Workbench 53.15, Kickstart 53.89 Monday 03/26/2018 4:17 PM Memory Installed: 2,147,479,552 Free: 2,018,791,424 4/0.RAM Disk:> cd work:neverball/ 4/0.Work:neverball> neverball_gl4es LIBGL: Initialising gl4es LIBGL: v1.0.5 built on Mar 23 2018 13:52:33 LIBGL: Using GLES 2.0 backend LIBGL: OGLES2 Library and Interface open successfuly LIBGL: Hardware test disabled, nothing activated... LIBGL: Targeting OpenGL 2.0 LIBGL: Forcing NPOT support by disabling MIPMAP support for NPOT textures LIBGL: Current folder is:Work:neverball fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x68f1eb10) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x68f20f18) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x68f2ee38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 315), program=0 creating FPE shader : 256(0x68f58e88) Use FPE program 256 VertexAttribArray[0]:Enable glVertexAttribPointer(0, 3, GL_FLOAT, 0, 0, 0x68f20f18) VertexAttribArray[1]:Enable glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x68f1eb10) VertexAttribArray[2]:Enable glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x68f2ee38) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 creating FPE shader : 257(0x69075f70) Use FPE program 257 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x68f31240) VertexAttribArray[1]:Disable glVertexAttrib4fv(1, 0x6b68ecb4) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x68f31260) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 creating FPE shader : 258(0x690775d8) Use FPE program 258 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6906a008) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x6906ec10) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 3072, GL_UNSIGNED_SHORT, 0x69073818), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x6906a008) glVertexAttrib4fv(1, 0x6b68ecb4) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x6906ec10) Indices=0 1,2,2,1,3,2,3,4,4,3,5,4,5,6,6,5,7,6,7,8,8,7,9,8,9,10,10,9,11,10,11,12,12,11,13,12,13,14,14,13,15,14,15,16,16,15,17,16,17,18,18,17,19,18,19,20,20,19,21,20,21,22,22,21,23,22,23,24,24,23,25,24,25,26,26,25,27,26,27,28,28,27,29,28,29,30,30,29,31,30,31,32,32,31,33,32,33,34,34, There are 3072 indices, max value is 1055 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69eb0328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x69eacef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69eb2730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 creating FPE shader : 259(0x68f3b248) Use FPE program 259 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x69eb0328) VertexAttribArray[1]:Enable glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x69eacef0) VertexAttribArray[2]:Disable glVertexAttrib4fv(2, 0x6b68ece0) => (1.000000, 1.000000, 0.200000, 1.000000) VertexAttribArray[3]:Enable glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x69eb2730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6928a418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6928c820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x6928e328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 creating FPE shader : 260(0x68f3edc8) Use FPE program 260 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x6928a418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x6928c820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x6928e328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69eb0328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x69eacef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69eb2730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 259 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x69eb0328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x69eacef0) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x69eb2730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6928a418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6928c820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x6928e328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 260 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x6928a418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x6928c820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x6928e328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69eb0328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x69eacef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69eb2730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 259 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x69eb0328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x69eacef0) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x69eb2730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6928a418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6928c820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x6928e328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 260 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x6928a418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x6928c820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x6928e328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69eb0328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x69eacef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69eb2730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 259 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x69eb0328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x69eacef0) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x69eb2730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6928a418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6928c820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x6928e328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 260 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x6928a418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x6928c820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x6928e328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69eb0328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x69eacef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69eb2730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 259 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x69eb0328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x69eacef0) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x69eb2730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6928a418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6928c820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x6928e328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 260 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x6928a418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x6928c820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x6928e328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69eb0328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x69eacef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69eb2730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 259 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x69eb0328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x69eacef0) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x69eb2730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6928a418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6928c820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x6928e328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 260 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x6928a418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x6928c820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x6928e328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69eb0328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x69eacef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69eb2730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 259 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x69eb0328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x69eacef0) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x69eb2730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6928a418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6928c820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x6928e328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 260 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x6928a418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x6928c820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x6928e328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69eb0328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x69eacef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69eb2730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 259 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x69eb0328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x69eacef0) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x69eb2730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6928a418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6928c820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x6928e328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 260 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x6928a418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x6928c820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x6928e328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69eb0328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x69eacef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69eb2730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 259 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x69eb0328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x69eacef0) glVertexAttrib4fv(2, 0x6b68ece0) => (1.000000, 0.200000, 0.200000, 1.000000) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x69eb2730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6928a418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6928c820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x6928e328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 260 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x6928a418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x6928c820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x6928e328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69eb0328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x69eacef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69eb2730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 259 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x69eb0328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x69eacef0) glVertexAttrib4fv(2, 