Workbench 53.15, Kickstart 53.89 Sunday 03/25/2018 12:33 PM Memory Installed: 2,147,479,552 Free: 2,012,180,480 4/0.RAM Disk:> cd work:neverball/ 4/0.Work:neverball> neverball_gl4es LIBGL: Initialising gl4es LIBGL: v1.0.5 built on Mar 23 2018 13:52:33 LIBGL: Using GLES 2.0 backend LIBGL: OGLES2 Library and Interface open successfuly LIBGL: Hardware test disabled, nothing activated... LIBGL: Targeting OpenGL 2.0 LIBGL: Forcing NPOT support by disabling MIPMAP support for NPOT textures LIBGL: Current folder is:Work:neverball fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x68b81b10) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x68b83f18) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x68b91e38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 315), program=0 creating FPE shader : 256(0x68bbbe88) Use FPE program 256 VertexAttribArray[0]:Enable glVertexAttribPointer(0, 3, GL_FLOAT, 0, 0, 0x68b83f18) VertexAttribArray[1]:Enable glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x68b81b10) VertexAttribArray[2]:Enable glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x68b91e38) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 creating FPE shader : 257(0x68cdcf70) Use FPE program 257 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x68b94240) VertexAttribArray[1]:Disable glVertexAttrib4fv(1, 0x699fccb4) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x68b94260) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 creating FPE shader : 258(0x68cde5d8) Use FPE program 258 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x68cd1008) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x68cd5c10) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 3072, GL_UNSIGNED_SHORT, 0x68cda818), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x68cd1008) glVertexAttrib4fv(1, 0x699fccb4) => (1.000000, 1.000000, 1.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x68cd5c10) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696b2328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x696aeef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696b4730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 creating FPE shader : 259(0x68b9e248) Use FPE program 259 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x696b2328) VertexAttribArray[1]:Enable glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x696aeef0) VertexAttribArray[2]:Disable glVertexAttrib4fv(2, 0x699fcce0) => (1.000000, 1.000000, 0.200000, 1.000000) VertexAttribArray[3]:Enable glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x696b4730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x68ef1418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x68ef3820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x68ef5328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 creating FPE shader : 260(0x68ba1dc8) Use FPE program 260 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x68ef1418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x68ef3820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x68ef5328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696b2328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x696aeef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696b4730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 259 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x696b2328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x696aeef0) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x696b4730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x68ef1418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x68ef3820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x68ef5328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 260 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x68ef1418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x68ef3820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x68ef5328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696b2328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x696aeef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696b4730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 259 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x696b2328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x696aeef0) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x696b4730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x68ef1418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x68ef3820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x68ef5328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 260 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x68ef1418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x68ef3820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x68ef5328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696b2328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x696aeef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696b4730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 259 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x696b2328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x696aeef0) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x696b4730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x68ef1418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x68ef3820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x68ef5328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 260 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x68ef1418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x68ef3820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x68ef5328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696b2328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x696aeef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696b4730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 259 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x696b2328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x696aeef0) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x696b4730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x68ef1418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x68ef3820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x68ef5328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 260 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x68ef1418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x68ef3820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x68ef5328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696b2328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x696aeef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696b4730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 259 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x696b2328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x696aeef0) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x696b4730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x68ef1418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x68ef3820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x68ef5328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 260 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x68ef1418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x68ef3820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x68ef5328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696b2328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x696aeef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696b4730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 259 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x696b2328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x696aeef0) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x696b4730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x68ef1418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x68ef3820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x68ef5328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 260 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x68ef1418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x68ef3820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x68ef5328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696b2328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x696aeef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696b4730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 259 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x696b2328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x696aeef0) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x696b4730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x68ef1418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x68ef3820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x68ef5328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 260 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x68ef1418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x68ef3820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x68ef5328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696b2328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x696aeef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696b4730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 259 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x696b2328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x696aeef0) glVertexAttrib4fv(2, 0x699fcce0) => (1.000000, 0.200000, 0.200000, 1.000000) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x696b4730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x68ef1418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x68ef3820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x68ef5328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 260 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x68ef1418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x68ef3820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x68ef5328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696b2328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x696aeef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696b4730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 259 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x696b2328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x696aeef0) glVertexAttrib4fv(2, 0x699fcce0) => (1.000000, 1.000000, 0.200000, 