LIBGL: Initialising gl4es LIBGL: v1.1.1 built on Mar 28 2019 13:59:52 LIBGL: Using GLES 2.0 backend LIBGL: Using Warp3DNova.library v1 revision 63 LIBGL: Using OGLES2.library v2 revision 2 LIBGL: OGLES2 Library and Interface open successfuly LIBGL: Targeting OpenGL 2.0 LIBGL: Forcing NPOT support by disabling MIPMAP support for NPOT textures LIBGL: Current folder is:/Work/Lugaru LIBGL: Hardware test on current Context... LIBGL: Hardware Limited NPOT detected and used LIBGL: FBO are in core, and so used LIBGL: PointSprite are in core, and so used LIBGL: CubeMap are in core, and so used LIBGL: BlendColor is in core, and so used LIBGL: Blend Substract is in core, and so used LIBGL: Blend Function and Equation Separation is in core, and so used LIBGL: Texture Mirrored Repeat is in core, and so used LIBGL: Extension GL_OES_mapbuffer detected LIBGL: Extension GL_OES_element_index_uint detected and used LIBGL: Extension GL_OES_packed_depth_stencil detected and used LIBGL: Extension GL_EXT_texture_format_BGRA8888 detected and used LIBGL: Extension GL_OES_texture_float detected and used LIBGL: high precision float in fragment shader available and used LIBGL: Extension GL_EXT_frag_depth detected and used LIBGL: Max vertex attrib: 16 LIBGL: Max texture size: 16384 LIBGL: Max Varying Vector: 32 LIBGL: Texture Units: 8(8), Max lights: 8, Max planes: 6 LIBGL: Extension GL_EXT_texture_filter_anisotropic detected and used LIBGL: Max Anisotropic filtering: 16 LIBGL: Hardware vendor is A-EON Technology Ltd. Written by Daniel 'Daytonta675x' Müßener @ GoldenCode.eu fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 creating FPE shader : 256(0x616bd730) Use FPE program 256 VertexAttribArray[0]:Enable, divisor=0 glVertexAttribPointer(0, 4, GL_FLOAT, 0, 80, 0x62dec3c8) glVertexAttrib4fv(1, 0x6266d040) => (0.000000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x6266d040) => (0.100000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x6266d040) => (0.950000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x6266d040) => (0.020880, 0.020880, 0.020880, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x6266d040) => (0.020880, 0.020880, 0.020880, 0.400000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x6266d040) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 creating FPE shader : 257(0x616bf178) Use FPE program 257 VertexAttribArray[2]:Enable, divisor=0 glVertexAttribPointer(2, 4, GL_FLOAT, 0, 80, 0x62dec3e8) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 glVertexAttrib4fv(1, 0x6266d040) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 fpe_glVertexPointer(4, GL_FLOAT, 80, 0x62dec3c8) fpe_glNormalPointer(GL_FLOAT, 80, 0x62dec408) fpe_glTexCoordPointer(4, GL_FLOAT, 80, 0x62dec3e8) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_FAN, 0, 4), program=0, instanceID=0 LIBGL: OGLES2 Library and Interface closed