0x6b68ece0) => (1.000000, 1.000000, 0.200000, 1.000000) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x69eb2730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6928a418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6928c820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x6928e328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 260 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x6928a418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x6928c820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x6928e328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69eb0328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x69eacef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69eb2730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 259 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x69eb0328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x69eacef0) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x69eb2730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6928a418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6928c820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x6928e328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 260 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x6928a418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x6928c820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x6928e328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69eb0328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x69eacef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69eb2730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 259 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x69eb0328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x69eacef0) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x69eb2730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6928a418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6928c820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x6928e328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 260 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x6928a418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x6928c820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x6928e328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69eb0328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x69eacef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69eb2730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 259 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x69eb0328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x69eacef0) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x69eb2730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6928a418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6928c820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x6928e328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 260 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x6928a418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x6928c820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x6928e328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69eb0328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x69eacef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69eb2730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 259 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x69eb0328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x69eacef0) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x69eb2730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6928a418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6928c820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x6928e328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 260 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x6928a418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x6928c820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x6928e328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69eb0328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x69eacef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69eb2730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 259 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x69eb0328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x69eacef0) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x69eb2730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6928a418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6928c820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x6928e328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 260 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x6928a418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x6928c820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x6928e328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69eb0328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x69eacef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69eb2730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 259 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x69eb0328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x69eacef0) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x69eb2730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6928a418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6928c820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x6928e328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 260 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x6928a418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x6928c820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x6928e328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69eb0328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x69eacef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69eb2730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 259 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x69eb0328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x69eacef0) glVertexAttrib4fv(2, 0x6b68ece0) => (0.200000, 0.200000, 1.000000, 1.000000) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x69eb2730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6928a418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6928c820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x6928e328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 260 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x6928a418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x6928c820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x6928e328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69eb0328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x69eacef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69eb2730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 259 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x69eb0328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x69eacef0) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x69eb2730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6928a418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6928c820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x6928e328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 260 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x6928a418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x6928c820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x6928e328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x68f41728) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x68f0e008) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69014dd0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 5223), program=0 creating FPE shader : 261(0x69078e80) Use FPE program 261 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x68f41728) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x68f0e008) VertexAttribArray[3]:Disable fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x690596d0) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x690593c8) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69058fc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 12), program=0 creating FPE shader : 262(0x68fddf98) Use FPE program 262 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x690596d0) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x690593c8) VertexAttribArray[2]:Enable glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x69058fc0) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6902b8e8) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6902b5e0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x6902b1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 12), program=0 creating FPE shader : 263(0x68db1070) Use FPE program 263 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x6902b8e8) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x6902b5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x6902b1d8) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x68f23320) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x68f27728) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x68f2aa30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 588), program=0 Use FPE program 261 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x68f23320) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x68f27728) VertexAttribArray[2]:Disable fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69272010) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x691ce008) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x691e0310) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 6144), program=0 creating FPE shader : 264(0x68db55a8) Use FPE program 264 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x69272010) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x691ce008) VertexAttribArray[2]:Enable glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x691e0310) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69272010) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x691ce008) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x691e0310) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 6144), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 creating FPE shader : 265(0x68db74d8) Use FPE program 265 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x69e9f418) VertexAttribArray[1]:Disable glVertexAttrib4fv(1, 0x6b68ecb4) => (1.