1.000000) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x696b4730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x68ef1418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x68ef3820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x68ef5328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 260 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x68ef1418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x68ef3820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x68ef5328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696b2328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x696aeef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696b4730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 259 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x696b2328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x696aeef0) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x696b4730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x68ef1418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x68ef3820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x68ef5328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 260 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x68ef1418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x68ef3820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x68ef5328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696b2328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x696aeef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696b4730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 259 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x696b2328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x696aeef0) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x696b4730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x68ef1418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x68ef3820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x68ef5328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 260 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x68ef1418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x68ef3820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x68ef5328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696b2328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x696aeef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696b4730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 259 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x696b2328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x696aeef0) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x696b4730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x68ef1418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x68ef3820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x68ef5328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 260 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x68ef1418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x68ef3820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x68ef5328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696b2328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x696aeef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696b4730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 259 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x696b2328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x696aeef0) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x696b4730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x68ef1418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x68ef3820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x68ef5328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 260 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x68ef1418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x68ef3820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x68ef5328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696b2328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x696aeef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696b4730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 259 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x696b2328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x696aeef0) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x696b4730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x68ef1418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x68ef3820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x68ef5328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 260 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x68ef1418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x68ef3820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x68ef5328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696b2328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x696aeef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696b4730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 259 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x696b2328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x696aeef0) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x696b4730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x68ef1418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x68ef3820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x68ef5328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 260 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x68ef1418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x68ef3820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x68ef5328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696b2328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x696aeef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696b4730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 259 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x696b2328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x696aeef0) glVertexAttrib4fv(2, 0x699fcce0) => (0.200000, 0.200000, 1.000000, 1.000000) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x696b4730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x68ef1418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x68ef3820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x68ef5328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 260 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x68ef1418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x68ef3820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x68ef5328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696b2328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x696aeef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696b4730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 259 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x696b2328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x696aeef0) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x696b4730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x68ef1418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x68ef3820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x68ef5328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 260 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x68ef1418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x68ef3820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x68ef5328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x68ba4728) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x68b71008) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x68c77dd0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 5223), program=0 creating FPE shader : 261(0x68cdfe80) Use FPE program 261 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x68ba4728) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x68b71008) VertexAttribArray[3]:Disable fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x68cbc6c8) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x68cbc3c0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x68cbbfb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 12), program=0 creating FPE shader : 262(0x68c40f98) Use FPE program 262 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x68cbc6c8) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x68cbc3c0) VertexAttribArray[2]:Enable glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x68cbbfb8) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x68c8e8e8) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x68c8e5e0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x68c8e1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 12), program=0 creating FPE shader : 263(0x68a14070) Use FPE program 263 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x68c8e8e8) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x68c8e5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x68c8e1d8) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x68b86320) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x68b8a728) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x68b8da30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 588), program=0 Use FPE program 261 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x68b86320) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x68b8a728) VertexAttribArray[2]:Disable fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x68ed9010) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x68e35008) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x68e47310) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 6144), program=0 creating FPE shader : 264(0x68a185a8) Use FPE program 264 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x68ed9010) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x68e35008) VertexAttribArray[2]:Enable glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x68e47310) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x68ed9010) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x68e35008) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x68e47310) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 6144), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 creating FPE shader : 265(0x68a1a4d8) Use FPE program 265 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x696a1418) VertexAttribArray[1]:Disable glVertexAttrib4fv(1, 0x699fccb4) => (1.