LIBGL: Initialising gl4es LIBGL: v1.0.5 built on Feb 17 2018 14:27:30 LIBGL: Using GLES 2.0 backend LIBGL: OGLES2 Library and Interface open successfuly LIBGL: Hardware test disabled, nothing activated... LIBGL: Targeting OpenGL 2.0 LIBGL: Current folder is:NO NAME:gl4es draw_renderlist 0x67f0e718, gl_batch=0, size=4, mode=GL_TRIANGLE_FAN(GL_QUADS), ilen=0, next=0x0, color=0x67f0e8c8, secondarycolor=0x0 fogcoord=0x0 Shader source// FPE_Shader generated // ** Vertex Shader ** // ligthting=0 (twosided=0, separate=0, color_material=0) // secondary=0, planes=000000 // texture=00000000, point=0 varying vec4 Color; void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; Color = gl_Color; // texturing } : (FPEShader generated) New Shader source: #version 100 precision mediump float; precision mediump int; uniform highp mat4 _gl4es_ModelViewProjectionMatrix; attribute highp vec4 _gl4es_Vertex; attribute lowp vec4 _gl4es_Color; // FPE_Shader generated // ** Vertex Shader ** // ligthting=0 (twosided=0, separate=0, color_material=0) // secondary=0, planes=000000 // texture=00000000, point=0 varying vec4 Color; void main() { gl_Position = _gl4es_ModelViewProjectionMatrix * _gl4es_Vertex; Color = _gl4es_Color; // texturing } Shader source// FPE_Shader generated // ** Fragment Shader ** // lighting=0, alpha=0, secondary=0, planes=000000, texture=00000000, texformat=00000000 point=0 varying vec4 Color; void main() { vec4 fColor = Color; gl_FragColor = fColor; }: (FPEShader generated) New Shader source: #version 100 precision mediump float; precision mediump int; // FPE_Shader generated // ** Fragment Shader ** // lighting=0, alpha=0, secondary=0, planes=000000, texture=00000000, texformat=00000000 point=0 varying vec4 Color; void main() { vec4 fColor = Color; gl_FragColor = fColor; } draw_renderlist 0x67f0e718, gl_batch=0, size=4, mode=GL_TRIANGLE_FAN(GL_QUADS), ilen=0, next=0x0, color=0x67f0e8c8, secondarycolor=0x0 fogcoord=0x0 draw_renderlist 0x67f0e718, gl_batch=0, size=4, mode=GL_TRIANGLE_FAN(GL_QUADS), ilen=0, next=0x0, color=0x67f0e8c8, secondarycolor=0x0 fogcoord=0x0 draw_renderlist 0x67f0e718, gl_batch=0, size=4, mode=GL_TRIANGLE_FAN(GL_QUADS), ilen=0, next=0x0, color=0x67f0e8c8, secondarycolor=0x0 fogcoord=0x0 draw_renderlist 0x67f0e718, gl_batch=0, size=4, mode=GL_TRIANGLE_FAN(GL_QUADS), ilen=0, next=0x0, color=0x67f0e8c8, secondarycolor=0x0 fogcoord=0x0 draw_renderlist 0x67f0e718, gl_batch=0, size=4, mode=GL_TRIANGLE_FAN(GL_QUADS), ilen=0, next=0x0, color=0x67f0e8c8, secondarycolor=0x0 fogcoord=0x0 draw_renderlist 0x67f0e718, gl_batch=0, size=4, mode=GL_TRIANGLE_FAN(GL_QUADS), ilen=0, next=0x0, color=0x67f0e8c8, secondarycolor=0x0 fogcoord=0x0 