3/0.Work:friking-shark> 3/0.Work:friking-shark> GameEngine LIBGL: Initialising gl4es LIBGL: v1.1.1 built on Dec 5 2018 11:16:51 LIBGL: Using GLES 2.0 backend LIBGL: OGLES2 Library and Interface open successfuly LIBGL: Targeting OpenGL 2.0 LIBGL: Forcing NPOT support by disabling MIPMAP support for NPOT textures LIBGL: Current folder is:Work:friking-shark CGameEngineApp::Run -> Setting root folder to PROGDIR:Resources Init("GameGraphics", piSystem=0x620ab4f0, this=0x620ab938) Init("SoundSystems", piSystem=0x620ab4f0, this=0x620abb20) Init("GameGUI", piSystem=0x620ab4f0, this=0x620abc00) Init("GUISystems", piSystem=0x620ab4f0, this=0x620abf38) Init("GameManagers", piSystem=0x620ab4f0, this=0x620ac2e8) CSoundSystemManager::Init -> Sound system initialized using device 'default' LIBGL: Hardware test on current Context... LIBGL: Hardware Limited NPOT detected and used LIBGL: FBO are in core, and so used LIBGL: PointSprite are in core, and so used LIBGL: CubeMap are in core, and so used LIBGL: BlendColor is in core, and so used LIBGL: Blend Substract is in core, and so used LIBGL: Blend Function and Equation Separation is in core, and so used LIBGL: Texture Mirrored Repeat is in core, and so used LIBGL: Extension GL_OES_element_index_uint detected and used LIBGL: Extension GL_EXT_texture_format_BGRA8888 detected and used LIBGL: Extension GL_OES_texture_float detected and used LIBGL: high precision float in fragment shader available and used LIBGL: Extension GL_EXT_frag_depth detected and used LIBGL: Max vertex attrib: 16 LIBGL: Max texture size: 16384 LIBGL: Max Varying Vector: 32 LIBGL: Texture Units: 8(8), Max lights: 8, Max planes: 6 LIBGL: Extension GL_EXT_texture_filter_anisotropic detected and used LIBGL: Max Anisotropic filtering: 16 LIBGL: Hardware vendor is A-EON Technology Ltd. Written by Daniel 'Daytonta675x' Müßener @ GoldenCode.eu CSoundType::LoadOgg -> Loaded Sound Sounds/PointCount.ogg CSoundType::LoadFromFile -> Sounds/PointCount.ogg loaded (6 ms) CSoundType::LoadOgg -> Loaded Sound Sounds/BombCount.ogg CSoundType::LoadFromFile -> Sounds/BombCount.ogg loaded (16 ms) CSoundType::LoadOgg -> Loaded Sound Sounds/BonusLife.ogg CSoundType::LoadFromFile -> Sounds/BonusLife.ogg loaded (32 ms) CSoundType::LoadOgg -> Loaded Sound Sounds/ButtonClick.ogg CSoundType::LoadFromFile -> Sounds/ButtonClick.ogg loaded (6 ms) CSoundType::LoadOgg -> Loaded Sound Sounds/ButtonHover.ogg CSoundType::LoadFromFile -> Sounds/ButtonHover.ogg loaded (7 ms) CSoundType::LoadOgg -> Loaded Sound Sounds/SmallExplosionWithTail.ogg CSoundType::LoadFromFile -> Sounds/SmallExplosionWithTail.ogg loaded (28 ms) CSoundType::LoadOgg -> Loaded Sound Sounds/gameover.ogg CSoundType::LoadFromFile -> Sounds/gameover.ogg loaded (123 ms) COpenGLTexture::LoadFromFile -> Loaded texture GUI/BrownFont.png (360 ms) COpenGLTexture::LoadFromFile -> Loaded texture GUI/WhiteFont.png (319 ms) COpenGLTexture::LoadFromFile -> Loaded texture GUI/GreyFont.png (306 ms) COpenGLTexture::LoadFromFile -> Loaded texture GUI/DarkGreyFont.png (301 ms) COpenGLTexture::LoadFromFile -> Loaded texture GUI/OrangeRedFont.png (330 ms) COpenGLTexture::LoadFromFile -> Loaded texture GUI/BlueFont.png (328 ms) COpenGLTexture::LoadFromFile -> Loaded texture GUI/GreenFont.png (309 ms) COpenGLTexture::LoadFromFile -> Loaded texture GUI/MainFont.png (324 ms) COpenGLTexture::LoadFromFile -> Loaded texture GUI/MainDisabledFont.png (345 ms) COpenGLTexture::LoadFromFile -> Loaded texture GUI/HoverFont.png (317 ms) COpenGLTexture::LoadFromFile -> Loaded texture GUI/WhiteRedFont.png (325 ms) COpenGLTexture::LoadFromFile -> Loaded texture GUI/WhiteLightRedFont.png (327 ms) COpenGLTexture::LoadFromFile -> Loaded texture GUI/Level1Icon.png (23 ms) COpenGLTexture::LoadFromFile -> Loaded texture GUI/Level2Icon.png (23 ms) COpenGLTexture::LoadFromFile -> Loaded texture GUI/Level3Icon.png (30 ms) COpenGLTexture::LoadFromFile -> Loaded texture GUI/Level4Icon.png (25 ms) COpenGLTexture::LoadFromFile -> Loaded texture GUI/Level5Icon.png (25 ms) COpenGLTexture::LoadFromFile -> Loaded texture GUI/GUI-Cursor.png (7 ms) COpenGLTexture::LoadFromFile -> Loaded texture GUI/PlayerIcon.png (6 ms) COpenGLTexture::LoadFromFile -> Loaded texture GUI/BombIcon.png (4 ms) COpenGLTexture::LoadFromFile -> Loaded texture GUI/WeaponIcon.png (4 ms) COpenGLTexture::LoadFromFile -> Loaded texture GUI/VolumeBarFull.png (9 ms) COpenGLTexture::LoadFromFile -> Loaded texture GUI/VolumeBarEmpty.png (10 ms) CSoundType::LoadOgg -> Loaded Sound Sounds/gameover.ogg CSoundType::LoadFromFile -> Sounds/gameover.ogg loaded (127 ms) CSoundType::LoadOgg -> Loaded Sound Sounds/highscore.ogg CSoundType::LoadFromFile -> Sounds/highscore.ogg loaded (956 ms) Init("GameGraphics", piSystem=0x64510fd0, this=0x64514930) Init("SoundSystems", piSystem=0x64510fd0, this=0x64504120) Init("GameManagers", piSystem=0x64510fd0, this=0x64517420) Init("PlayAreaElements", piSystem=0x64510fd0, this=0x6457eef0) Init("GUISystems", piSystem=0x64510fd0, this=0x6457f0a8) CSoundType::LoadOgg -> Loaded Sound Sounds/intermission.ogg CSoundType::LoadFromFile -> Sounds/intermission.ogg loaded (429 ms) Init("GameGraphics", piSystem=0x644fd1e0, this=0x645c7298) Init("SoundSystems", piSystem=0x644fd1e0, this=0x645c7480) CSoundType::LoadOgg -> Loaded Sound Sounds/BigExplosion.ogg CSoundType::LoadFromFile -> Sounds/BigExplosion.ogg loaded (28 ms) CSoundType::LoadOgg -> Loaded Sound Sounds/BombFireball.ogg CSoundType::LoadFromFile -> Sounds/BombFireball.ogg loaded (15 ms) CSoundType::LoadOgg -> Loaded Sound Sounds/BombLaunch.ogg CSoundType::LoadFromFile -> Sounds/BombLaunch.ogg loaded (14 ms) CSoundType::LoadOgg -> Loaded Sound Sounds/BonusLife.ogg CSoundType::LoadFromFile -> Sounds/BonusLife.ogg loaded (32 ms) CSoundType::LoadOgg -> Loaded Sound Sounds/BossBullet.ogg CSoundType::LoadFromFile -> Sounds/BossBullet.ogg loaded (6 ms) CSoundType::LoadOgg -> Loaded Sound Sounds/BulletHit.ogg CSoundType::LoadFromFile -> Sounds/BulletHit.ogg loaded (9 ms) CSoundType::LoadOgg -> Loaded Sound Sounds/FighterCrash.ogg CSoundType::LoadFromFile -> Sounds/FighterCrash.ogg loaded (16 ms) CSoundType::LoadOgg -> Loaded Sound Sounds/FighterExplosion.ogg CSoundType::LoadFromFile -> Sounds/FighterExplosion.ogg loaded (20 ms) CSoundType::LoadOgg -> Loaded Sound Sounds/MediumExplosion.ogg CSoundType::LoadFromFile -> Sounds/MediumExplosion.ogg loaded (33 ms) CSoundType::LoadOgg -> Loaded Sound Sounds/PlayerBullet.ogg CSoundType::LoadFromFile -> Sounds/PlayerBullet.ogg loaded (12 ms) CSoundType::LoadOgg -> Loaded Sound Sounds/BonusBomb.ogg CSoundType::LoadFromFile -> Sounds/BonusBomb.ogg loaded (14 ms) CSoundType::LoadOgg -> Loaded Sound Sounds/BonusWeapon.ogg CSoundType::LoadFromFile -> Sounds/BonusWeapon.ogg loaded (14 ms) CSoundType::LoadOgg -> Loaded Sound Sounds/SmallExplosion.ogg CSoundType::LoadFromFile -> Sounds/SmallExplosion.ogg loaded (11 ms) CSoundType::LoadOgg -> Loaded Sound Sounds/SmallExplosionWithTail.ogg CSoundType::LoadFromFile -> Sounds/SmallExplosionWithTail.ogg loaded (27 ms) CSoundType::LoadOgg -> Loaded Sound Sounds/StructureHit.ogg CSoundType::LoadFromFile -> Sounds/StructureHit.ogg loaded (12 ms) COpenGLTexture::LoadFromFile -> Loaded texture Smoke.png (10 ms) COpenGLTexture::LoadFromFile -> Loaded texture Point.png (12 ms) Init("ParticleSystems", piSystem=0x645329b0, this=0x6317bfb0) Init("AnimationSystems", piSystem=0x6452ae90, this=0x64538bb0) Init("SoundSystems", piSystem=0x6452ae90, this=0x64537058) Init("GameGraphics", piSystem=0x6452ae90, this=0x6455ac60) Init("WeaponTypes", piSystem=0x6455a840, this=0x645a1ab0) Init("GroundUnitTypes", piSystem=0x645acd88, this=0x5ea1e220) Init("AirUnitTypes", piSystem=0x645acd88, this=0x5ea1e420) Init("BonusTypes", piSystem=0x645acd88, this=0x5ea1e518) COpenGLTexture::LoadFromFile -> Loaded texture PointBonusFont.png (15 ms) Init("PlayAreaElements", piSystem=0x645ab0c8, this=0x62ec7df0) COpenGLTexture::LoadFromFile -> Loaded texture Textures/sandPeq.png (10 ms) COpenGLTexture::LoadFromFile -> Loaded texture Textures/Level3TerrainColorMap.png (107 ms) COpenGLTexture::LoadFromFile -> Loaded texture Textures/Clouds.png (117 ms) COpenGLTexture::LoadFromFile -> Loaded texture Textures/WaterB.png (15 ms) COpenGLTexture::LoadFromFile -> Loaded texture Textures/WaterB.png (12 ms) COpenGLModel::LoadFromFile -> Loaded model Models/Background.ase (24 ms) COpenGLTexture::LoadFromFile -> Loaded texture Dreadnought.png (880 ms) COpenGLModel::LoadFromFile -> Loaded model Models/Dreadnought.ase (924 ms) COpenGLTexture::LoadFromFile -> Loaded texture DreadnoughtTurret.png (14 ms) COpenGLModel::LoadFromFile -> Loaded model Models/DreadnoughtTurret.ase (25 ms) COpenGLTexture::LoadFromFile -> Loaded texture DreadnoughtTurretDamageA.png (10 ms) COpenGLModel::LoadFromFile -> Loaded model Models/DreadnoughtTurretDamageA.ase (21 ms) COpenGLTexture::LoadFromFile -> Loaded texture DreadnoughtTurretDamageB.png (10 ms) COpenGLModel::LoadFromFile -> Loaded model Models/DreadnoughtTurretDamageB.ase (14 ms) COpenGLTexture::LoadFromFile -> Loaded texture DreadnoughtTurretDestroyed.png (11 ms) COpenGLModel::LoadFromFile -> Loaded model Models/DreadnoughtTurretDestroyed.ase (15 ms) COpenGLModel::LoadFromFile -> Loaded model Models/DreadnoughtCannon.ase (8 ms) COpenGLTexture::LoadFromFile -> Loaded