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x696a1010) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696a1418) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696a1010) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x68e7e280) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glEnableClientState(GL_COLOR_ARRAY) fpe_glColorPointer(4, GL_FLOAT, 0, 0x68e80688) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_STRIP, 0, 66), program=0 creating FPE shader : 266(0x68a1c580) Use FPE program 266 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x68e7e280) VertexAttribArray[1]:Enable glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x68e80688) VertexAttribArray[2]:Disable fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x68e7e280) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glEnableClientState(GL_COLOR_ARRAY) fpe_glColorPointer(4, GL_FLOAT, 0, 0x68e80688) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_STRIP, 0, 66), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 creating FPE shader : 267(0x68a1deb0) Use FPE program 267 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x68b94240) VertexAttribArray[1]:Disable glVertexAttrib4fv(1, 0x699fccb4) => (1.000000, 1.000000, 1.000000, 1.000000) VertexAttribArray[2]:Enable glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x68b94260) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 creating FPE shader : 268(0x68a1f370) Use FPE program 268 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x68b94240) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x68b94260) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x68cd1008) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x68cd5c10) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 3072, GL_UNSIGNED_SHORT, 0x68cda818), program=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x68cd1008) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x68cd5c10) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x68b81b10) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x68b83f18) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x68b91e38) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 315), program=0 creating FPE shader : 269(0x68a22120) Use FPE program 269 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x68b81b10) VertexAttribArray[1]:Enable glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x68b83f18) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x68b91e38) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696b2328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x696aeef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696b4730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 creating FPE shader : 270(0x68a263c0) Use FPE program 270 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x696b2328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x696aeef0) VertexAttribArray[2]:Disable glVertexAttrib4fv(2, 0x699fcce0) => (1.000000, 1.000000, 0.200000, 1.000000) VertexAttribArray[3]:Enable glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x696b4730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x68ef1418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x68ef3820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x68ef5328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 creating FPE shader : 271(0x68a2a4f0) Use FPE program 271 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x68ef1418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x68ef3820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x68ef5328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696b2328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x696aeef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696b4730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 270 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x696b2328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x696aeef0) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x696b4730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x68ef1418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x68ef3820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x68ef5328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 271 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x68ef1418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x68ef3820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x68ef5328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696b2328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x696aeef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696b4730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 270 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x696b2328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x696aeef0) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x696b4730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x68ef1418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x68ef3820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x68ef5328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 271 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x68ef1418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x68ef3820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x68ef5328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696b2328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x696aeef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696b4730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 270 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x696b2328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x696aeef0) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x696b4730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x68ef1418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x68ef3820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x68ef5328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 271 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x68ef1418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x68ef3820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x68ef5328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696b2328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x696aeef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696b4730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 270 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x696b2328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x696aeef0) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x696b4730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x68ef1418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x68ef3820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x68ef5328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 271 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x68ef1418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x68ef3820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x68ef5328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696b2328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x696aeef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696b4730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 270 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x696b2328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x696aeef0) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x696b4730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x68ef1418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x68ef3820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x68ef5328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 271 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x68ef1418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x68ef3820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x68ef5328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696b2328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x696aeef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696b4730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 270 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x696b2328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x696aeef0) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x696b4730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x68ef1418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x68ef3820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x68ef5328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 271 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x68ef1418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x68ef3820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x68ef5328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696b2328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x696aeef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696b4730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 270 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x696b2328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x696aeef0) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x696b4730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x68ef1418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x68ef3820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x68ef5328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 271 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x68ef1418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x68ef3820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x68ef5328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696b2328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x696aeef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696b4730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 270 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x696b2328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x696aeef0) glVertexAttrib4fv(2, 0x699fcce0) => (1.000000, 0.200000, 0.200000, 1.000000) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x696b4730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x68ef1418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x68ef3820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x68ef5328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 271 