draw_renderlist 0x67f0e718, gl_batch=0, size=4, mode=GL_TRIANGLE_FAN(GL_QUADS), ilen=0, next=0x0, color=0x67f0e8c8, secondarycolor=0x0 fogcoord=0x0 draw_renderlist 0x67f0e718, gl_batch=0, size=4, mode=GL_TRIANGLE_FAN(GL_QUADS), ilen=0, next=0x0, color=0x67f0e8c8, secondarycolor=0x0 fogcoord=0x0 draw_renderlist 0x67f0e718, gl_batch=0, size=4, mode=GL_TRIANGLE_FAN(GL_QUADS), ilen=0, next=0x0, color=0x67f0e8c8, secondarycolor=0x0 fogcoord=0x0 draw_renderlist 0x67f0e718, gl_batch=0, size=4, mode=GL_TRIANGLE_FAN(GL_QUADS), ilen=0, next=0x0, color=0x67f0e8c8, secondarycolor=0x0 fogcoord=0x0 draw_renderlist 0x67f0e718, gl_batch=0, size=4, mode=GL_TRIANGLE_FAN(GL_QUADS), ilen=0, next=0x0, color=0x67f0e8c8, secondarycolor=0x0 fogcoord=0x0 draw_renderlist 0x67f0e718, gl_batch=0, size=4, mode=GL_TRIANGLE_FAN(GL_QUADS), ilen=0, next=0x0, color=0x67f0e8c8, secondarycolor=0x0 fogcoord=0x0 draw_renderlist 0x67f0e718, gl_batch=0, size=4, mode=GL_TRIANGLE_FAN(GL_QUADS), ilen=0, next=0x0, color=0x67f0e8c8, secondarycolor=0x0 fogcoord=0x0 draw_renderlist 0x67f0e718, gl_batch=0, size=4, mode=GL_TRIANGLE_FAN(GL_QUADS), ilen=0, next=0x0, color=0x67f0e8c8, secondarycolor=0x0 fogcoord=0x0 draw_renderlist 0x67f0e718, gl_batch=0, size=4, mode=GL_TRIANGLE_FAN(GL_QUADS), ilen=0, next=0x0, color=0x67f0e8c8, secondarycolor=0x0 fogcoord=0x0 draw_renderlist 0x67f0e718, gl_batch=0, size=4, mode=GL_TRIANGLE_FAN(GL_QUADS), ilen=0, next=0x0, color=0x67f0e8c8, secondarycolor=0x0 fogcoord=0x0 draw_renderlist 0x67f0e718, gl_batch=0, size=4, mode=GL_TRIANGLE_FAN(GL_QUADS), ilen=0, next=0x0, color=0x67f0e8c8, secondarycolor=0x0 fogcoord=0x0 draw_renderlist 0x67f0e718, gl_batch=0, size=4, mode=GL_TRIANGLE_FAN(GL_QUADS), ilen=0, next=0x0, color=0x67f0e8c8, secondarycolor=0x0 fogcoord=0x0 draw_renderlist 0x67f0e718, gl_batch=0, size=4, mode=GL_TRIANGLE_FAN(GL_QUADS), ilen=0, next=0x0, color=0x67f0e8c8, secondarycolor=0x0 fogcoord=0x0 draw_renderlist 0x67f0e718, gl_batch=0, size=4, mode=GL_TRIANGLE_FAN(GL_QUADS), ilen=0, next=0x0, color=0x67f0e8c8, secondarycolor=0x0 fogcoord=0x0 draw_renderlist 0x67f0e718, gl_batch=0, size=4, mode=GL_TRIANGLE_FAN(GL_QUADS), ilen=0, next=0x0, color=0x67f0e8c8, secondarycolor=0x0 fogcoord=0x0 draw_renderlist 0x67f0e718, gl_batch=0, size=4, mode=GL_TRIANGLE_FAN(GL_QUADS), ilen=0, next=0x0, color=0x67f0e8c8, secondarycolor=0x0 fogcoord=0x0 draw_renderlist 0x67f0e718, gl_batch=0, size=4, mode=GL_TRIANGLE_FAN(GL_QUADS), ilen=0, next=0x0, color=0x67f0e8c8, secondarycolor=0x0 fogcoord=0x0 draw_renderlist 0x67f0e718, gl_batch=0, size=4, mode=GL_TRIANGLE_FAN(GL_QUADS), ilen=0, next=0x0, color=0x67f0e8c8, secondarycolor=0x0 fogcoord=0x0 dLIBGL: OGLES2 Library and Interface closed