375), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=376 glBindTexture(GL_TEXTURE_2D, 374), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=375 glBindTexture(GL_TEXTURE_2D, 373), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=374 glBindTexture(GL_TEXTURE_2D, 372), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=373 glBindTexture(GL_TEXTURE_2D, 371), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=372 glBindTexture(GL_TEXTURE_2D, 370), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=371 glBindTexture(GL_TEXTURE_2D, 369), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=370 glBindTexture(GL_TEXTURE_2D, 368), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=369 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=368 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=360 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=358 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=357 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 352), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 351), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=352 glBindTexture(GL_TEXTURE_2D, 350), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 349), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=350 glBindTexture(GL_TEXTURE_2D, 348), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 347), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=348 glBindTexture(GL_TEXTURE_2D, 346), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=347 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=346 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 383), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 382), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=383 glBindTexture(GL_TEXTURE_2D, 381), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=382 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=381 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 384), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 376), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=384 glBindTexture(GL_TEXTURE_2D, 375), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=376 glBindTexture(GL_TEXTURE_2D, 374), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=375 glBindTexture(GL_TEXTURE_2D, 373), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=374 glBindTexture(GL_TEXTURE_2D, 372), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=373 glBindTexture(GL_TEXTURE_2D, 371), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=372 glBindTexture(GL_TEXTURE_2D, 370), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=371 glBindTexture(GL_TEXTURE_2D, 369), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=370 glBindTexture(GL_TEXTURE_2D, 368), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=369 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=368 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=360 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=358 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=357 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 352), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 351), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=352 glBindTexture(GL_TEXTURE_2D, 350), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 349), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=350 glBindTexture(GL_TEXTURE_2D, 348), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 347), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=348 glBindTexture(GL_TEXTURE_2D, 346), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=347 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=346 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 383), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 382), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=383 glBindTexture(GL_TEXTURE_2D, 381), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=382 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=381 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 384), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 376), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=384 glBindTexture(GL_TEXTURE_2D, 375), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=376 glBindTexture(GL_TEXTURE_2D, 374), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=375 glBindTexture(GL_TEXTURE_2D, 373), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=374 glBindTexture(GL_TEXTURE_2D, 372), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=373 glBindTexture(GL_TEXTURE_2D, 371), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=372 glBindTexture(GL_TEXTURE_2D, 370), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=371 glBindTexture(GL_TEXTURE_2D, 369), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=370 glBindTexture(GL_TEXTURE_2D, 368), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=369 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=368 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=360 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=358 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=357 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 352), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 351), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=352 glBindTexture(GL_TEXTURE_2D, 350), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 349), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=350 glBindTexture(GL_TEXTURE_2D, 348), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 347), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=348 glBindTexture(GL_TEXTURE_2D, 346), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=347 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=346 glIsTexture(347):GL_TRUE glDeleteTextures(1, 0x5ee55738 {347...}) glGenTextures(1, 0x6927cb80) -> textures[0] = 385 glBindTexture(GL_TEXTURE_2D, 385), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=345 / 385 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=385 / 385 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=385 / 385 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=385 / 385 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,256) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5e73eff8, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=385 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=385 / 385 glIsTexture(384):GL_TRUE glDeleteTextures(1, 0x5ee56688 {384...}) glGenTextures(1, 0x6927cac0) -> textures[0] = 386 glBindTexture(GL_TEXTURE_2D, 386), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=385 / 386 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=386 / 386 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=386 / 386 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=386 / 386 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e73eff8, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=386 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=386 / 386 glIsTexture(0):GL_FALSE glGenTextures(1, 0x6927cac0) -> textures[0] = 387 glBindTexture(GL_TEXTURE_2D, 387), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=386 / 387 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=387 / 387 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=387 / 387 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=387 / 387 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(64,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e72b888, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=387 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=387 / 387 glIsTexture(0):GL_FALSE glGenTextures(1, 0x6927cac0) -> textures[0] = 388 glBindTexture(GL_TEXTURE_2D, 388), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=387 / 388 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=388 / 388 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=388 / 388 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=388 / 388 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(128,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e72d658, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=388 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=388 / 388 glIsTexture(0):GL_FALSE glGenTextures(1, 0x6927cac0) -> textures[0] = 389 glBindTexture(GL_TEXTURE_2D, 389), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=388 / 389 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=389 / 389 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=389 / 389 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=389 / 389 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(64,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e72b5a0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=389 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=389 / 389 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=389 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 383), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 382), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=383 glBindTexture(GL_TEXTURE_2D, 381), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=382 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=381 glBindTexture(GL_TEXTURE_2D, 278), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 271), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=278 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=271 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 278), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 271), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=278 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=271 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 278), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 271), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=278 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=271 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 389), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 388), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=389 glBindTexture(GL_TEXTURE_2D, 387), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=388 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=387 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 273), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=273 glBindTexture(GL_TEXTURE_2D, 276), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=276 glBindTexture(GL_TEXTURE_2D, 386), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 376), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=386 glBindTexture(GL_TEXTURE_2D, 375), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=376 glBindTexture(GL_TEXTURE_2D, 374), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=375 glBindTexture(GL_TEXTURE_2D, 373), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=374 glBindTexture(GL_TEXTURE_2D, 372), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=373 glBindTexture(GL_TEXTURE_2D, 371), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=372 glBindTexture(GL_TEXTURE_2D, 370), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=371 glBindTexture(GL_TEXTURE_2D, 369), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=370 glBindTexture(GL_TEXTURE_2D, 368), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=369 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=368 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=360 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=358 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=357 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 352), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 351), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=352 glBindTexture(GL_TEXTURE_2D, 350), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 349), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=350 glBindTexture(GL_TEXTURE_2D, 348), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 385), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=348 glBindTexture(GL_TEXTURE_2D, 346), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=385 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=346 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 383), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 382), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=383 glBindTexture(GL_TEXTURE_2D, 381), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=382 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=381 glBindTexture(GL_TEXTURE_2D, 278), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 271), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=278 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=271 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 278), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 271), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=278 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=271 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 278), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 271), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=278 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=271 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 389), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 388), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=389 glBindTexture(GL_TEXTURE_2D, 387), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=388 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=387 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 273), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=273 glBindTexture(GL_TEXTURE_2D, 276), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=276 glBindTexture(GL_TEXTURE_2D, 386), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 376), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=386 glBindTexture(GL_TEXTURE_2D, 375), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=376 glBindTexture(GL_TEXTURE_2D, 374), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=375 glBindTexture(GL_TEXTURE_2D, 373), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=374 glBindTexture(GL_TEXTURE_2D, 372), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=373 glBindTexture(GL_TEXTURE_2D, 371), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=372 glBindTexture(GL_TEXTURE_2D, 370), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=371 glBindTexture(GL_TEXTURE_2D, 369), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=370 glBindTexture(GL_TEXTURE_2D, 368), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=369 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=368 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=360 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=358 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=357 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 352), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 351), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=352 glBindTexture(GL_TEXTURE_2D, 350), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 349), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=350 glBindTexture(GL_TEXTURE_2D, 348), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 385), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=348 glBindTexture(GL_TEXTURE_2D, 346), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=385 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=346 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 383), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 382), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=383 glBindTexture(GL_TEXTURE_2D, 381), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=382 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=381 glBindTexture(GL_TEXTURE_2D, 278), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 271), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=278 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=271 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 278), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 271), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=278 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=271 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 278), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 271), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=278 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=271 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 389), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 388), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=389 glBindTexture(GL_TEXTURE_2D, 387), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=388 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=387 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 273), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=273 glBindTexture(GL_TEXTURE_2D, 276), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=276 glBindTexture(GL_TEXTURE_2D, 386), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 376), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=386 glBindTexture(GL_TEXTURE_2D, 375), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=376 glBindTexture(GL_TEXTURE_2D, 374), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=375 glBindTexture(GL_TEXTURE_2D, 373), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=374 glBindTexture(GL_TEXTURE_2D, 372), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=373 glBindTexture(GL_TEXTURE_2D, 371), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=372 glBindTexture(GL_TEXTURE_2D, 370), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=371 glBindTexture(GL_TEXTURE_2D, 369), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=370 glBindTexture(GL_TEXTURE_2D, 368), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=369 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=368 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=360 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=358 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=357 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 352), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 351), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=352 glBindTexture(GL_TEXTURE_2D, 350), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 349), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=350 glBindTexture(GL_TEXTURE_2D, 348), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 385), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=348 glBindTexture(GL_TEXTURE_2D, 346), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=385 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=346 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 383), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 382), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=383 glBindTexture(GL_TEXTURE_2D, 381), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=382 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=381 glBindTexture(GL_TEXTURE_2D, 278), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 271), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=278 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=271 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 278), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 271), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=278 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=271 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 278), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 271), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=278 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=271 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 389), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 388), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=389 glBindTexture(GL_TEXTURE_2D, 387), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=388 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=387 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 273), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=273 glBindTexture(GL_TEXTURE_2D, 276), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=276 glBindTexture(GL_TEXTURE_2D, 386), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 376), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=386 glBindTexture(GL_TEXTURE_2D, 375), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=376 glBindTexture(GL_TEXTURE_2D, 374), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=375 glBindTexture(GL_TEXTURE_2D, 373), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=374 glBindTexture(GL_TEXTURE_2D, 372), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=373 glBindTexture(GL_TEXTURE_2D, 371), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=372 glBindTexture(GL_TEXTURE_2D, 370), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=371 glBindTexture(GL_TEXTURE_2D, 369), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=370 glBindTexture(GL_TEXTURE_2D, 368), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=369 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=368 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=360 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=358 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=357 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 352), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 351), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=352 glBindTexture(GL_TEXTURE_2D, 350), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 349), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=350 glBindTexture(GL_TEXTURE_2D, 348), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 385), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=348 glBindTexture(GL_TEXTURE_2D, 346), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=385 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=346 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=345 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 325), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=325 glBindTexture(GL_TEXTURE_2D, 324), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=325 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=324 glBindTexture(GL_TEXTURE_2D, 323), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=324 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=323 glBindTexture(GL_TEXTURE_2D, 322), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=323 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 321), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=322 glBindTexture(GL_TEXTURE_2D, 320), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=321 glBindTexture(GL_TEXTURE_2D, 319), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=320 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 318), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=319 glBindTexture(GL_TEXTURE_2D, 316), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=318 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=316 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 312), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 313), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=312 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 317), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=313 glBindTexture(GL_TEXTURE_2D, 315), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=317 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=315 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 383), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 382), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=383 glBindTexture(GL_TEXTURE_2D, 381), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=382 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=381 glBindTexture(GL_TEXTURE_2D, 278), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 271), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=278 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=271 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 278), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 271), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=278 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=271 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 278), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 271), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=278 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=271 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 389), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 388), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=389 glBindTexture(GL_TEXTURE_2D, 387), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=388 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=387 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 273), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=273 glBindTexture(GL_TEXTURE_2D, 276), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=276 glBindTexture(GL_TEXTURE_2D, 386), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 376), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=386 glBindTexture(GL_TEXTURE_2D, 375), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=376 glBindTexture(GL_TEXTURE_2D, 374), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=375 glBindTexture(GL_TEXTURE_2D, 373), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=374 glBindTexture(GL_TEXTURE_2D, 372), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=373 glBindTexture(GL_TEXTURE_2D, 371), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=372 glBindTexture(GL_TEXTURE_2D, 370), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=371 glBindTexture(GL_TEXTURE_2D, 369), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=370 glBindTexture(GL_TEXTURE_2D, 368), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=369 glBindTexture(GL_TEXTURE_2D, 367), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=368 glBindTexture(GL_TEXTURE_2D, 366), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=367 glBindTexture(GL_TEXTURE_2D, 365), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=366 glBindTexture(GL_TEXTURE_2D, 364), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=365 glBindTexture(GL_TEXTURE_2D, 363), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=364 glBindTexture(GL_TEXTURE_2D, 362), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=363 glBindTexture(GL_TEXTURE_2D, 361), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=362 glBindTexture(GL_TEXTURE_2D, 360), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=361 glBindTexture(GL_TEXTURE_2D, 359), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=360 glBindTexture(GL_TEXTURE_2D, 358), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=359 glBindTexture(GL_TEXTURE_2D, 357), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=358 glBindTexture(GL_TEXTURE_2D, 356), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=357 glBindTexture(GL_TEXTURE_2D, 355), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=356 glBindTexture(GL_TEXTURE_2D, 354), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=355 glBindTexture(GL_TEXTURE_2D, 353), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=354 glBindTexture(GL_TEXTURE_2D, 352), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=353 glBindTexture(GL_TEXTURE_2D, 351), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=352 glBindTexture(GL_TEXTURE_2D, 350), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=351 glBindTexture(GL_TEXTURE_2D, 349), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=350 glBindTexture(GL_TEXTURE_2D, 348), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=349 glBindTexture(GL_TEXTURE_2D, 385), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=348 glBindTexture(GL_TEXTURE_2D, 346), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=385 glBindTexture(GL_TEXTURE_2D, 345), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=346 glIsTexture(312):GL_TRUE glDeleteTextures(1, 0x5e23ba84 {312...}) glIsTexture(313):GL_TRUE glDeleteTextures(1, 0x5e23bb14 {313...}) glIsTexture(314):GL_TRUE glDeleteTextures(1, 0x5e23bba4 {314...}) glIsTexture(315):GL_TRUE glDeleteTextures(1, 0x5e23bc34 {315...}) glIsTexture(316):GL_TRUE glDeleteTextures(1, 0x5e23bcc4 {316...}) glIsTexture(317):GL_TRUE glDeleteTextures(1, 0x5e23bd54 {317...}) glIsTexture(319):GL_TRUE glDeleteTextures(1, 0x5de01a7c {319...}) glIsTexture(320):GL_TRUE glDeleteTextures(1, 0x5de01b0c {320...}) glIsTexture(321):GL_TRUE glDeleteTextures(1, 0x5de01b9c {321...}) glIsTexture(322):GL_TRUE glDeleteTextures(1, 0x5de01c2c {322...}) glIsTexture(323):GL_TRUE glDeleteTextures(1, 0x5de01cbc {323...}) glIsTexture(324):GL_TRUE glDeleteTextures(1, 0x5de01d4c {324...}) glIsTexture(325):GL_TRUE glDeleteTextures(1, 0x5de01ddc {325...}) glIsTexture(318):GL_TRUE glDeleteTextures(1, 0x5ee54b3c {318...}) glGenTextures(1, 0x6927c590) -> textures[0] = 390 glBindTexture(GL_TEXTURE_2D, 390), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=345 / 390 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=390 / 390 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=390 / 390 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=390 / 390 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(128,128) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e248a98, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=390 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=390 / 390 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=390 / 390 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=390 / 390 glGenTextures(1, 0x6927c590) -> textures[0] = 391 glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=390 / 391 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=391 / 391 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=391 / 391 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=391 / 391 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,256) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dc27008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=391 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=391 / 391 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=391 / 391 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=391 / 391 glGenTextures(1, 0x6927c590) -> textures[0] = 392 glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=391 / 392 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=392 / 392 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=392 / 392 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=392 / 392 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,256) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5e75a7e8, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=392 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=392 / 392 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=392 / 392 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=392 / 392 glGenTextures(1, 0x6927c590) -> textures[0] = 393 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=392 / 393 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=393 / 393 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=393 / 393 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=393 / 393 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,256) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5e75a7e8, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=393 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=393 / 393 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=393 / 393 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=393 / 393 glGenTextures(1, 0x6927c590) -> textures[0] = 394 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=393 / 394 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=394 / 394 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=394 / 394 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=394 / 394 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,256) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5e75a7e8, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=394 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=394 / 394 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=394 / 394 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=394 / 394 glGenTextures(1, 0x6927c590) -> textures[0] = 395 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=394 / 395 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=395 / 395 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=395 / 395 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=395 / 395 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,256) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5e75a7e8, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=395 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=395 / 395 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=395 / 395 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=395 / 395 glGenTextures(1, 0x6927c590) -> textures[0] = 396 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=395 / 396 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=396 / 396 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=396 / 396 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=396 / 396 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,256) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5e75a7e8, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=396 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=396 / 396 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=396 / 396 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=396 / 396 glGenTextures(1, 0x6927c590) -> textures[0] = 397 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=396 / 397 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=397 / 397 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=397 / 397 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=397 / 397 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,256) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5e75a7e8, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=397 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=397 / 397 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=397 / 397 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=397 / 397 glGenTextures(1, 0x6927c590) -> textures[0] = 398 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=397 / 398 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=398 / 398 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=398 / 398 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=398 / 398 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,256) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dc27008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=398 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=398 / 398 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=398 / 398 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=398 / 398 glGenTextures(1, 0x6927c590) -> textures[0] = 399 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=398 / 399 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=399 / 399 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=399 / 399 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=399 / 399 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,256) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5e75a7e8, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=399 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=399 / 399 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=399 / 399 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=399 / 399 glGenTextures(1, 0x6927c590) -> textures[0] = 400 glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=399 / 400 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=400 / 400 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=400 / 400 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=400 / 400 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(128,128) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5e248a98, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=400 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=400 / 400 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=400 / 400 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=400 / 400 glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x5dfca980 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x5e751008 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x5e183090 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x5e189908 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x5e23c7a8 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x5e23c9b0 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x5e23cbb8 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x5e23cdc0 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x5e1613c0 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x5e1624f0 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x5e728b48 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x5e730390 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x5e72b770 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x5e7311c8 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x5e2555c0 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x5e25bff0 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x5e25c608 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x5e25d030 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x5e25d648 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x5de4c490 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x5de4caa8 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x5de1e268 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x5de1e880 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x5de2a0c8 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x5de2a6e0 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x5de35f28 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x5e75a7e8 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x5e765c28 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x5e766240 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x5e771a88 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x5e7720a0 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x5e77d8e8 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x5e77df00 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x5e789748 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x5e789d60 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x5e7955a8 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x5e795bc0 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x5e7965e8 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x5e796c00 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x5dc3d278 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x5dc3d890 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x5dc490d8 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x5dc496f0 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x5dc54f38 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x5dc55550 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x5dc60d98 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x5dc613b0 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x5dc6cbf8 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x5dc6d210 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x5dc76650 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x5dc76c68 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x5e26fb58 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x5e270170 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x5e270b98 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x5e2711b0 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x5e271bd8 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x5e12de50 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x5e12e878 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x5e11e340 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x5e11ed68 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x5e22f348 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x5e21ad38 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x5e21b350 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x5dd76c20 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x5dd77238 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x5dd80678 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x5dd80c90 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x5dd816b8 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x5dd81cd0 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x5dd71d60 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x5dd5ab38 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x5dd61970 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x5dd46818 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x5dd4fc58 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x5dd50270 (compiling=1, pending=0) glIsTexture(0):GL_FALSE glGenTextures(1, 0x6927c6f0) -> textures[0] = 401 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=400 / 401 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=401 / 401 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=401 / 401 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=401 / 401 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(16,128) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e628548, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=401 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=401 / 401 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=401 / 401 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x5dd50c98 (compiling=1, pending=0) glGenTextures(1, 0x6927c590) -> textures[0] = 402 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=401 / 402 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=402 / 402 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=402 / 402 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=402 / 402 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(16,256) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e618c10, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=402 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=402 / 402 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=402 / 402 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=402 / 402 glGenTextures(1, 0x6927c590) -> textures[0] = 403 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=402 / 403 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=403 / 403 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=403 / 403 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=403 / 403 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,128) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dea3008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=403 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=403 / 403 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=403 / 403 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=403 / 403 glGenTextures(1, 0x6927c590) -> textures[0] = 404 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=403 / 404 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=404 / 404 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=404 / 404 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=404 / 404 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,128) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dea3008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=404 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=404 / 404 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=404 / 404 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=404 / 404 glGenTextures(1, 0x6927c590) -> textures[0] = 405 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=404 / 405 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=405 / 405 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=405 / 405 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=405 / 405 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,128) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dea3008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=405 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=405 / 405 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=405 / 405 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=405 / 405 glGenTextures(1, 0x6927c590) -> textures[0] = 406 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=405 / 406 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=406 / 406 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=406 / 406 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=406 / 406 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(512,128) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dbd7008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=406 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=406 / 406 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=406 / 406 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=406 / 406 glGenTextures(1, 0x6927c590) -> textures[0] = 407 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=406 / 407 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=407 / 407 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=407 / 407 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=407 / 407 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(512,128) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dbd7008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=407 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=407 / 407 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=407 / 407 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=407 / 407 glGenTextures(1, 0x6927c590) -> textures[0] = 408 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=407 / 408 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=408 / 408 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=408 / 408 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=408 / 408 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(512,128) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dbd7008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=408 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=408 / 408 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=408 / 408 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=408 / 408 glIsTexture(345):GL_TRUE glDeleteTextures(1, 0x5ee555a8 {345...}) glIsTexture(0):GL_FALSE glIsTexture(346):GL_TRUE glDeleteTextures(1, 0x5ee55648 {346...}) glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(385):GL_TRUE glDeleteTextures(1, 0x5ee55738 {385...}) glIsTexture(348):GL_TRUE glDeleteTextures(1, 0x5ee55828 {348...}) glIsTexture(349):GL_TRUE glDeleteTextures(1, 0x5ee55878 {349...}) glIsTexture(350):GL_TRUE glDeleteTextures(1, 0x5ee558c8 {350...}) glIsTexture(351):GL_TRUE glDeleteTextures(1, 0x5ee55918 {351...}) glIsTexture(352):GL_TRUE glDeleteTextures(1, 0x5ee55968 {352...}) glIsTexture(0):GL_FALSE glIsTexture(353):GL_TRUE glDeleteTextures(1, 0x5ee55a08 {353...}) glIsTexture(354):GL_TRUE glDeleteTextures(1, 0x5ee55a58 {354...}) glIsTexture(355):GL_TRUE glDeleteTextures(1, 0x5ee55aa8 {355...}) glIsTexture(356):GL_TRUE glDeleteTextures(1, 0x5ee55af8 {356...}) glIsTexture(357):GL_TRUE glDeleteTextures(1, 0x5ee55b48 {357...}) glIsTexture(0):GL_FALSE glIsTexture(358):GL_TRUE glDeleteTextures(1, 0x5ee55be8 {358...}) glIsTexture(359):GL_TRUE glDeleteTextures(1, 0x5ee55c38 {359...}) glIsTexture(360):GL_TRUE glDeleteTextures(1, 0x5ee55c88 {360...}) glIsTexture(361):GL_TRUE glDeleteTextures(1, 0x5ee55cd8 {361...}) glIsTexture(362):GL_TRUE glDeleteTextures(1, 0x5ee55d28 {362...}) glIsTexture(0):GL_FALSE glIsTexture(363):GL_TRUE glDeleteTextures(1, 0x5ee55dc8 {363...}) glIsTexture(364):GL_TRUE glDeleteTextures(1, 0x5ee55e18 {364...}) glIsTexture(365):GL_TRUE glDeleteTextures(1, 0x5ee55e68 {365...}) glIsTexture(366):GL_TRUE glDeleteTextures(1, 0x5ee55eb8 {366...}) glIsTexture(367):GL_TRUE glDeleteTextures(1, 0x5ee55f08 {367...}) glIsTexture(0):GL_FALSE glIsTexture(368):GL_TRUE glDeleteTextures(1, 0x5ee55fa8 {368...}) glIsTexture(369):GL_TRUE glDeleteTextures(1, 0x5ee55ff8 {369...}) glIsTexture(370):GL_TRUE glDeleteTextures(1, 0x5ee56048 {370...}) glIsTexture(371):GL_TRUE glDeleteTextures(1, 0x5ee56098 {371...}) glIsTexture(372):GL_TRUE glDeleteTextures(1, 0x5ee560e8 {372...}) glIsTexture(0):GL_FALSE glIsTexture(373):GL_TRUE glDeleteTextures(1, 0x5ee56138 {373...}) glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(374):GL_TRUE glDeleteTextures(1, 0x5ee563b8 {374...}) glIsTexture(375):GL_TRUE glDeleteTextures(1, 0x5ee56408 {375...}) glIsTexture(376):GL_TRUE glDeleteTextures(1, 0x5ee56458 {376...}) glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(386):GL_TRUE glDeleteTextures(1, 0x5ee56688 {386...}) glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(387):GL_TRUE glDeleteTextures(1, 0x5ee568b8 {387...}) glIsTexture(388):GL_TRUE glDeleteTextures(1, 0x5ee56908 {388...}) glIsTexture(389):GL_TRUE glDeleteTextures(1, 0x5ee56958 {389...}) glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(381):GL_TRUE glDeleteTextures(1, 0x5ee56cc8 {381...}) glIsTexture(382):GL_TRUE glDeleteTextures(1, 0x5ee56d18 {382...}) glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(383):GL_TRUE glDeleteTextures(1, 0x5ee56db8 {383...}) glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glGenTextures(1, 0x6927c8f0) -> textures[0] = 409 glBindTexture(GL_TEXTURE_2D, 409), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=408 / 409 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=409 / 409 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=409 / 409 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=409 / 409 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(512,128) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5db87008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=409 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=409 / 409 glGenTextures(1, 0x6927c8f0) -> textures[0] = 410 glBindTexture(GL_TEXTURE_2D, 410), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=409 / 410 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=410 / 410 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=410 / 410 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=410 / 410 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e174d70, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=410 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=410 / 410 glGenTextures(1, 0x6927c080) -> textures[0] = 411 glBindTexture(GL_TEXTURE_2D, 411), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=410 / 411 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=411 / 411 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=411 / 411 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=411 / 411 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(512,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dea3008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=411 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=411 / 411 glGenTextures(1, 0x6927c080) -> textures[0] = 412 glBindTexture(GL_TEXTURE_2D, 412), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=411 / 412 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=412 / 412 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=412 / 412 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=412 / 412 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(512,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dea3008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=412 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=412 / 412 glGenTextures(1, 0x6927c080) -> textures[0] = 413 glBindTexture(GL_TEXTURE_2D, 413), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=412 / 413 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=413 / 413 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=413 / 413 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=413 / 413 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(512,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e7073c8, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=413 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=413 / 413 glGenTextures(1, 0x6927c080) -> textures[0] = 414 glBindTexture(GL_TEXTURE_2D, 414), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=413 / 414 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=414 / 414 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=414 / 414 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=414 / 414 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e174d70, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=414 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=414 / 414 glGenTextures(1, 0x6927c080) -> textures[0] = 415 glBindTexture(GL_TEXTURE_2D, 415), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=414 / 415 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=415 / 415 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=415 / 415 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=415 / 415 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e174d70, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=415 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=415 / 415 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=415 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 415), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=415 glBindTexture(GL_TEXTURE_2D, 414), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 413), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=414 glBindTexture(GL_TEXTURE_2D, 412), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=413 glBindTexture(GL_TEXTURE_2D, 411), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=412 glBindTexture(GL_TEXTURE_2D, 410), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=411 glBindTexture(GL_TEXTURE_2D, 409), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=410 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=409 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 415), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=415 glBindTexture(GL_TEXTURE_2D, 414), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 413), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=414 glBindTexture(GL_TEXTURE_2D, 412), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=413 glBindTexture(GL_TEXTURE_2D, 411), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=412 glBindTexture(GL_TEXTURE_2D, 410), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=411 glBindTexture(GL_TEXTURE_2D, 409), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=410 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=409 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 415), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=415 glBindTexture(GL_TEXTURE_2D, 414), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 413), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=414 glBindTexture(GL_TEXTURE_2D, 412), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=413 glBindTexture(GL_TEXTURE_2D, 411), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=412 glBindTexture(GL_TEXTURE_2D, 410), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=411 glBindTexture(GL_TEXTURE_2D, 409), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=410 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=409 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 415), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=415 glBindTexture(GL_TEXTURE_2D, 414), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 413), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=414 glBindTexture(GL_TEXTURE_2D, 412), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=413 glBindTexture(GL_TEXTURE_2D, 411), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=412 glBindTexture(GL_TEXTURE_2D, 410), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=411 glBindTexture(GL_TEXTURE_2D, 409), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=410 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=409 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 415), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=415 glBindTexture(GL_TEXTURE_2D, 414), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 413), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=414 glBindTexture(GL_TEXTURE_2D, 412), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=413 glBindTexture(GL_TEXTURE_2D, 411), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=412 glBindTexture(GL_TEXTURE_2D, 410), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=411 glBindTexture(GL_TEXTURE_2D, 409), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=410 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=409 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 415), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=415 glBindTexture(GL_TEXTURE_2D, 414), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 413), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=414 glBindTexture(GL_TEXTURE_2D, 412), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=413 glBindTexture(GL_TEXTURE_2D, 411), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=412 glBindTexture(GL_TEXTURE_2D, 410), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=411 glBindTexture(GL_TEXTURE_2D, 409), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=410 glIsTexture(0):GL_FALSE glIsTexture(409):GL_TRUE glDeleteTextures(1, 0x5ee55648 {409...}) glIsTexture(410):GL_TRUE glDeleteTextures(1, 0x5ee55698 {410...}) glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(411):GL_TRUE glDeleteTextures(1, 0x5ee557d8 {411...}) glIsTexture(412):GL_TRUE glDeleteTextures(1, 0x5ee55828 {412...}) glIsTexture(413):GL_TRUE glDeleteTextures(1, 0x5ee55878 {413...}) glIsTexture(414):GL_TRUE glDeleteTextures(1, 0x5ee558c8 {414...}) glIsTexture(0):GL_FALSE glIsTexture(415):GL_TRUE glDeleteTextures(1, 0x5ee55968 {415...}) glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glGenTextures(1, 0x6927cb20) -> textures[0] = 416 glBindTexture(GL_TEXTURE_2D, 416), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=409 / 416 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=416 / 416 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=416 / 416 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=416 / 416 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(512,128) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5db87008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=416 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=416 / 416 glIsTexture(305):GL_TRUE glDeleteTextures(1, 0x5ee55468 {305...}) glGenTextures(1, 0x6927caf0) -> textures[0] = 417 glBindTexture(GL_TEXTURE_2D, 417), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=416 / 417 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=417 / 417 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=417 / 417 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=417 / 417 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(128,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e174d70, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=417 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=417 / 417 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 417), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 416), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=416 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 417), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 416), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=416 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 417), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 416), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=416 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 417), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 416), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=416 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 417), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 416), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=416 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 417), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 416), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=416 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 417), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 416), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=416 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 417), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 416), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=416 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 417), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 416), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=416 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 417), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 416), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=416 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 417), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 416), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=416 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 417), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 416), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=416 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 417), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 416), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=416 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 417), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 416), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=416 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 417), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 416), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=416 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 417), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 416), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=416 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 417), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 416), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=416 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 417), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 416), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=416 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 417), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 416), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=416 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 417), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 416), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=416 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 417), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 416), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=416 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 417), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 416), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=416 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 417), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 416), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=416 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 417), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 416), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=416 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 417), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 416), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=416 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 417), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 416), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=416 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 417), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 416), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=416 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 417), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 416), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=416 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 417), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 416), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=416 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 417), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 416), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=416 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 417), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 416), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glIsTexture(416):GL_TRUE glDeleteTextures(1, 0x5ee55508 {416...}) glGenTextures(1, 0x6927cb90) -> textures[0] = 418 glBindTexture(GL_TEXTURE_2D, 418), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=416 / 418 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=418 / 418 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=418 / 418 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=418 / 418 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,128) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dbf4bb0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=418 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=418 / 418 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=418 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 417), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 418), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=418 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 417), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 418), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=418 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 417), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 418), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=418 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 417), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 418), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=418 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 417), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 418), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=418 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 417), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 418), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=418 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 417), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 418), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=418 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 417), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 418), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=418 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 417), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 418), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=418 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 417), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 418), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=418 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 417), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 418), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=418 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 417), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 418), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=418 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 417), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 418), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=418 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 417), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 418), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=418 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 417), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 418), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=418 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 417), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 418), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=418 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 417), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 418), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=418 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 417), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 418), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=418 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 417), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 418), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=418 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 417), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 418), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=418 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 417), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 418), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=418 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 417), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 418), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=418 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 417), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 418), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=418 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 417), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 418), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=418 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 417), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 418), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glIsTexture(418):GL_TRUE glDeleteTextures(1, 0x5ee55508 {418...