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x68ef1418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x68ef3820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x68ef5328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696b2328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x696aeef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696b4730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 270 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x696b2328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x696aeef0) glVertexAttrib4fv(2, 0x699fcce0) => (1.000000, 1.000000, 0.200000, 1.000000) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x696b4730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x68ef1418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x68ef3820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x68ef5328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 271 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x68ef1418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x68ef3820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x68ef5328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696b2328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x696aeef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696b4730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 270 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x696b2328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x696aeef0) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x696b4730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x68ef1418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x68ef3820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x68ef5328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 271 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x68ef1418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x68ef3820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x68ef5328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696b2328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x696aeef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696b4730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 270 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x696b2328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x696aeef0) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x696b4730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x68ef1418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x68ef3820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x68ef5328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 271 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x68ef1418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x68ef3820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x68ef5328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696b2328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x696aeef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696b4730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 270 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x696b2328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x696aeef0) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x696b4730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x68ef1418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x68ef3820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x68ef5328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 271 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x68ef1418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x68ef3820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x68ef5328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696b2328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x696aeef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696b4730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 270 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x696b2328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x696aeef0) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x696b4730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x68ef1418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x68ef3820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x68ef5328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 271 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x68ef1418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x68ef3820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x68ef5328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696b2328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x696aeef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696b4730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 270 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x696b2328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x696aeef0) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x696b4730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x68ef1418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x68ef3820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x68ef5328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 271 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x68ef1418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x68ef3820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x68ef5328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696b2328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x696aeef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696b4730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 270 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x696b2328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x696aeef0) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x696b4730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x68ef1418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x68ef3820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x68ef5328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 271 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x68ef1418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x68ef3820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x68ef5328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696b2328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x696aeef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696b4730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 270 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x696b2328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x696aeef0) glVertexAttrib4fv(2, 0x699fcce0) => (0.200000, 0.200000, 1.000000, 1.000000) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x696b4730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x68ef1418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x68ef3820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x68ef5328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 271 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x68ef1418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x68ef3820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x68ef5328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x696b2328) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x696aeef0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x696b4730) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 180), program=0 Use FPE program 270 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x696b2328) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x696aeef0) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x696b4730) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x68ef1418) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x68ef3820) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x68ef5328) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 192), program=0 Use FPE program 271 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x68ef1418) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x68ef3820) glVertexAttribPointer(3, 4, GL_FLOAT, 0, 0, 0x68ef5328) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x68ba4728) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x68b71008) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x68c77dd0) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 5223), program=0 creating FPE shader : 272(0x68a2e560) Use FPE program 272 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x68ba4728) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x68b71008) VertexAttribArray[3]:Disable fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x68cbc6c8) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x68cbc3c0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x68cbbfb8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 12), program=0 creating FPE shader : 273(0x68a31eb8) Use FPE program 273 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x68cbc6c8) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x68cbc3c0) VertexAttribArray[2]:Enable glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x68cbbfb8) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x68c8e8e8) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x68c8e5e0) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x68c8e1d8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 12), program=0 creating FPE shader : 274(0x68a35b48) Use FPE program 274 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x68c8e8e8) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x68c8e5e0) glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x68c8e1d8) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x68b86320) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x68b8a728) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x68b8da30) on tmu=0 fpe_glDrawArrays(GL_TRIANGLES, 0, 588), program=0 Use FPE program 272 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x68b86320) glVertexAttribPointer(1, 3, GL_FLOAT, 0, 0, 0x68b8a728) VertexAttribArray[2]:Disable fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x68c02008) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x68c22008) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 5550, GL_UNSIGNED_SHORT, 0x68c38410), program=0 creating FPE shader : 275(0x68a3a190) Use FPE program 275 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x68c02008) VertexAttribArray[1]:Disable glVertexAttrib4fv(1, 0x699fccb4) => (0.000000, 1.000000, 0.000000, 1.000000) VertexAttribArray[2]:Enable glVertexAttribPointer(2, 4, GL_FLOAT, 0, 0, 0x68c22008)