texture EnemyBullet.png (3 ms) COpenGLModel::LoadFromFile -> Loaded model Models/EnemyBullet.ase (7 ms) COpenGLTexture::LoadFromFile -> Loaded texture DreadnoughtTower.png (40 ms) COpenGLModel::LoadFromFile -> Loaded model Models/DreadnoughtTower.ase (45 ms) COpenGLTexture::LoadFromFile -> Loaded texture DreadnoughtTowerWeapon.png (4 ms) COpenGLModel::LoadFromFile -> Loaded model Models/DreadnoughtTowerWeapon.ase (7 ms) COpenGLTexture::LoadFromFile -> Loaded texture DreadnoughtTowerDestroyed.png (35 ms) COpenGLModel::LoadFromFile -> Loaded model Models/DreadnoughtTowerDestroyed.ase (41 ms) COpenGLTexture::LoadFromFile -> Loaded texture Destroyer.png (825 ms) COpenGLModel::LoadFromFile -> Loaded model Models/Destroyer.ase (848 ms) COpenGLTexture::LoadFromFile -> Loaded texture DestroyerTurret.png (18 ms) COpenGLModel::LoadFromFile -> Loaded model Models/DestroyerTurret.ase (23 ms) COpenGLTexture::LoadFromFile -> Loaded texture DestroyerTurretDamageA.png (10 ms) COpenGLModel::LoadFromFile -> Loaded model Models/DestroyerTurretDamageA.ase (13 ms) COpenGLTexture::LoadFromFile -> Loaded texture DestroyerTurretDamageB.png (11 ms) COpenGLModel::LoadFromFile -> Loaded model Models/DestroyerTurretDamageB.ase (23 ms) COpenGLTexture::LoadFromFile -> Loaded texture DestroyerTurretDestroyed.png (10 ms) COpenGLModel::LoadFromFile -> Loaded model Models/DestroyerTurretDestroyed.ase (14 ms) COpenGLModel::LoadFromFile -> Loaded model Models/DestroyerCannon.ase (6 ms) COpenGLTexture::LoadFromFile -> Loaded texture Frigate.png (139 ms) COpenGLModel::LoadFromFile -> Loaded model Models/Frigate.ase (152 ms) COpenGLTexture::LoadFromFile -> Loaded texture SmallShipTurret.png (19 ms) COpenGLModel::LoadFromFile -> Loaded model Models/SmallShipTurret.ase (26 ms) COpenGLTexture::LoadFromFile -> Loaded texture SmallShipTurretDestroyed.png (9 ms) COpenGLModel::LoadFromFile -> Loaded model Models/SmallShipTurretDestroyed.ase (11 ms) COpenGLTexture::LoadFromFile -> Loaded texture SmallShipCannon.png (3 ms) COpenGLModel::LoadFromFile -> Loaded model Models/SmallShipCannon.ase (16 ms) COpenGLTexture::LoadFromFile -> Loaded texture SmallShipBody.png (26 ms) COpenGLModel::LoadFromFile -> Loaded model Models/SmallShip.ase (31 ms) COpenGLTexture::LoadFromFile -> Loaded texture SmallShipBodyDestroyed.png (18 ms) COpenGLModel::LoadFromFile -> Loaded model Models/SmallShipDestroyed.ase (22 ms) COpenGLTexture::LoadFromFile -> Loaded texture MediumBomber.png (50 ms) COpenGLModel::LoadFromFile -> Loaded model Models/MediumBomber.ase (62 ms) COpenGLModel::LoadFromFile -> Loaded model Models/MediumBomberPropeller.ase (2 ms) COpenGLTexture::LoadFromFile -> Loaded texture BigBomber.png (145 ms) COpenGLModel::LoadFromFile -> Loaded model Models/BigBomberPropeller.ase (156 ms) COpenGLModel::LoadFromFile -> Loaded model Models/BigBomber.ase (5 ms) COpenGLTexture::LoadFromFile -> Loaded texture LechoInferior.png (15 ms) COpenGLTexture::LoadFromFile -> Loaded texture LechoSuperior.png (12 ms) COpenGLTexture::LoadFromFile -> Loaded texture ArenaOscura.png (23 ms) COpenGLTexture::LoadFromFile -> Loaded