}) glGenTextures(1, 0x6927cb00) -> textures[0] = 419 glBindTexture(GL_TEXTURE_2D, 419), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=418 / 419 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=419 / 419 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=419 / 419 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=419 / 419 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(512,128) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5db37008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=419 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=419 / 419 glGenTextures(1, 0x6927cb00) -> textures[0] = 420 glBindTexture(GL_TEXTURE_2D, 420), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=419 / 420 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=420 / 420 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=420 / 420 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=420 / 420 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(64,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e162830, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=420 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=420 / 420 glGenTextures(1, 0x6927cb00) -> textures[0] = 421 glBindTexture(GL_TEXTURE_2D, 421), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=420 / 421 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=421 / 421 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=421 / 421 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=421 / 421 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(128,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e1832f0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=421 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=421 / 421 glGenTextures(1, 0x6927caf0) -> textures[0] = 422 glBindTexture(GL_TEXTURE_2D, 422), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=421 / 422 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=422 / 422 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=422 / 422 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=422 / 422 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(128,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e1832f0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=422 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=422 / 422 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=422 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 422), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 421), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=422 glBindTexture(GL_TEXTURE_2D, 420), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=421 glBindTexture(GL_TEXTURE_2D, 419), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=420 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 280), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 289), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=280 glBindTexture(GL_TEXTURE_2D, 282), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=289 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=282 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 271), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=271 glBindTexture(GL_TEXTURE_2D, 417), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=271 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 422), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 421), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=422 glBindTexture(GL_TEXTURE_2D, 420), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=421 glBindTexture(GL_TEXTURE_2D, 419), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=420 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 280), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 289), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=280 glBindTexture(GL_TEXTURE_2D, 282), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=289 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=282 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 271), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=271 glBindTexture(GL_TEXTURE_2D, 417), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=271 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 422), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 421), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=422 glBindTexture(GL_TEXTURE_2D, 420), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=421 glBindTexture(GL_TEXTURE_2D, 419), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=420 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 280), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 289), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=280 glBindTexture(GL_TEXTURE_2D, 282), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=289 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=282 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 271), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=271 glBindTexture(GL_TEXTURE_2D, 417), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=271 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 422), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 421), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=422 glBindTexture(GL_TEXTURE_2D, 420), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=421 glBindTexture(GL_TEXTURE_2D, 419), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=420 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 280), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 289), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=280 glBindTexture(GL_TEXTURE_2D, 282), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=289 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=282 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 271), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=271 glBindTexture(GL_TEXTURE_2D, 417), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=271 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 422), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 421), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=422 glBindTexture(GL_TEXTURE_2D, 420), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=421 glBindTexture(GL_TEXTURE_2D, 419), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=420 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 280), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 289), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=280 glBindTexture(GL_TEXTURE_2D, 282), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=289 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=282 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 271), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=271 glBindTexture(GL_TEXTURE_2D, 417), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=271 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 422), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 421), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=422 glBindTexture(GL_TEXTURE_2D, 420), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=421 glBindTexture(GL_TEXTURE_2D, 419), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=420 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 280), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 289), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=280 glBindTexture(GL_TEXTURE_2D, 282), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=289 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=282 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 271), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=271 glBindTexture(GL_TEXTURE_2D, 417), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=271 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=417 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 422), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 421), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=422 glBindTexture(GL_TEXTURE_2D, 420), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=421 glBindTexture(GL_TEXTURE_2D, 419), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=420 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 280), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 289), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=280 glBindTexture(GL_TEXTURE_2D, 282), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=289 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=282 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 271), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=271 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 422), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 421), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=422 glBindTexture(GL_TEXTURE_2D, 420), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=421 glBindTexture(GL_TEXTURE_2D, 419), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=420 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 280), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 289), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=280 glBindTexture(GL_TEXTURE_2D, 282), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=289 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=282 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 271), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=271 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 422), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 421), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=422 glBindTexture(GL_TEXTURE_2D, 420), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=421 glBindTexture(GL_TEXTURE_2D, 419), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=420 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 280), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 289), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=280 glBindTexture(GL_TEXTURE_2D, 282), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=289 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=282 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 271), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=271 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 422), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 421), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=422 glBindTexture(GL_TEXTURE_2D, 420), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=421 glBindTexture(GL_TEXTURE_2D, 419), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=420 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 280), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 289), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=280 glBindTexture(GL_TEXTURE_2D, 282), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=289 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=282 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 271), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=271 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 422), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 421), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=422 glBindTexture(GL_TEXTURE_2D, 420), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=421 glBindTexture(GL_TEXTURE_2D, 419), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=420 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 280), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 289), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=280 glBindTexture(GL_TEXTURE_2D, 282), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=289 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=282 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 271), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=271 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 422), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 421), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=422 glBindTexture(GL_TEXTURE_2D, 420), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=421 glBindTexture(GL_TEXTURE_2D, 419), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=420 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 280), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 289), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=280 glBindTexture(GL_TEXTURE_2D, 282), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=289 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=282 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 271), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=271 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 422), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 421), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=422 glBindTexture(GL_TEXTURE_2D, 420), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=421 glBindTexture(GL_TEXTURE_2D, 419), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=420 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 280), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 289), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=280 glBindTexture(GL_TEXTURE_2D, 282), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=289 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=282 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 271), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=271 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 422), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 421), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=422 glBindTexture(GL_TEXTURE_2D, 420), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=421 glBindTexture(GL_TEXTURE_2D, 419), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=420 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 280), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 289), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=280 glBindTexture(GL_TEXTURE_2D, 282), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=289 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=282 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 271), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=271 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 422), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 421), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=422 glBindTexture(GL_TEXTURE_2D, 420), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=421 glBindTexture(GL_TEXTURE_2D, 419), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=420 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 280), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 289), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=280 glBindTexture(GL_TEXTURE_2D, 282), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=289 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=282 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 271), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=271 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 422), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 421), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=422 glBindTexture(GL_TEXTURE_2D, 420), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=421 glBindTexture(GL_TEXTURE_2D, 419), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=420 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 280), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 289), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=280 glBindTexture(GL_TEXTURE_2D, 282), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=289 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=282 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 271), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=271 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 422), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 421), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=422 glBindTexture(GL_TEXTURE_2D, 420), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=421 glBindTexture(GL_TEXTURE_2D, 419), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=420 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 280), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 289), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=280 glBindTexture(GL_TEXTURE_2D, 282), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=289 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=282 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 271), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=271 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 422), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 421), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=422 glBindTexture(GL_TEXTURE_2D, 420), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=421 glBindTexture(GL_TEXTURE_2D, 419), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=420 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 280), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 289), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=280 glBindTexture(GL_TEXTURE_2D, 282), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=289 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=282 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 271), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=271 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 422), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 421), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=422 glBindTexture(GL_TEXTURE_2D, 420), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=421 glBindTexture(GL_TEXTURE_2D, 419), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=420 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 280), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 289), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=280 glBindTexture(GL_TEXTURE_2D, 282), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=289 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=282 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 271), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=271 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 422), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 421), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=422 glBindTexture(GL_TEXTURE_2D, 420), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=421 glBindTexture(GL_TEXTURE_2D, 419), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=420 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 280), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 289), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=280 glBindTexture(GL_TEXTURE_2D, 282), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=289 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=282 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 271), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=271 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 422), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 421), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=422 glBindTexture(GL_TEXTURE_2D, 420), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=421 glBindTexture(GL_TEXTURE_2D, 419), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=420 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 280), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 289), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=280 glBindTexture(GL_TEXTURE_2D, 282), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=289 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=282 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 271), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=271 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 422), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 421), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=422 glBindTexture(GL_TEXTURE_2D, 420), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=421 glBindTexture(GL_TEXTURE_2D, 419), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=420 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 280), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 289), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=280 glBindTexture(GL_TEXTURE_2D, 282), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=289 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=282 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 271), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=271 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 422), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 421), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=422 glBindTexture(GL_TEXTURE_2D, 420), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=421 glBindTexture(GL_TEXTURE_2D, 419), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=420 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 280), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 289), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=280 glBindTexture(GL_TEXTURE_2D, 282), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=289 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=282 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 271), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=271 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 422), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 421), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=422 glBindTexture(GL_TEXTURE_2D, 420), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=421 glBindTexture(GL_TEXTURE_2D, 419), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=420 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 280), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 289), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=280 glBindTexture(GL_TEXTURE_2D, 282), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=289 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=282 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 271), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=271 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 422), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 421), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=422 glBindTexture(GL_TEXTURE_2D, 420), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=421 glBindTexture(GL_TEXTURE_2D, 419), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=420 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 280), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 289), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=280 glBindTexture(GL_TEXTURE_2D, 282), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=289 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=282 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 271), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=271 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 422), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 421), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=422 glBindTexture(GL_TEXTURE_2D, 420), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=421 glBindTexture(GL_TEXTURE_2D, 419), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=420 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 280), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 289), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=280 glBindTexture(GL_TEXTURE_2D, 282), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=289 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=282 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 271), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=271 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 422), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 421), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=422 glBindTexture(GL_TEXTURE_2D, 420), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=421 glBindTexture(GL_TEXTURE_2D, 419), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=420 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 280), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 289), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=280 glBindTexture(GL_TEXTURE_2D, 282), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=289 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=282 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 271), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=271 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 422), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 421), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=422 glBindTexture(GL_TEXTURE_2D, 420), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=421 glBindTexture(GL_TEXTURE_2D, 419), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=420 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 280), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 289), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=280 glBindTexture(GL_TEXTURE_2D, 282), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=289 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=282 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 271), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=271 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 422), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 421), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=422 glBindTexture(GL_TEXTURE_2D, 420), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=421 glBindTexture(GL_TEXTURE_2D, 419), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=420 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 280), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 289), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=280 glBindTexture(GL_TEXTURE_2D, 282), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=289 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=282 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 271), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=271 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 422), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 421), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=422 glBindTexture(GL_TEXTURE_2D, 420), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=421 glBindTexture(GL_TEXTURE_2D, 419), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=420 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 280), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 289), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=280 glBindTexture(GL_TEXTURE_2D, 282), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=289 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=282 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 271), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=271 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 422), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 421), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=422 glBindTexture(GL_TEXTURE_2D, 420), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=421 glBindTexture(GL_TEXTURE_2D, 419), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=420 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 280), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 289), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=280 glBindTexture(GL_TEXTURE_2D, 282), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=289 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=282 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 277), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 270), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=277 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=270 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 422), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 421), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=422 glBindTexture(GL_TEXTURE_2D, 420), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=421 glBindTexture(GL_TEXTURE_2D, 419), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=420 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 280), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 289), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=280 glBindTexture(GL_TEXTURE_2D, 282), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=289 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=282 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 277), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 270), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=277 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=270 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 422), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 421), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=422 glBindTexture(GL_TEXTURE_2D, 420), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=421 glBindTexture(GL_TEXTURE_2D, 419), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=420 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 280), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 289), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=280 glBindTexture(GL_TEXTURE_2D, 282), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=289 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=282 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 277), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 270), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=277 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=270 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 422), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 421), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=422 glBindTexture(GL_TEXTURE_2D, 420), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=421 glBindTexture(GL_TEXTURE_2D, 419), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=420 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=419 glBindTexture(GL_TEXTURE_2D, 269), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 268), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=269 glBindTexture(GL_TEXTURE_2D, 302), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=268 glBindTexture(GL_TEXTURE_2D, 301), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=302 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 280), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=301 glBindTexture(GL_TEXTURE_2D, 289), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=280 glBindTexture(GL_TEXTURE_2D, 282), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=289 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=282 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 279), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 277), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=279 glBindTexture(GL_TEXTURE_2D, 270), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=277 glIsTexture(419):GL_TRUE glDeleteTextures(1, 0x5ee55558 {419...}) glIsTexture(0):GL_FALSE glIsTexture(420):GL_TRUE glDeleteTextures(1, 0x5ee55648 {420...}) glIsTexture(421):GL_TRUE glDeleteTextures(1, 0x5ee55698 {421...}) glIsTexture(422):GL_TRUE glDeleteTextures(1, 0x5ee556e8 {422...}) glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=270 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glGenTextures(1, 0x6927cb70) -> textures[0] = 423 glBindTexture(GL_TEXTURE_2D, 423), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=259 / 423 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=423 / 423 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=423 / 423 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=423 / 423 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e751250, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=423 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=423 / 423 glGenTextures(1, 0x6927cb60) -> textures[0] = 424 glBindTexture(GL_TEXTURE_2D, 424), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=423 / 424 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=424 / 424 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=424 / 424 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=424 / 424 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(64,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dfdb148, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=424 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=424 / 424 glGenTextures(1, 0x6927cbc0) -> textures[0] = 425 glBindTexture(GL_TEXTURE_2D, 425), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=424 / 425 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=425 / 425 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=425 / 425 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=425 / 425 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,256) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5dbf4bb0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=425 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=425 / 425 glGenTextures(1, 0x6927cb70) -> textures[0] = 426 glBindTexture(GL_TEXTURE_2D, 426), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=425 / 426 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=426 / 426 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=426 / 426 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=426 / 426 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(16,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e725710, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=426 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=426 / 426 glGenTextures(1, 0x6927cb70) -> textures[0] = 427 glBindTexture(GL_TEXTURE_2D, 427), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=426 / 427 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=427 / 427 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=427 / 427 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=427 / 427 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e2450f0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=427 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=427 / 427 glGenTextures(1, 0x6927cb70) -> textures[0] = 428 glBindTexture(GL_TEXTURE_2D, 428), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=427 / 428 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=428 / 428 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=428 / 428 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=428 / 428 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e2450f0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=428 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=428 / 428 glGenTextures(1, 0x6927cb70) -> textures[0] = 429 glBindTexture(GL_TEXTURE_2D, 429), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=428 / 429 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=429 / 429 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=429 / 429 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=429 / 429 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e2450f0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=429 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=429 / 429 glGenTextures(1, 0x6927cb70) -> textures[0] = 430 glBindTexture(GL_TEXTURE_2D, 430), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=429 / 430 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=430 / 430 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=430 / 430 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=430 / 430 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e2450f0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=430 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=430 / 430 glGenTextures(1, 0x6927cb70) -> textures[0] = 431 glBindTexture(GL_TEXTURE_2D, 431), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=430 / 431 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=431 / 431 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=431 / 431 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=431 / 431 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dfddb98, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=431 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=431 / 431 glGenTextures(1, 0x6927cb70) -> textures[0] = 432 glBindTexture(GL_TEXTURE_2D, 432), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=431 / 432 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=432 / 432 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=432 / 432 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=432 / 432 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e2450f0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=432 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=432 / 432 glGenTextures(1, 0x6927cb70) -> textures[0] = 433 glBindTexture(GL_TEXTURE_2D, 433), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=432 / 433 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=433 / 433 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=433 / 433 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=433 / 433 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e2450f0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=433 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=433 / 433 glGenTextures(1, 0x6927cb70) -> textures[0] = 434 glBindTexture(GL_TEXTURE_2D, 434), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=433 / 434 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=434 / 434 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=434 / 434 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=434 / 434 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e2450f0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=434 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=434 / 434 glGenTextures(1, 0x6927cb70) -> textures[0] = 435 glBindTexture(GL_TEXTURE_2D, 435), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=434 / 435 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=435 / 435 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=435 / 435 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=435 / 435 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e2450f0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=435 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=435 / 435 glGenTextures(1, 0x6927cb70) -> textures[0] = 436 glBindTexture(GL_TEXTURE_2D, 436), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=435 / 436 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=436 / 436 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=436 / 436 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=436 / 436 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dfddb98, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=436 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=436 / 436 glGenTextures(1, 0x6927cb70) -> textures[0] = 437 glBindTexture(GL_TEXTURE_2D, 437), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=436 / 437 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=437 / 437 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=437 / 437 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=437 / 437 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e2450f0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=437 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=437 / 437 glGenTextures(1, 0x6927cb70) -> textures[0] = 438 glBindTexture(GL_TEXTURE_2D, 438), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=437 / 438 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=438 / 438 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=438 / 438 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=438 / 438 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e2450f0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=438 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=438 / 438 glGenTextures(1, 0x6927cb70) -> textures[0] = 439 glBindTexture(GL_TEXTURE_2D, 439), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=438 / 439 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=439 / 439 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=439 / 439 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=439 / 439 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e2450f0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=439 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=439 / 439 glGenTextures(1, 0x6927cb70) -> textures[0] = 440 glBindTexture(GL_TEXTURE_2D, 440), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=439 / 440 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=440 / 440 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=440 / 440 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=440 / 440 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e2450f0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=440 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=440 / 440 glGenTextures(1, 0x6927cb70) -> textures[0] = 441 glBindTexture(GL_TEXTURE_2D, 441), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=440 / 441 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=441 / 441 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=441 / 441 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=441 / 441 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dfddb98, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=441 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=441 / 441 glGenTextures(1, 0x6927cb70) -> textures[0] = 442 glBindTexture(GL_TEXTURE_2D, 442), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=441 / 442 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=442 / 442 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=442 / 442 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=442 / 442 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e2450f0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=442 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=442 / 442 glGenTextures(1, 0x6927cb70) -> textures[0] = 443 glBindTexture(GL_TEXTURE_2D, 443), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=442 / 443 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=443 / 443 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=443 / 443 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=443 / 443 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e2450f0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=443 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=443 / 443 glGenTextures(1, 0x6927cb70) -> textures[0] = 444 glBindTexture(GL_TEXTURE_2D, 444), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=443 / 444 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=444 / 444 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=444 / 444 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=444 / 444 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e2450f0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=444 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=444 / 444 glGenTextures(1, 0x6927cb70) -> textures[0] = 445 glBindTexture(GL_TEXTURE_2D, 445), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=444 / 445 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=445 / 445 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=445 / 445 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=445 / 445 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e2450f0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=445 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=445 / 445 glGenTextures(1, 0x6927cb70) -> textures[0] = 446 glBindTexture(GL_TEXTURE_2D, 446), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=445 / 446 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=446 / 446 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=446 / 446 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=446 / 446 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dfddb98, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=446 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=446 / 446 glGenTextures(1, 0x6927cb70) -> textures[0] = 447 glBindTexture(GL_TEXTURE_2D, 447), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=446 / 447 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=447 / 447 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=447 / 447 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=447 / 447 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e2450f0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=447 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=447 / 447 glGenTextures(1, 0x6927cb70) -> textures[0] = 448 glBindTexture(GL_TEXTURE_2D, 448), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=447 / 448 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=448 / 448 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=448 / 448 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=448 / 448 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e2450f0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=448 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=448 / 448 glGenTextures(1, 0x6927cb70) -> textures[0] = 449 glBindTexture(GL_TEXTURE_2D, 449), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=448 / 449 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=449 / 449 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=449 / 449 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=449 / 449 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e2450f0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=449 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=449 / 449 glGenTextures(1, 0x6927cb70) -> textures[0] = 450 glBindTexture(GL_TEXTURE_2D, 450), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=449 / 450 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=450 / 450 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=450 / 450 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=450 / 450 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(32,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e2450f0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=450 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=450 / 450 glGenTextures(1, 0x6927cb70) -> textures[0] = 451 glBindTexture(GL_TEXTURE_2D, 451), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=450 / 451 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=451 / 451 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=451 / 451 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=451 / 451 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e751250, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=451 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=451 / 451 glGenTextures(1, 0x6927cb30) -> textures[0] = 452 glBindTexture(GL_TEXTURE_2D, 452), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=451 / 452 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=452 / 452 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=452 / 452 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=452 / 452 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e751250, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=452 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=452 / 452 glGenTextures(1, 0x6927cb30) -> textures[0] = 453 glBindTexture(GL_TEXTURE_2D, 453), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=452 / 453 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=453 / 453 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=453 / 453 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=453 / 453 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e751250, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=453 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=453 / 453 glGenTextures(1, 0x6927cb30) -> textures[0] = 454 glBindTexture(GL_TEXTURE_2D, 454), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=453 / 454 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=454 / 454 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=454 / 454 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=454 / 454 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e751250, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=454 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=454 / 454 glGenTextures(1, 0x6927cb30) -> textures[0] = 455 glBindTexture(GL_TEXTURE_2D, 455), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=454 / 455 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=455 / 455 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=455 / 455 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=455 / 455 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e751250, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=455 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=455 / 455 glGenTextures(1, 0x6927cb30) -> textures[0] = 456 glBindTexture(GL_TEXTURE_2D, 456), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=455 / 456 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=456 / 456 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=456 / 456 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=456 / 456 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(128,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e2407a0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=456 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=456 / 456 glGenTextures(1, 0x6927cb30) -> textures[0] = 457 glBindTexture(GL_TEXTURE_2D, 457), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=456 / 457 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=457 / 457 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=457 / 457 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=457 / 457 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(128,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e1832f0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=457 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=457 / 457 glGenTextures(1, 0x6927cb30) -> textures[0] = 458 glBindTexture(GL_TEXTURE_2D, 458), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=457 / 458 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=458 / 458 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=458 / 458 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=458 / 458 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(128,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e2407a0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=458 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=458 / 458 glGenTextures(1, 0x6927cb70) -> textures[0] = 459 glBindTexture(GL_TEXTURE_2D, 459), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=458 / 459 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=459 / 459 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=459 / 459 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=459 / 459 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(128,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e1832f0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=459 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=459 / 459 glGenTextures(1, 0x6927cb70) -> textures[0] = 460 glBindTexture(GL_TEXTURE_2D, 460), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=459 / 460 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=460 / 460 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=460 / 460 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=460 / 460 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(64,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dfdb148, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=460 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=460 / 460 glGenTextures(1, 0x6927cb70) -> textures[0] = 461 glBindTexture(GL_TEXTURE_2D, 461), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=460 / 461 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=461 / 461 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=461 / 461 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=461 / 461 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(512,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e6eb840, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=461 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=461 / 461 glIsTexture(455):GL_TRUE glDeleteTextures(1, 0x5ee56688 {455...}) glGenTextures(1, 0x6927cb00) -> textures[0] = 462 glBindTexture(GL_TEXTURE_2D, 462), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=461 / 462 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=462 / 462 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=462 / 462 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=462 / 462 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e7073c8, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=462 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=462 / 462 glIsTexture(456):GL_TRUE glDeleteTextures(1, 0x5ee568b8 {456...}) glIsTexture(457):GL_TRUE glDeleteTextures(1, 0x5ee56908 {457...}) glIsTexture(458):GL_TRUE glDeleteTextures(1, 0x5ee56958 {458...}) glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=462 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 461), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 460), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=461 glBindTexture(GL_TEXTURE_2D, 459), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=460 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=459 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 462), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 454), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=462 glBindTexture(GL_TEXTURE_2D, 453), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=454 glBindTexture(GL_TEXTURE_2D, 452), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=453 glBindTexture(GL_TEXTURE_2D, 451), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=452 glBindTexture(GL_TEXTURE_2D, 450), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=451 glBindTexture(GL_TEXTURE_2D, 449), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=450 glBindTexture(GL_TEXTURE_2D, 448), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=449 glBindTexture(GL_TEXTURE_2D, 447), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=448 glBindTexture(GL_TEXTURE_2D, 446), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=447 glBindTexture(GL_TEXTURE_2D, 445), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=446 glBindTexture(GL_TEXTURE_2D, 444), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=445 glBindTexture(GL_TEXTURE_2D, 443), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=444 glBindTexture(GL_TEXTURE_2D, 442), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=443 glBindTexture(GL_TEXTURE_2D, 441), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=442 glBindTexture(GL_TEXTURE_2D, 440), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=441 glBindTexture(GL_TEXTURE_2D, 439), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=440 glBindTexture(GL_TEXTURE_2D, 438), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=439 glBindTexture(GL_TEXTURE_2D, 437), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=438 glBindTexture(GL_TEXTURE_2D, 436), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=437 glBindTexture(GL_TEXTURE_2D, 435), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=436 glBindTexture(GL_TEXTURE_2D, 434), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=435 glBindTexture(GL_TEXTURE_2D, 433), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=434 glBindTexture(GL_TEXTURE_2D, 432), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=433 glBindTexture(GL_TEXTURE_2D, 431), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=432 glBindTexture(GL_TEXTURE_2D, 430), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=431 glBindTexture(GL_TEXTURE_2D, 429), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=430 glBindTexture(GL_TEXTURE_2D, 428), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=429 glBindTexture(GL_TEXTURE_2D, 427), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=428 glBindTexture(GL_TEXTURE_2D, 426), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=427 glBindTexture(GL_TEXTURE_2D, 425), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=426 glBindTexture(GL_TEXTURE_2D, 424), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=425 glBindTexture(GL_TEXTURE_2D, 423), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=424 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=423 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 461), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 460), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=461 glBindTexture(GL_TEXTURE_2D, 459), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=460 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=459 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 462), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 454), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=462 glBindTexture(GL_TEXTURE_2D, 453), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=454 glBindTexture(GL_TEXTURE_2D, 452), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=453 glBindTexture(GL_TEXTURE_2D, 451), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=452 glBindTexture(GL_TEXTURE_2D, 450), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=451 glBindTexture(GL_TEXTURE_2D, 449), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=450 glBindTexture(GL_TEXTURE_2D, 448), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=449 glBindTexture(GL_TEXTURE_2D, 447), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=448 glBindTexture(GL_TEXTURE_2D, 446), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=447 glBindTexture(GL_TEXTURE_2D, 445), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=446 glBindTexture(GL_TEXTURE_2D, 444), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=445 glBindTexture(GL_TEXTURE_2D, 443), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=444 glBindTexture(GL_TEXTURE_2D, 442), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=443 glBindTexture(GL_TEXTURE_2D, 441), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=442 glBindTexture(GL_TEXTURE_2D, 440), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=441 glBindTexture(GL_TEXTURE_2D, 439), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=440 glBindTexture(GL_TEXTURE_2D, 438), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=439 glBindTexture(GL_TEXTURE_2D, 437), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=438 glBindTexture(GL_TEXTURE_2D, 436), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=437 glBindTexture(GL_TEXTURE_2D, 435), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=436 glBindTexture(GL_TEXTURE_2D, 434), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=435 glBindTexture(GL_TEXTURE_2D, 433), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=434 glBindTexture(GL_TEXTURE_2D, 432), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=433 glBindTexture(GL_TEXTURE_2D, 431), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=432 glBindTexture(GL_TEXTURE_2D, 430), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=431 glBindTexture(GL_TEXTURE_2D, 429), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=430 glBindTexture(GL_TEXTURE_2D, 428), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=429 glBindTexture(GL_TEXTURE_2D, 427), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=428 glBindTexture(GL_TEXTURE_2D, 426), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=427 glBindTexture(GL_TEXTURE_2D, 425), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=426 glBindTexture(GL_TEXTURE_2D, 424), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=425 glBindTexture(GL_TEXTURE_2D, 423), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=424 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=423 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 461), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 460), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=461 glBindTexture(GL_TEXTURE_2D, 459), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=460 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=459 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 462), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 454), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=462 glBindTexture(GL_TEXTURE_2D, 453), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=454 glBindTexture(GL_TEXTURE_2D, 452), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=453 glBindTexture(GL_TEXTURE_2D, 451), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=452 glBindTexture(GL_TEXTURE_2D, 450), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=451 glBindTexture(GL_TEXTURE_2D, 449), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=450 glBindTexture(GL_TEXTURE_2D, 448), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=449 glBindTexture(GL_TEXTURE_2D, 447), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=448 glBindTexture(GL_TEXTURE_2D, 446), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=447 glBindTexture(GL_TEXTURE_2D, 445), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=446 glBindTexture(GL_TEXTURE_2D, 444), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=445 glBindTexture(GL_TEXTURE_2D, 443), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=444 glBindTexture(GL_TEXTURE_2D, 442), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=443 glBindTexture(GL_TEXTURE_2D, 441), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=442 glBindTexture(GL_TEXTURE_2D, 440), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=441 glBindTexture(GL_TEXTURE_2D, 439), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=440 glBindTexture(GL_TEXTURE_2D, 438), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=439 glBindTexture(GL_TEXTURE_2D, 437), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=438 glBindTexture(GL_TEXTURE_2D, 436), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=437 glBindTexture(GL_TEXTURE_2D, 435), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=436 glBindTexture(GL_TEXTURE_2D, 434), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=435 glBindTexture(GL_TEXTURE_2D, 433), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=434 glBindTexture(GL_TEXTURE_2D, 432), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=433 glBindTexture(GL_TEXTURE_2D, 431), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=432 glBindTexture(GL_TEXTURE_2D, 430), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=431 glBindTexture(GL_TEXTURE_2D, 429), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=430 glBindTexture(GL_TEXTURE_2D, 428), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=429 glBindTexture(GL_TEXTURE_2D, 427), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=428 glBindTexture(GL_TEXTURE_2D, 426), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=427 glBindTexture(GL_TEXTURE_2D, 425), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=426 glBindTexture(GL_TEXTURE_2D, 424), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=425 glBindTexture(GL_TEXTURE_2D, 423), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=424 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=423 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 461), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 460), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=461 glBindTexture(GL_TEXTURE_2D, 459), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=460 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=459 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 462), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 454), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=462 glBindTexture(GL_TEXTURE_2D, 453), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=454 glBindTexture(GL_TEXTURE_2D, 452), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=453 glBindTexture(GL_TEXTURE_2D, 451), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=452 glBindTexture(GL_TEXTURE_2D, 450), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=451 glBindTexture(GL_TEXTURE_2D, 449), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=450 glBindTexture(GL_TEXTURE_2D, 448), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=449 glBindTexture(GL_TEXTURE_2D, 447), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=448 glBindTexture(GL_TEXTURE_2D, 446), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=447 glBindTexture(GL_TEXTURE_2D, 445), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=446 glBindTexture(GL_TEXTURE_2D, 444), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=445 glBindTexture(GL_TEXTURE_2D, 443), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=444 glBindTexture(GL_TEXTURE_2D, 442), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=443 glBindTexture(GL_TEXTURE_2D, 441), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=442 glBindTexture(GL_TEXTURE_2D, 440), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=441 glBindTexture(GL_TEXTURE_2D, 439), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=440 glBindTexture(GL_TEXTURE_2D, 438), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=439 glBindTexture(GL_TEXTURE_2D, 437), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=438 glBindTexture(GL_TEXTURE_2D, 436), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=437 glBindTexture(GL_TEXTURE_2D, 435), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=436 glBindTexture(GL_TEXTURE_2D, 434), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=435 glBindTexture(GL_TEXTURE_2D, 433), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=434 glBindTexture(GL_TEXTURE_2D, 432), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=433 glBindTexture(GL_TEXTURE_2D, 431), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=432 glBindTexture(GL_TEXTURE_2D, 430), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=431 glBindTexture(GL_TEXTURE_2D, 429), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=430 glBindTexture(GL_TEXTURE_2D, 428), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=429 glBindTexture(GL_TEXTURE_2D, 427), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=428 glBindTexture(GL_TEXTURE_2D, 426), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=427 glBindTexture(GL_TEXTURE_2D, 425), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=426 glBindTexture(GL_TEXTURE_2D, 424), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=425 glBindTexture(GL_TEXTURE_2D, 423), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=424 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=423 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 461), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 460), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=461 glBindTexture(GL_TEXTURE_2D, 459), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=460 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=459 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 462), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 454), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=462 glBindTexture(GL_TEXTURE_2D, 453), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=454 glBindTexture(GL_TEXTURE_2D, 452), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=453 glBindTexture(GL_TEXTURE_2D, 451), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=452 glBindTexture(GL_TEXTURE_2D, 450), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=451 glBindTexture(GL_TEXTURE_2D, 449), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=450 glBindTexture(GL_TEXTURE_2D, 448), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=449 glBindTexture(GL_TEXTURE_2D, 447), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=448 glBindTexture(GL_TEXTURE_2D, 446), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=447 glBindTexture(GL_TEXTURE_2D, 445), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=446 glBindTexture(GL_TEXTURE_2D, 444), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=445 glBindTexture(GL_TEXTURE_2D, 443), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=444 glBindTexture(GL_TEXTURE_2D, 442), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=443 glBindTexture(GL_TEXTURE_2D, 441), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=442 glBindTexture(GL_TEXTURE_2D, 440), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=441 glBindTexture(GL_TEXTURE_2D, 439), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=440 glBindTexture(GL_TEXTURE_2D, 438), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=439 glBindTexture(GL_TEXTURE_2D, 437), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=438 glBindTexture(GL_TEXTURE_2D, 436), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=437 glBindTexture(GL_TEXTURE_2D, 435), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=436 glBindTexture(GL_TEXTURE_2D, 434), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=435 glBindTexture(GL_TEXTURE_2D, 433), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=434 glBindTexture(GL_TEXTURE_2D, 432), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=433 glBindTexture(GL_TEXTURE_2D, 431), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=432 glBindTexture(GL_TEXTURE_2D, 430), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=431 glBindTexture(GL_TEXTURE_2D, 429), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=430 glBindTexture(GL_TEXTURE_2D, 428), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=429 glBindTexture(GL_TEXTURE_2D, 427), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=428 glBindTexture(GL_TEXTURE_2D, 426), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=427 glBindTexture(GL_TEXTURE_2D, 425), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=426 glBindTexture(GL_TEXTURE_2D, 424), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=425 glBindTexture(GL_TEXTURE_2D, 423), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=424 