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x69e9f010) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69e9f418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69e9f010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69217280) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glEnableClientState(GL_COLOR_ARRAY) fpe_glColorPointer(4, GL_FLOAT, 0, 0x69219688) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_STRIP, 0, 66), program=0 creating FPE shader : 266(0x68db9580) Use FPE program 266 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x69217280) VertexAttribArray[1]:Enable glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x69219688) VertexAttribArray[2]:Disable fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69217280) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glEnableClientState(GL_COLOR_ARRAY) fpe_glColorPointer(4, GL_FLOAT, 0, 0x69219688) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_STRIP, 0, 66), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 creating FPE shader : 267(0x68dbaeb0) Use FPE program 267 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x68f31240) VertexAttribArray[1]:Disable glVertexAttrib4fv(1, 0x6b68ecb4) => (1.000000, 1.000000, 1.000000, 1.000000) VertexAttribArray[2]:Enable glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x68f31260) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 creating FPE shader : 268(0x68dbc370) Use FPE program 268 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68f31240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68f31260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6906a008) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x6906ec10) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 3072, GL_UNSIGNED_SHORT, 0x69073818), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x6906a008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x6906ec10) Indices=0 1,2,2,1,3,2,3,4,4,3,5,4,5,6,6,5,7,6,7,8,8,7,9,8,9,10,10,9,11,10,11,12,12,11,13,12,13,14,14,13,15,14,15,16,16,15,17,16,17,18,18,17,19,18,19,20,20,19,21,20,21,22,22,21,23,22,23,24,24,23,25,24,25,26,26,25,27,26,27,28,28,27,29,28,29,30,30,29,31,30,31,32,32,31,33,32,33,34,34, There are 3072 indices, max value is 1055 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x68f1eb10) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x68f20f18) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x68f2ee38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 315), program=0 creating FPE shader : 269(0x68dbf120) Use FPE program 269 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x68f1eb10) VertexAttribArray[1]:Enable glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x68f20f18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x68f2ee38) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69eb0328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x69eacef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69eb2730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 creating FPE shader : 270(0x68dc33c0) Use FPE program 270 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x69eb0328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x69eacef0) VertexAttribArray[2]:Disable glVertexAttrib4fv(2, 0x6b68ece0) => (1.000000, 1.000000, 0.200000, 1.000000) VertexAttribArray[3]:Enable glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x69eb2730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6928a418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6928c820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x6928e328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 creating FPE shader : 271(0x68dc74f0) Use FPE program 271 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x6928a418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x6928c820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x6928e328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69eb0328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x69eacef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69eb2730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 270 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x69eb0328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x69eacef0) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x69eb2730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6928a418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6928c820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x6928e328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 271 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x6928a418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x6928c820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x6928e328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69eb0328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x69eacef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69eb2730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 270 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x69eb0328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x69eacef0) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x69eb2730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6928a418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6928c820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x6928e328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 271 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x6928a418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x6928c820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x6928e328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69eb0328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x69eacef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69eb2730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 270 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x69eb0328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x69eacef0) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x69eb2730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6928a418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6928c820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x6928e328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 271 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x6928a418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x6928c820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x6928e328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69eb0328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x69eacef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69eb2730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 270 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x69eb0328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x69eacef0) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x69eb2730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6928a418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6928c820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x6928e328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 271 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x6928a418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x6928c820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x6928e328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69eb0328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x69eacef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69eb2730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 270 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x69eb0328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x69eacef0) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x69eb2730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6928a418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6928c820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x6928e328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 271 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x6928a418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x6928c820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x6928e328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69eb0328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x69eacef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69eb2730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 270 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x69eb0328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x69eacef0) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x69eb2730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6928a418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6928c820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x6928e328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 271 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x6928a418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x6928c820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x6928e328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69eb0328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x69eacef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69eb2730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 270 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x69eb0328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x69eacef0) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x69eb2730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6928a418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6928c820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x6928e328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 271 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x6928a418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x6928c820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x6928e328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69eb0328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x69eacef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69eb2730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 270 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x69eb0328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x69eacef0) glVertexAttrib4fv(2, 0x6b68ece0) => (1.000000, 0.200000, 0.200000, 1.000000) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x69eb2730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6928a418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6928c820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x6928e328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 271 