texture hiervsPeq.png (17 ms) COpenGLTexture::LoadFromFile -> Loaded texture Textures/Tiles.png (4 ms) COpenGLTexture::LoadFromFile -> Loaded texture sandPeq.png (11 ms) COpenGLTexture::LoadFromFile -> Loaded texture Textures/Tiles.png (3 ms) COpenGLTexture::LoadFromFile -> Loaded texture Textures/LechoSuperior.png (11 ms) COpenGLTexture::LoadFromFile -> Loaded texture Textures/Level1TerrainColorMap.png (221 ms) COpenGLTexture::LoadFromFile -> Loaded texture Textures/Clouds.png (116 ms) COpenGLTexture::LoadFromFile -> Loaded texture Textures/rtrock_1.png (11 ms) COpenGLTexture::LoadFromFile -> Loaded texture hiervsPeq.png (12 ms) COpenGLModel::LoadFromFile -> Loaded model Models/Level1Terrain.ase (150 ms) COpenGLTexture::LoadFromFile -> Loaded texture Player.png (41 ms) COpenGLModel::LoadFromFile -> Loaded model Models/PlayerFighter.ase (52 ms) COpenGLTexture::LoadFromFile -> Loaded texture PlayerBullet.png (3 ms) COpenGLModel::LoadFromFile -> Loaded model Models/PlayerBullet.ase (7 ms) COpenGLModel::LoadFromFile -> Loaded model Models/PlayerBomb.ase (1 ms) COpenGLTexture::LoadFromFile -> Loaded texture Palm.png (74 ms) COpenGLModel::LoadFromFile -> Loaded model Models/Palm.ase (77 ms) Generated 592 entities Generated 17 entities COpenGLTexture::LoadFromFile -> Loaded texture TankBody.png (14 ms) COpenGLModel::LoadFromFile -> Loaded model Models/TankBody.ase (19 ms) COpenGLTexture::LoadFromFile -> Loaded texture TankBodyDestroyed.png (19 ms) COpenGLModel::LoadFromFile -> Loaded model Models/TankBodyDestroyed.ase (24 ms) COpenGLTexture::LoadFromFile -> Loaded texture TankTurret.png (8 ms) COpenGLModel::LoadFromFile -> Loaded model Models/TankTurret.ase (11 ms) COpenGLTexture::LoadFromFile -> Loaded texture TankTurretDestroyed.png (9 ms) COpenGLModel::LoadFromFile -> Loaded model Models/TankTurretDestroyed.ase (13 ms) COpenGLModel::LoadFromFile -> Loaded model Models/TankCannon.ase (1 ms) COpenGLTexture::LoadFromFile -> Loaded texture BigWood.png (20 ms) COpenGLTexture::LoadFromFile -> Loaded texture Wood.png (19 ms) COpenGLModel::LoadFromFile -> Loaded model Models/HarborTypeC.ase (54 ms) COpenGLTexture::LoadFromFile -> Loaded texture CrapHouses.png (32 ms) COpenGLModel::LoadFromFile -> Loaded model Models/SmallCrapHouseTypeA.ase (46 ms) COpenGLTexture::LoadFromFile -> Loaded texture CrapHouseGroup.png (25 ms) COpenGLModel::LoadFromFile -> Loaded model Models/CrapHouseGroup.ase (39 ms) COpenGLModel::LoadFromFile -> Loaded model Models/HarborTypeD.ase (2 ms) COpenGLTexture::LoadFromFile -> Loaded texture BigBunker.png (28 ms) COpenGLModel::LoadFromFile -> Loaded model Models/MediumBunker.ase (46 ms) COpenGLTexture::LoadFromFile -> Loaded texture BigBunkerDetroyed.png (34 ms) COpenGLModel::LoadFromFile -> Loaded model Models/MediumBunkerDestroyed.ase (39 ms) COpenGLTexture::LoadFromFile -> Loaded texture BunkerTurret.png (9 ms) COpenGLModel::LoadFromFile -> Loaded model Models/BunkerTurret.ase (17 ms) COpenGLTexture::LoadFromFile -> Loaded texture BunkerTurretDamageA.png (14 ms) COpenGLModel::LoadFromFile -> Loaded model Models/BunkerTurretDamageA.ase (18 