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=423 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 461), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 460), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=461 glBindTexture(GL_TEXTURE_2D, 459), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=460 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=459 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 462), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 454), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=462 glBindTexture(GL_TEXTURE_2D, 453), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=454 glBindTexture(GL_TEXTURE_2D, 452), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=453 glBindTexture(GL_TEXTURE_2D, 451), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=452 glBindTexture(GL_TEXTURE_2D, 450), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=451 glBindTexture(GL_TEXTURE_2D, 449), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=450 glBindTexture(GL_TEXTURE_2D, 448), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=449 glBindTexture(GL_TEXTURE_2D, 447), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=448 glBindTexture(GL_TEXTURE_2D, 446), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=447 glBindTexture(GL_TEXTURE_2D, 445), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=446 glBindTexture(GL_TEXTURE_2D, 444), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=445 glBindTexture(GL_TEXTURE_2D, 443), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=444 glBindTexture(GL_TEXTURE_2D, 442), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=443 glBindTexture(GL_TEXTURE_2D, 441), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=442 glBindTexture(GL_TEXTURE_2D, 440), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=441 glBindTexture(GL_TEXTURE_2D, 439), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=440 glBindTexture(GL_TEXTURE_2D, 438), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=439 glBindTexture(GL_TEXTURE_2D, 437), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=438 glBindTexture(GL_TEXTURE_2D, 436), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=437 glBindTexture(GL_TEXTURE_2D, 435), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=436 glBindTexture(GL_TEXTURE_2D, 434), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=435 glBindTexture(GL_TEXTURE_2D, 433), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=434 glBindTexture(GL_TEXTURE_2D, 432), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=433 glBindTexture(GL_TEXTURE_2D, 431), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=432 glBindTexture(GL_TEXTURE_2D, 430), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=431 glBindTexture(GL_TEXTURE_2D, 429), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=430 glBindTexture(GL_TEXTURE_2D, 428), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=429 glBindTexture(GL_TEXTURE_2D, 427), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=428 glBindTexture(GL_TEXTURE_2D, 426), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=427 glBindTexture(GL_TEXTURE_2D, 425), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=426 glBindTexture(GL_TEXTURE_2D, 424), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=425 glBindTexture(GL_TEXTURE_2D, 423), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=424 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=423 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 461), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 460), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=461 glBindTexture(GL_TEXTURE_2D, 459), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=460 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=459 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 462), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 454), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=462 glBindTexture(GL_TEXTURE_2D, 453), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=454 glBindTexture(GL_TEXTURE_2D, 452), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=453 glBindTexture(GL_TEXTURE_2D, 451), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=452 glBindTexture(GL_TEXTURE_2D, 450), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=451 glBindTexture(GL_TEXTURE_2D, 449), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=450 glBindTexture(GL_TEXTURE_2D, 448), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=449 glBindTexture(GL_TEXTURE_2D, 447), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=448 glBindTexture(GL_TEXTURE_2D, 446), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=447 glBindTexture(GL_TEXTURE_2D, 445), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=446 glBindTexture(GL_TEXTURE_2D, 444), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=445 glBindTexture(GL_TEXTURE_2D, 443), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=444 glBindTexture(GL_TEXTURE_2D, 442), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=443 glBindTexture(GL_TEXTURE_2D, 441), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=442 glBindTexture(GL_TEXTURE_2D, 440), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=441 glBindTexture(GL_TEXTURE_2D, 439), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=440 glBindTexture(GL_TEXTURE_2D, 438), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=439 glBindTexture(GL_TEXTURE_2D, 437), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=438 glBindTexture(GL_TEXTURE_2D, 436), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=437 glBindTexture(GL_TEXTURE_2D, 435), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=436 glBindTexture(GL_TEXTURE_2D, 434), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=435 glBindTexture(GL_TEXTURE_2D, 433), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=434 glBindTexture(GL_TEXTURE_2D, 432), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=433 glBindTexture(GL_TEXTURE_2D, 431), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=432 glBindTexture(GL_TEXTURE_2D, 430), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=431 glBindTexture(GL_TEXTURE_2D, 429), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=430 glBindTexture(GL_TEXTURE_2D, 428), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=429 glBindTexture(GL_TEXTURE_2D, 427), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=428 glBindTexture(GL_TEXTURE_2D, 426), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=427 glBindTexture(GL_TEXTURE_2D, 425), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=426 glBindTexture(GL_TEXTURE_2D, 424), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=425 glBindTexture(GL_TEXTURE_2D, 423), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=424 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=423 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 461), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 460), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=461 glBindTexture(GL_TEXTURE_2D, 459), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=460 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=459 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 462), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 454), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=462 glBindTexture(GL_TEXTURE_2D, 453), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=454 glBindTexture(GL_TEXTURE_2D, 452), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=453 glBindTexture(GL_TEXTURE_2D, 451), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=452 glBindTexture(GL_TEXTURE_2D, 450), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=451 glBindTexture(GL_TEXTURE_2D, 449), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=450 glBindTexture(GL_TEXTURE_2D, 448), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=449 glBindTexture(GL_TEXTURE_2D, 447), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=448 glBindTexture(GL_TEXTURE_2D, 446), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=447 glBindTexture(GL_TEXTURE_2D, 445), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=446 glBindTexture(GL_TEXTURE_2D, 444), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=445 glBindTexture(GL_TEXTURE_2D, 443), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=444 glBindTexture(GL_TEXTURE_2D, 442), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=443 glBindTexture(GL_TEXTURE_2D, 441), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=442 glBindTexture(GL_TEXTURE_2D, 440), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=441 glBindTexture(GL_TEXTURE_2D, 439), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=440 glBindTexture(GL_TEXTURE_2D, 438), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=439 glBindTexture(GL_TEXTURE_2D, 437), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=438 glBindTexture(GL_TEXTURE_2D, 436), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=437 glBindTexture(GL_TEXTURE_2D, 435), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=436 glBindTexture(GL_TEXTURE_2D, 434), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=435 glBindTexture(GL_TEXTURE_2D, 433), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=434 glBindTexture(GL_TEXTURE_2D, 432), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=433 glBindTexture(GL_TEXTURE_2D, 431), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=432 glBindTexture(GL_TEXTURE_2D, 430), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=431 glBindTexture(GL_TEXTURE_2D, 429), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=430 glBindTexture(GL_TEXTURE_2D, 428), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=429 glBindTexture(GL_TEXTURE_2D, 427), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=428 glBindTexture(GL_TEXTURE_2D, 426), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=427 glBindTexture(GL_TEXTURE_2D, 425), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=426 glBindTexture(GL_TEXTURE_2D, 424), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=425 glBindTexture(GL_TEXTURE_2D, 423), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=424 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=423 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 461), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 460), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=461 glBindTexture(GL_TEXTURE_2D, 459), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=460 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=459 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 462), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 454), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=462 glBindTexture(GL_TEXTURE_2D, 453), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=454 glBindTexture(GL_TEXTURE_2D, 452), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=453 glBindTexture(GL_TEXTURE_2D, 451), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=452 glBindTexture(GL_TEXTURE_2D, 450), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=451 glBindTexture(GL_TEXTURE_2D, 449), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=450 glBindTexture(GL_TEXTURE_2D, 448), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=449 glBindTexture(GL_TEXTURE_2D, 447), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=448 glBindTexture(GL_TEXTURE_2D, 446), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=447 glBindTexture(GL_TEXTURE_2D, 445), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=446 glBindTexture(GL_TEXTURE_2D, 444), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=445 glBindTexture(GL_TEXTURE_2D, 443), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=444 glBindTexture(GL_TEXTURE_2D, 442), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=443 glBindTexture(GL_TEXTURE_2D, 441), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=442 glBindTexture(GL_TEXTURE_2D, 440), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=441 glBindTexture(GL_TEXTURE_2D, 439), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=440 glBindTexture(GL_TEXTURE_2D, 438), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=439 glBindTexture(GL_TEXTURE_2D, 437), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=438 glBindTexture(GL_TEXTURE_2D, 436), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=437 glBindTexture(GL_TEXTURE_2D, 435), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=436 glBindTexture(GL_TEXTURE_2D, 434), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=435 glBindTexture(GL_TEXTURE_2D, 433), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=434 glBindTexture(GL_TEXTURE_2D, 432), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=433 glBindTexture(GL_TEXTURE_2D, 431), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=432 glBindTexture(GL_TEXTURE_2D, 430), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=431 glBindTexture(GL_TEXTURE_2D, 429), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=430 glBindTexture(GL_TEXTURE_2D, 428), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=429 glBindTexture(GL_TEXTURE_2D, 427), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=428 glBindTexture(GL_TEXTURE_2D, 426), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=427 glBindTexture(GL_TEXTURE_2D, 425), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=426 glBindTexture(GL_TEXTURE_2D, 424), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=425 glBindTexture(GL_TEXTURE_2D, 423), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=424 glBindTexture(GL_TEXTURE_2D, 401), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=423 glBindTexture(GL_TEXTURE_2D, 405), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=401 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=405 glBindTexture(GL_TEXTURE_2D, 404), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=405 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=404 glBindTexture(GL_TEXTURE_2D, 403), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=404 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 402), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=403 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=402 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=408 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 408), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 407), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=408 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=407 glBindTexture(GL_TEXTURE_2D, 406), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=407 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=406 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 260), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 261), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=260 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 392), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=261 glBindTexture(GL_TEXTURE_2D, 393), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=392 glBindTexture(GL_TEXTURE_2D, 394), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=393 glBindTexture(GL_TEXTURE_2D, 395), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=394 glBindTexture(GL_TEXTURE_2D, 396), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=395 glBindTexture(GL_TEXTURE_2D, 397), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=396 glBindTexture(GL_TEXTURE_2D, 399), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=397 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=399 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 400), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 391), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=400 glBindTexture(GL_TEXTURE_2D, 398), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=391 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 258), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=398 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=258 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 259), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=259 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 461), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 460), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=461 glBindTexture(GL_TEXTURE_2D, 459), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=460 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=459 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 462), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glBindTexture(GL_TEXTURE_2D, 454), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=462 glBindTexture(GL_TEXTURE_2D, 453), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=454 glBindTexture(GL_TEXTURE_2D, 452), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=453 glBindTexture(GL_TEXTURE_2D, 451), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=452 glBindTexture(GL_TEXTURE_2D, 450), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=451 glBindTexture(GL_TEXTURE_2D, 449), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=450 glBindTexture(GL_TEXTURE_2D, 448), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=449 glBindTexture(GL_TEXTURE_2D, 447), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=448 glBindTexture(GL_TEXTURE_2D, 446), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=447 glBindTexture(GL_TEXTURE_2D, 445), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=446 glBindTexture(GL_TEXTURE_2D, 444), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=445 glBindTexture(GL_TEXTURE_2D, 443), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=444 glBindTexture(GL_TEXTURE_2D, 442), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=443 glBindTexture(GL_TEXTURE_2D, 441), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=442 glBindTexture(GL_TEXTURE_2D, 440), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=441 glBindTexture(GL_TEXTURE_2D, 439), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=440 glBindTexture(GL_TEXTURE_2D, 438), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=439 glBindTexture(GL_TEXTURE_2D, 437), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=438 glBindTexture(GL_TEXTURE_2D, 436), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=437 glBindTexture(GL_TEXTURE_2D, 435), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=436 glBindTexture(GL_TEXTURE_2D, 434), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=435 glBindTexture(GL_TEXTURE_2D, 433), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=434 glBindTexture(GL_TEXTURE_2D, 432), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=433 glBindTexture(GL_TEXTURE_2D, 431), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=432 glBindTexture(GL_TEXTURE_2D, 430), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=431 glBindTexture(GL_TEXTURE_2D, 429), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=430 glBindTexture(GL_TEXTURE_2D, 428), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=429 glBindTexture(GL_TEXTURE_2D, 427), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=428 glBindTexture(GL_TEXTURE_2D, 426), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=427 glBindTexture(GL_TEXTURE_2D, 425), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=426 glBindTexture(GL_TEXTURE_2D, 424), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=425 glBindTexture(GL_TEXTURE_2D, 423), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=424 glIsTexture(423):GL_TRUE glDeleteTextures(1, 0x5ee555a8 {423...}) glIsTexture(0):GL_FALSE glIsTexture(424):GL_TRUE glDeleteTextures(1, 0x5ee55648 {424...}) glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(425):GL_TRUE glDeleteTextures(1, 0x5ee55738 {425...}) glIsTexture(426):GL_TRUE glDeleteTextures(1, 0x5ee55828 {426...}) glIsTexture(427):GL_TRUE glDeleteTextures(1, 0x5ee55878 {427...}) glIsTexture(428):GL_TRUE glDeleteTextures(1, 0x5ee558c8 {428...}) glIsTexture(429):GL_TRUE glDeleteTextures(1, 0x5ee55918 {429...}) glIsTexture(430):GL_TRUE glDeleteTextures(1, 0x5ee55968 {430...}) glIsTexture(0):GL_FALSE glIsTexture(431):GL_TRUE glDeleteTextures(1, 0x5ee55a08 {431...}) glIsTexture(432):GL_TRUE glDeleteTextures(1, 0x5ee55a58 {432...}) glIsTexture(433):GL_TRUE glDeleteTextures(1, 0x5ee55aa8 {433...}) glIsTexture(434):GL_TRUE glDeleteTextures(1, 0x5ee55af8 {434...}) glIsTexture(435):GL_TRUE glDeleteTextures(1, 0x5ee55b48 {435...}) glIsTexture(0):GL_FALSE glIsTexture(436):GL_TRUE glDeleteTextures(1, 0x5ee55be8 {436...}) glIsTexture(437):GL_TRUE glDeleteTextures(1, 0x5ee55c38 {437...}) glIsTexture(438):GL_TRUE glDeleteTextures(1, 0x5ee55c88 {438...}) glIsTexture(439):GL_TRUE glDeleteTextures(1, 0x5ee55cd8 {439...}) glIsTexture(440):GL_TRUE glDeleteTextures(1, 0x5ee55d28 {440...}) glIsTexture(0):GL_FALSE glIsTexture(441):GL_TRUE glDeleteTextures(1, 0x5ee55dc8 {441...}) glIsTexture(442):GL_TRUE glDeleteTextures(1, 0x5ee55e18 {442...}) glIsTexture(443):GL_TRUE glDeleteTextures(1, 0x5ee55e68 {443...}) glIsTexture(444):GL_TRUE glDeleteTextures(1, 0x5ee55eb8 {444...}) glIsTexture(445):GL_TRUE glDeleteTextures(1, 0x5ee55f08 {445...}) glIsTexture(0):GL_FALSE glIsTexture(446):GL_TRUE glDeleteTextures(1, 0x5ee55fa8 {446...}) glIsTexture(447):GL_TRUE glDeleteTextures(1, 0x5ee55ff8 {447...}) glIsTexture(448):GL_TRUE glDeleteTextures(1, 0x5ee56048 {448...}) glIsTexture(449):GL_TRUE glDeleteTextures(1, 0x5ee56098 {449...}) glIsTexture(450):GL_TRUE glDeleteTextures(1, 0x5ee560e8 {450...}) glIsTexture(0):GL_FALSE glIsTexture(451):GL_TRUE glDeleteTextures(1, 0x5ee56138 {451...}) glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(452):GL_TRUE glDeleteTextures(1, 0x5ee563b8 {452...}) glIsTexture(453):GL_TRUE glDeleteTextures(1, 0x5ee56408 {453...}) glIsTexture(454):GL_TRUE glDeleteTextures(1, 0x5ee56458 {454...}) glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(462):GL_TRUE glDeleteTextures(1, 0x5ee56688 {462...}) glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(459):GL_TRUE glDeleteTextures(1, 0x5ee56cc8 {459...}) glIsTexture(460):GL_TRUE glDeleteTextures(1, 0x5ee56d18 {460...}) glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(461):GL_TRUE glDeleteTextures(1, 0x5ee56db8 {461...}) glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glGenTextures(1, 0x6927caf0) -> textures[0] = 463 glBindTexture(GL_TEXTURE_2D, 463), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=423 / 463 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=463 / 463 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=463 / 463 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=463 / 463 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(128,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dfdf680, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=463 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=463 / 463 glGenTextures(1, 0x6927cac0) -> textures[0] = 464 glBindTexture(GL_TEXTURE_2D, 464), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=463 / 464 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=464 / 464 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=464 / 464 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=464 / 464 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(64,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e721da0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=464 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=464 / 464 glGenTextures(1, 0x6927cb40) -> textures[0] = 465 glBindTexture(GL_TEXTURE_2D, 465), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=464 / 465 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=465 / 465 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=465 / 465 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=465 / 465 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,256) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5dbf4bb0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=465 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=465 / 465 glGenTextures(1, 0x6927caf0) -> textures[0] = 466 glBindTexture(GL_TEXTURE_2D, 466), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=465 / 466 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=466 / 466 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=466 / 466 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=466 / 466 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e751250, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=466 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=466 / 466 glGenTextures(1, 0x6927caf0) -> textures[0] = 467 glBindTexture(GL_TEXTURE_2D, 467), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=466 / 467 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=467 / 467 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=467 / 467 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=467 / 467 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e751250, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=467 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=467 / 467 glGenTextures(1, 0x6927caf0) -> textures[0] = 468 glBindTexture(GL_TEXTURE_2D, 468), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=467 / 468 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=468 / 468 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=468 / 468 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=468 / 468 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e751250, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=468 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=468 / 468 glGenTextures(1, 0x6927caf0) -> textures[0] = 469 glBindTexture(GL_TEXTURE_2D, 469), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=468 / 469 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=469 / 469 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=469 / 469 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=469 / 469 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e751250, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=469 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=469 / 469 glGenTextures(1, 0x6927caf0) -> textures[0] = 470 glBindTexture(GL_TEXTURE_2D, 470), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=469 / 470 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=470 / 470 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=470 / 470 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=470 / 470 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e751250, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=470 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=470 / 470 glGenTextures(1, 0x6927caf0) -> textures[0] = 471 glBindTexture(GL_TEXTURE_2D, 471), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=470 / 471 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=471 / 471 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=471 / 471 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=471 / 471 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e751250, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=471 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=471 / 471 glGenTextures(1, 0x6927c280) -> textures[0] = 472 glBindTexture(GL_TEXTURE_2D, 472), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=471 / 472 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=472 / 472 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=472 / 472 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=472 / 472 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(8,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e261ad0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=472 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=472 / 472 glGenTextures(1, 0x6927c280) -> textures[0] = 473 glBindTexture(GL_TEXTURE_2D, 473), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=472 / 473 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=473 / 473 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=473 / 473 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=473 / 473 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(8,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e73cad0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=473 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=473 / 473 glGenTextures(1, 0x6927c280) -> textures[0] = 474 glBindTexture(GL_TEXTURE_2D, 474), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=473 / 474 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=474 / 474 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=474 / 474 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=474 / 474 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(8,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e73cad0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=474 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=474 / 474 glGenTextures(1, 0x6927c280) -> textures[0] = 475 glBindTexture(GL_TEXTURE_2D, 475), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=474 / 475 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=475 / 475 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=475 / 475 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=475 / 475 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(8,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e73cad0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=475 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=475 / 475 glGenTextures(1, 0x6927c280) -> textures[0] = 476 glBindTexture(GL_TEXTURE_2D, 476), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=475 / 476 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=476 / 476 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=476 / 476 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=476 / 476 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(8,32) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e73cad0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=476 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=476 / 476 glIsTexture(463):GL_TRUE glDeleteTextures(1, 0x5ee555a8 {463...}) glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(464):GL_TRUE glDeleteTextures(1, 0x5ee556e8 {464...}) glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(465):GL_TRUE glDeleteTextures(1, 0x5ee557d8 {465...}) glIsTexture(466):GL_TRUE glDeleteTextures(1, 0x5ee55878 {466...}) glIsTexture(467):GL_TRUE glDeleteTextures(1, 0x5ee558c8 {467...}) glIsTexture(468):GL_TRUE glDeleteTextures(1, 0x5ee55918 {468...}) glIsTexture(469):GL_TRUE glDeleteTextures(1, 0x5ee55968 {469...}) glIsTexture(470):GL_TRUE glDeleteTextures(1, 0x5ee559b8 {470...}) glIsTexture(471):GL_TRUE glDeleteTextures(1, 0x5ee55a08 {471...}) glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glIsTexture(472):GL_TRUE glDeleteTextures(1, 0x5ee55af8 {472...}) glIsTexture(473):GL_TRUE glDeleteTextures(1, 0x5ee55b48 {473...}) glIsTexture(474):GL_TRUE glDeleteTextures(1, 0x5ee55b98 {474...}) glIsTexture(475):GL_TRUE glDeleteTextures(1, 0x5ee55be8 {475...}) glIsTexture(476):GL_TRUE glDeleteTextures(1, 0x5ee55c38 {476...}) glIsTexture(0):GL_FALSE glIsTexture(0):GL_FALSE glGenTextures(1, 0x6927cb10) -> textures[0] = 477 glBindTexture(GL_TEXTURE_2D, 477), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=476 / 477 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=477 / 477 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=477 / 477 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=477 / 477 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(512,128) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5db87008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=477 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=477 / 477 glGenTextures(1, 0x6927cb00) -> textures[0] = 478 glBindTexture(GL_TEXTURE_2D, 478), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=477 / 478 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=478 / 478 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=478 / 478 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=478 / 478 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(128,64) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e6f5680, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=478 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=478 / 478 glGenTextures(1, 0x6927cb10) -> textures[0] = 479 glBindTexture(GL_TEXTURE_2D, 479), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=478 / 479 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=479 / 479 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=479 / 479 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=479 / 479 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,64) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dbf4bb0, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=479 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=479 / 479 glGenTextures(1, 0x6927cb10) -> textures[0] = 480 glBindTexture(GL_TEXTURE_2D, 480), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=479 / 480 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=480 / 480 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=480 / 480 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=480 / 480 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(128,64) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e6f5e18, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=480 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=480 / 480 glGenTextures(1, 0x6927cb10) -> textures[0] = 481 glBindTexture(GL_TEXTURE_2D, 481), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=480 / 481 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=481 / 481 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=481 / 481 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=481 / 481 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,64) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dbff628, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=481 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=481 / 481 glGenTextures(1, 0x6927cb10) -> textures[0] = 482 glBindTexture(GL_TEXTURE_2D, 482), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=481 / 482 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=482 / 482 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=482 / 482 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=482 / 482 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(128,64) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e174d70, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=482 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=482 / 482 glIsTexture(390):GL_TRUE glDeleteTextures(1, 0x5e1874a4 {390...}) glIsTexture(391):GL_TRUE glDeleteTextures(1, 0x5e187534 {391...}) glIsTexture(392):GL_TRUE glDeleteTextures(1, 0x5e1875c4 {392...}) glIsTexture(393):GL_TRUE glDeleteTextures(1, 0x5e187654 {393...}) glIsTexture(394):GL_TRUE glDeleteTextures(1, 0x5e1876e4 {394...}) glIsTexture(395):GL_TRUE glDeleteTextures(1, 0x5e187774 {395...}) glIsTexture(396):GL_TRUE glDeleteTextures(1, 0x5e187804 {396...}) glIsTexture(397):GL_TRUE glDeleteTextures(1, 0x5e187894 {397...}) glIsTexture(398):GL_TRUE glDeleteTextures(1, 0x5e187924 {398...}) glIsTexture(399):GL_TRUE glDeleteTextures(1, 0x5e1879b4 {399...}) glIsTexture(400):GL_TRUE glDeleteTextures(1, 0x5e187a44 {400...}) glIsTexture(402):GL_TRUE glDeleteTextures(1, 0x5e642f8c {402...}) glIsTexture(403):GL_TRUE glDeleteTextures(1, 0x5e64301c {403...}) glIsTexture(404):GL_TRUE glDeleteTextures(1, 0x5e6430ac {404...}) glIsTexture(405):GL_TRUE glDeleteTextures(1, 0x5e64313c {405...}) glIsTexture(406):GL_TRUE glDeleteTextures(1, 0x5e6431cc {406...}) glIsTexture(407):GL_TRUE glDeleteTextures(1, 0x5e64325c {407...}) glIsTexture(408):GL_TRUE glDeleteTextures(1, 0x5e6432ec {408...}) glIsTexture(401):GL_TRUE glDeleteTextures(1, 0x5ee54b3c {401...}) glGenTextures(1, 0x6927c8c0) -> textures[0] = 483 glBindTexture(GL_TEXTURE_2D, 483), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=482 / 483 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=483 / 483 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=483 / 483 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=483 / 483 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(128,128) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5dbf5488, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=483 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=483 / 483 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=483 / 483 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=483 / 483 glGenTextures(1, 0x6927c8c0) -> textures[0] = 484 glBindTexture(GL_TEXTURE_2D, 484), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=483 / 484 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=484 / 484 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=484 / 484 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=484 / 484 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,256) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5dbf5488, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=484 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=484 / 484 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=484 / 484 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=484 / 484 glGenTextures(1, 0x6927c8c0) -> textures[0] = 485 glBindTexture(GL_TEXTURE_2D, 485), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=484 / 485 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=485 / 485 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=485 / 485 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=485 / 485 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(128,128) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dbf5488, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=485 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=485 / 485 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=485 / 485 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=485 / 485 glGenTextures(1, 0x6927c8c0) -> textures[0] = 486 glBindTexture(GL_TEXTURE_2D, 486), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=485 / 486 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=486 / 486 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=486 / 486 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=486 / 486 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(128,128) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5dbf5488, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=486 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=486 / 486 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=486 / 486 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=486 / 486 glGenTextures(1, 0x6927c8c0) -> textures[0] = 487 glBindTexture(GL_TEXTURE_2D, 487), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=486 / 487 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=487 / 487 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=487 / 487 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=487 / 487 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(128,128) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5dbf5488, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=487 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=487 / 487 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=487 / 487 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=487 / 487 glGenTextures(1, 0x6927c8c0) -> textures[0] = 488 glBindTexture(GL_TEXTURE_2D, 488), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=487 / 488 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=488 / 488 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=488 / 488 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=488 / 488 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,256) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5db37008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=488 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=488 / 488 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=488 / 488 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=488 / 488 glBindTexture(GL_TEXTURE_2D, 483), active=0, client=0, list.active=0x5e11ed68 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 484), active=0, client=0, list.active=0x5e750eb0 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x5e758518 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 488), active=0, client=0, list.active=0x5e11e340 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 486), active=0, client=0, list.active=0x5dd61d78 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x5e6ff028 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 487), active=0, client=0, list.active=0x5e12e140 (compiling=1, pending=0) glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x5e12ec88 (compiling=1, pending=0) glIsTexture(0):GL_FALSE glGenTextures(1, 0x6927ca20) -> textures[0] = 489 glBindTexture(GL_TEXTURE_2D, 489), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=488 / 489 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=489 / 489 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=489 / 489 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=489 / 489 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(16,128) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5e614008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=489 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=489 / 489 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=489 / 489 glBindTexture(GL_TEXTURE_2D, 489), active=0, client=0, list.active=0x5e71f500 (compiling=1, pending=0) glGenTextures(1, 0x6927c8c0) -> textures[0] = 490 glBindTexture(GL_TEXTURE_2D, 490), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=489 / 490 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=490 / 490 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=490 / 490 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=490 / 490 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,256) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5dae7008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=490 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=490 / 490 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=490 / 490 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=490 / 490 glGenTextures(1, 0x6927c8c0) -> textures[0] = 491 glBindTexture(GL_TEXTURE_2D, 491), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=490 / 491 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=491 / 491 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=491 / 491 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=491 / 491 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(512,512) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5d9d7008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=491 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=491 / 491 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=491 / 491 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=491 / 491 glGenTextures(1, 0x6927c8c0) -> textures[0] = 492 glBindTexture(GL_TEXTURE_2D, 492), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=491 / 492 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=492 / 492 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=492 / 492 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=492 / 492 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,256) and skip(0,0), format(internal)=GL_RGBA(GL_RGBA), type=GL_UNSIGNED_BYTE, data=0x5d9d7008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=492 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=492 / 492 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=492 / 492 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=492 / 492 glGenTextures(1, 0x6927c8c0) -> textures[0] = 493 glBindTexture(GL_TEXTURE_2D, 493), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=492 / 493 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=493 / 493 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=493 / 493 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=493 / 493 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,256) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5d9d7008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=493 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=493 / 493 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=493 / 493 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=493 / 493 glGenTextures(1, 0x6927c8c0) -> textures[0] = 494 glBindTexture(GL_TEXTURE_2D, 494), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=493 / 494 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=494 / 494 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=494 / 494 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=494 / 494 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,256) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5d9d7008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=494 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=494 / 494 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=494 / 494 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=494 / 494 glGenTextures(1, 0x6927c8c0) -> textures[0] = 495 glBindTexture(GL_TEXTURE_2D, 495), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=494 / 495 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=495 / 495 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=495 / 495 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=495 / 495 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,256) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5d9d7008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=495 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=495 / 495 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=495 / 495 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=495 / 495 glGenTextures(1, 0x6927c8c0) -> textures[0] = 496 glBindTexture(GL_TEXTURE_2D, 496), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=495 / 496 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=496 / 496 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=496 / 496 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=496 / 496 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(256,256) and skip(0,0), format(internal)=GL_RGB(GL_RGB), type=GL_UNSIGNED_BYTE, data=0x5d9d7008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=496 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=496 / 496 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=496 / 496 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10496(0x2900)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=496 / 496 LIBGL: OGLES2 Library and Interface closed