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x6928a418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x6928c820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x6928e328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69eb0328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x69eacef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69eb2730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 270 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x69eb0328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x69eacef0) glVertexAttrib4fv(2, 0x6b68ece0) => (1.000000, 1.000000, 0.200000, 1.000000) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x69eb2730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6928a418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6928c820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x6928e328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 271 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x6928a418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x6928c820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x6928e328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69eb0328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x69eacef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69eb2730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 270 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x69eb0328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x69eacef0) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x69eb2730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6928a418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6928c820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x6928e328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 271 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x6928a418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x6928c820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x6928e328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69eb0328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x69eacef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69eb2730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 270 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x69eb0328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x69eacef0) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x69eb2730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6928a418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6928c820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x6928e328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 271 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x6928a418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x6928c820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x6928e328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69eb0328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x69eacef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69eb2730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 270 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x69eb0328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x69eacef0) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x69eb2730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6928a418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6928c820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x6928e328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 271 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x6928a418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x6928c820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x6928e328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69eb0328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x69eacef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69eb2730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 270 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x69eb0328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x69eacef0) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x69eb2730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6928a418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6928c820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x6928e328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 271 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x6928a418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x6928c820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x6928e328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69eb0328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x69eacef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69eb2730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 270 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x69eb0328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x69eacef0) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x69eb2730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6928a418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6928c820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x6928e328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 271 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x6928a418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x6928c820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x6928e328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69eb0328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x69eacef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69eb2730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 270 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x69eb0328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x69eacef0) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x69eb2730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6928a418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6928c820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x6928e328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 271 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x6928a418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x6928c820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x6928e328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69eb0328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x69eacef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69eb2730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 270 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x69eb0328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x69eacef0) glVertexAttrib4fv(2, 0x6b68ece0) => (0.200000, 0.200000, 1.000000, 1.000000) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x69eb2730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6928a418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6928c820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x6928e328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 271 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x6928a418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x6928c820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x6928e328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x69eb0328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x69eacef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69eb2730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 270 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x69eb0328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x69eacef0) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x69eb2730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6928a418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6928c820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x6928e328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 271 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x6928a418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x6928c820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x6928e328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x68f41728) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x68f0e008) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69014dd0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 5223), program=0 creating FPE shader : 272(0x68dcb560) Use FPE program 272 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x68f41728) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x68f0e008) VertexAttribArray[3]:Disable fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x690596d0) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x690593c8) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x69058fc0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 12), program=0 creating FPE shader : 273(0x68dceeb8) Use FPE program 273 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x690596d0) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x690593c8) VertexAttribArray[2]:Enable glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x69058fc0) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6902b8e8) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6902b5e0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x6902b1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 12), program=0 creating FPE shader : 274(0x68dd2b48) Use FPE program 274 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x6902b8e8) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x6902b5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x6902b1d8) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x68f23320) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x68f27728) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x68f2aa30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 588), program=0 Use FPE program 272 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x68f23320) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x68f27728) VertexAttribArray[2]:Disable fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x68f9f008) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x68fbf008) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 5550, GL_UNSIGNED_SHORT, 0x68fd5410), program=0 creating FPE shader : 275(0x68dd7190) Use FPE program 275 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x68f9f008) VertexAttribArray[1]:Disable glVertexAttrib4fv(1, 0x6b68ecb4) => (0.000000, 1.000000, 0.000000, 1.000000) VertexAttribArray[2]:Enable glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x68fbf008) Indices=26877 21512,26877,21512,0,0,0,0,27915,53552,0,14,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966, There are 5550 indices, max value is 53552