ms) COpenGLTexture::LoadFromFile -> Loaded texture BunkerTurretDamageB.png (11 ms) COpenGLModel::LoadFromFile -> Loaded model Models/BunkerTurretDamageB.ase (14 ms) COpenGLTexture::LoadFromFile -> Loaded texture BunkerTurretDestroyed.png (10 ms) COpenGLModel::LoadFromFile -> Loaded model Models/BunkerTurretDestroyed.ase (15 ms) COpenGLModel::LoadFromFile -> Loaded model Models/BunkerCannon.ase (8 ms) COpenGLTexture::LoadFromFile -> Loaded texture RookieFighter.png (49 ms) COpenGLModel::LoadFromFile -> Loaded model Models/RookieFighter.ase (57 ms) COpenGLModel::LoadFromFile -> Loaded model Models/HarborTypeA.ase (2 ms) COpenGLTexture::LoadFromFile -> Loaded texture Hut.png (43 ms) COpenGLModel::LoadFromFile -> Loaded model Models/SmallHut.ase (47 ms) COpenGLModel::LoadFromFile -> Loaded model Models/HarborTypeB.ase (2 ms) COpenGLModel::LoadFromFile -> Loaded model Models/BigCrapHouse.ase (8 ms) COpenGLModel::LoadFromFile -> Loaded model Models/BigHut.ase (1 ms) COpenGLModel::LoadFromFile -> Loaded model Models/BigBunker.ase (12 ms) COpenGLModel::LoadFromFile -> Loaded model Models/BigBunkerDestroyed.ase (3 ms) COpenGLModel::LoadFromFile -> Loaded model Models/MediumCrapHouse.ase (1 ms) COpenGLModel::LoadFromFile -> Loaded model Models/SmallCrapHouseTypeB.ase (1 ms) COpenGLModel::LoadFromFile -> Loaded model Models/SmallCrapHouseTypeC.ase (1 ms) COpenGLTexture::LoadFromFile -> Loaded texture Garage.png (49 ms) COpenGLModel::LoadFromFile -> Loaded model Models/Garage.ase (63 ms) COpenGLTexture::LoadFromFile -> Loaded texture SmallBunker.png (33 ms) COpenGLModel::LoadFromFile -> Loaded model Models/SmallBunker.ase (44 ms) COpenGLTexture::LoadFromFile -> Loaded texture Level1BaseTerrain.png (146 ms) COpenGLModel::LoadFromFile -> Loaded model Models/Level1BaseTerrain.ase (160 ms) COpenGLTexture::LoadFromFile -> Loaded texture Level1BaseMainBuilding.png (141 ms) COpenGLModel::LoadFromFile -> Loaded model Models/Level1BaseMainBuilding.ase (164 ms) COpenGLTexture::LoadFromFile -> Loaded texture Level1BaseSmallHangar.png (38 ms) COpenGLModel::LoadFromFile -> Loaded model Models/Level1BaseSmallHangar.ase (41 ms) COpenGLModel::LoadFromFile -> Loaded model Models/Level1BaseBigHangar.ase (13 ms) COpenGLTexture::LoadFromFile -> Loaded texture YellowDecoFighter.png (45 ms) COpenGLModel::LoadFromFile -> Loaded model Models/YellowDecoFighter.ase (57 ms) COpenGLTexture::LoadFromFile -> Loaded texture RedDecoFighter.png (51 ms) COpenGLModel::LoadFromFile -> Loaded model Models/RedDecoFighter.ase (65 ms) COpenGLTexture::LoadFromFile -> Loaded texture BlueCrapHouse.png (44 ms) COpenGLModel::LoadFromFile -> Loaded model Models/BlueCrapHouse.ase (52 ms) COpenGLModel::LoadFromFile -> Loaded model Models/SmallBlueCrapHouse.ase (2 ms) COpenGLTexture::LoadFromFile -> Loaded texture AdobeBuilding.png (49 ms) COpenGLModel::LoadFromFile -> Loaded model Models/AdobeBuilding.ase (63 ms) COpenGLTexture::LoadFromFile -> Loaded texture BonusBomb.png (3 ms) COpenGLModel::LoadFromFile -> Loaded model Models/BonusBomb.ase (8 ms) COpenGLTexture::LoadFromFile -> Loaded texture Level2BaseTerrain.png (146 ms) COpenGLModel::LoadFromFile -> Loaded model Models/Level2BaseTerrain.ase (171 ms) COpenGLModel::LoadFromFile -> Loaded model Models/Level2BaseTerrainBarrierTypeA.ase (1 ms) COpenGLModel::LoadFromFile -> Loaded model Models/Level2BaseTerrainBarrierTypeB.ase (12 ms) COpenGLTexture::LoadFromFile -> Loaded texture Level2BaseHangar.png (47 ms) COpenGLModel::LoadFromFile -> Loaded model Models/Level2BaseHangar.ase (50 ms) COpenGLTexture::LoadFromFile -> Loaded texture BonusWeapon.png (3 ms) COpenGLModel::LoadFromFile -> Loaded model Models/BonusWeapon.ase (7 ms) COpenGLTexture::LoadFromFile -> Loaded texture WeaponFighter.png (46 ms) COpenGLModel::LoadFromFile -> Loaded model Models/WeaponFighter.ase (56 ms) COpenGLTexture::LoadFromFile -> Loaded texture PointsFighter.png (46 ms) COpenGLModel::LoadFromFile -> Loaded model Models/PointsFighter.ase (61 ms) COpenGLTexture::LoadFromFile -> Loaded texture VeteranFighter.png (47 ms) COpenGLModel::LoadFromFile -> Loaded model Models/VeteranFighter.ase (61 ms) COpenGLTexture::LoadFromFile -> Loaded texture Level1Boss.png (166 ms) COpenGLModel::LoadFromFile -> Loaded model Models/Level1BossBody.ase (203 ms) COpenGLModel::LoadFromFile -> Loaded model Models/Level1BossTurret.ase (1 ms) CSoundType::LoadOgg -> Loaded Sound Sounds/level1music.ogg CSoundType::LoadFromFile -> Sounds/level1music.ogg loaded (2582 ms) CSoundType::LoadOgg -> Loaded Sound Sounds/level1intro.ogg CSoundType::LoadFromFile -> Sounds/level1intro.ogg loaded (427 ms) blitTexture(357, 0.000000, 4.000000, 78.000000, 13.000000, 120.000000, 24.000000, 1.000000, 1.000000, 0.000000, 0.000000, 0.000000, 4.000000, 0) customvp=0, vp=436/738/120/24 blitTexture(357, 0.000000, 4.000000, 60.000000, 13.000000, 120.000000, 24.000000, 1.000000, 1.000000, 0.000000, 0.000000, 0.000000, 4.000000, 0) customvp=0, vp=566/738/120/24 blitTexture(357, 0.000000, 4.000000, 66.000000, 13.000000, 120.000000, 24.000000, 1.000000, 1.000000, 0.000000, 0.000000, 0.000000, 4.000000, 0) customvp=0, vp=753/738/120/24 blitTexture(357, 0.000000, 4.000000, 54.000000, 13.000000, 120.000000, 24.000000, 1.000000, 1.000000, 0.000000, 0.000000, 0.000000, 4.000000, 0) customvp=0, vp=883/738/120/24 blitTexture(357, 0.000000, 4.000000, 78.000000, 13.000000, 120.000000, 24.000000, 1.000000, 1.000000, 0.000000, 0.000000, 0.000000, 4.000000, 0) customvp=0, vp=436/738/120/24 blitTexture(357, 0.000000, 4.000000, 60.000000, 13.000000, 120.000000, 24.000000, 1.000000, 1.000000, 0.000000, 0.000000, 0.000000, 4.000000, 0) customvp=0, vp=566/738/120/24 blitTexture(357, 0.000000, 4.000000, 66.000000, 13.000000, 120.000000, 24.000000, 1.000000, 1.000000, 0.000000, 0.000000, 0.000000, 4.000000, 0) customvp=0, vp=753/738/120/24 blitTexture(357, 0.000000, 4.000000, 54.000000, 13.000000, 120.000000, 24.000000, 1.000000, 1.000000, 0.000000, 0.000000, 0.000000, 4.000000, 0) customvp=0, vp=883/738/120/24 blitTexture(357, 0.000000, 4.000000, 78.000000, 13.000000, 120.000000, 24.000000, 1.000000, 1.000000, 0.000000, 0.000000, 0.000000, 4.000000, 0) 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