app | RegalMakeCurrent (66852c30) app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush () app | glClearColor (0.5, 0.3, 1, 0.4) app | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) app | glBegin (GL_TRIANGLES) app | glVertex2i (0, 1) app | glVertex2i (1, -1) app | glVertex2i (-1, -1) app | glEnd () app | glFlush ()