app | RegalMakeCurrent (66e3cd20) app | glClearColor (0.4, 0.3, 0.3, 255) app | glClear (GL_COLOR_BUFFER_BIT) app | glBegin (GL_QUADS) app | glColor3f (0.7, 0.8, 0.3) app | glVertex2f (-0.5, 0.5) app | glVertex2f (0.5, 0.5) app | glVertex2f (0.5, -0.5) app | glVertex2f (-0.5, -0.5) app | glEnd () app | glFlush () app | glClearColor (0.4, 0.3, 0.3, 255) app | glClear (GL_COLOR_BUFFER_BIT) app | glBegin (GL_QUADS) app | glColor3f (0.7, 0.8, 0.3) app | glVertex2f (-0.5, 0.5) app | glVertex2f (0.5, 0.5) app | glVertex2f (0.5, -0.5) app | glVertex2f (-0.5, -0.5) app | glEnd () app | glFlush () app | glClearColor (0.4, 0.3, 0.3, 255) app | glClear (GL_COLOR_BUFFER_BIT) app | glBegin (GL_QUADS) app | glColor3f (0.7, 0.8, 0.3) app | glVertex2f (-0.5, 0.5) app | glVertex2f (0.5, 0.5) app | glVertex2f (0.5, -0.5) app | glVertex2f (-0.5, -0.5) app | glEnd () app | glFlush () app | glClearColor (0.4, 0.3, 0.3, 255) app | glClear (GL_COLOR_BUFFER_BIT) app | glBegin (GL_QUADS) app | glColor3f (0.7, 0.8, 0.3) app | glVertex2f (-0.5, 0.5) app | glVertex2f (0.5, 0.5) app | glVertex2f (0.5, -0.5) app | glVertex2f (-0.5, -0.5) app | glEnd () app | glFlush () app | glClearColor (0.4, 0.3, 0.3, 255) app | glClear (GL_COLOR_BUFFER_BIT) app | glBegin (GL_QUADS) app | glColor3f (0.7, 0.8, 0.3) app | glVertex2f (-0.5, 0.5) app | glVertex2f (0.5, 0.5) app | glVertex2f (0.5, -0.5) app | glVertex2f (-0.5, -0.5) app | glEnd () app | glFlush () app | glClearColor (0.4, 0.3, 0.3, 255) app | glClear (GL_COLOR_BUFFER_BIT) app | glBegin (GL_QUADS) app | glColor3f (0.7, 0.8, 0.3) app | glVertex2f (-0.5, 0.5) app | glVertex2f (0.5, 0.5) app | glVertex2f (0.5, -0.5) app | glVertex2f (-0.5, -0.5) app | glEnd () app | glFlush () app | glClearColor (0.4, 0.3, 0.3, 255) app | glClear (GL_COLOR_BUFFER_BIT) app | glBegin (GL_QUADS) app | glColor3f (0.7, 0.8, 0.3) app | glVertex2f (-0.5, 0.5) app | glVertex2f (0.5, 0.5) app | glVertex2f (0.5, -0.5) app | glVertex2f (-0.5, -0.5) app | glEnd () app | glFlush () app | glClearColor (0.4, 0.3, 0.3, 255) app | glClear (GL_COLOR_BUFFER_BIT) app | glBegin (GL_QUADS) app | glColor3f (0.7, 0.8, 0.3) app | glVertex2f (-0.5, 0.5) app | glVertex2f (0.5, 0.5) app | glVertex2f (0.5, -0.5) app | glVertex2f (-0.5, -0.5) app | glEnd () app | glFlush () app | glClearColor (0.4, 0.3, 0.3, 255) app | glClear (GL_COLOR_BUFFER_BIT) app | glBegin (GL_QUADS) app | glColor3f (0.7, 0.8, 0.3) app | glVertex2f (-0.5, 0.5) app | glVertex2f (0.5, 0.5) app | glVertex2f (0.5, -0.5) app | glVertex2f (-0.5, -0.5) app | glEnd () app | glFlush () app | glClearColor (0.4, 0.3, 0.3, 255) app | glClear (GL_COLOR_BUFFER_BIT) app | glBegin (GL_QUADS) app | glColor3f (0.7, 0.8, 0.3) app | glVertex2f (-0.5, 0.5) app | glVertex2f (0.5, 0.5) app | glVertex2f (0.5, -0.5) app | glVertex2f (-0.5, -0.5) app | glEnd () app | glFlush () app | glClearColor (0.4, 0.3, 0.3, 255) app | glClear (GL_COLOR_BUFFER_BIT) app | glBegin (GL_QUADS) app | glColor3f (0.7, 0.8, 0.3) app | glVertex2f (-0.5, 0.5) app | glVertex2f (0.5, 0.5) app | glVertex2f (0.5, -0.5) app | glVertex2f (-0.5, -0.5) app | glEnd () app | glFlush () app | glClearColor (0.4, 0.3, 0.3, 255) app | glClear (GL_COLOR_BUFFER_BIT) app | glBegin (GL_QUADS) app | glColor3f (0.7, 0.8, 0.3) app | glVertex2f (-0.5, 0.5) app | glVertex2f (0.5, 0.5) app | glVertex2f (0.5, -0.5) app | glVertex2f (-0.5, -0.5) app | glEnd () app | glFlush () app | glClearColor (0.4, 0.3, 0.3, 255) app | glClear (GL_COLOR_BUFFER_BIT) app | glBegin (GL_QUADS) app | glColor3f (0.7, 0.8, 0.3) app | glVertex2f (-0.5, 0.5) app | glVertex2f (0.5, 0.5) app | glVertex2f (0.5, -0.5) app | glVertex2f (-0.5, -0.5) app | glEnd () app | glFlush () app | glClearColor (0.4, 0.3, 0.3, 255) app | glClear (GL_COLOR_BUFFER_BIT) app | glBegin (GL_QUADS) app | glColor3f (0.7, 0.8, 0.3) app | glVertex2f (-0.5, 0.5) app | glVertex2f (0.5, 0.5) app | glVertex2f (0.5, -0.5) app | glVertex2f (-0.5, -0.5) app | glEnd () app | glFlush () app | glClearColor (0.4, 0.3, 0.3, 255) app | glClear (GL_COLOR_BUFFER_BIT) app | glBegin (GL_QUADS) app | glColor3f (0.7, 0.8, 0.3) app | glVertex2f (-0.5, 0.5) app | glVertex2f (0.5, 0.5) app | glVertex2f (0.5, -0.5) app | glVertex2f (-0.5, -0.5) app | glEnd () app | glFlush () app | glClearColor (0.4, 0.3, 0.3, 255) app | glClear (GL_COLOR_BUFFER_BIT) app | glBegin (GL_QUADS) app | glColor3f (0.7, 0.8, 0.3) app | glVertex2f (-0.5, 0.5) app | glVertex2f (0.5, 0.5) app | glVertex2f (0.5, -0.5) app | glVertex2f (-0.5, -0.5) app | glEnd () app | glFlush () app | glClearColor (0.4, 0.3, 0.3, 255) app | glClear (GL_COLOR_BUFFER_BIT) app | glBegin (GL_QUADS) app | glColor3f (0.7, 0.8, 0.3) app | glVertex2f (-0.5, 0.5) app | glVertex2f (0.5, 0.5) app | glVertex2f (0.5, -0.5) app | glVertex2f (-0.5, -0.5) app | glEnd () app | glFlush () app | glClearColor (0.4, 0.3, 0.3, 255) app | glClear (GL_COLOR_BUFFER_BIT) app | glBegin (GL_QUADS) app | glColor3f (0.7, 0.8, 0.3) app | glVertex2f (-0.5, 0.5) app | glVertex2f (0.5, 0.5) app | glVertex2f (0.5, -0.5) app | glVertex2f (-0.5, -0.5) app | glEnd () app | glFlush () app | glClearColor (0.4, 0.3, 0.3, 255) app | glClear (GL_COLOR_BUFFER_BIT) app | glBegin (GL_QUADS) app | glColor3f (0.7, 0.8, 0.3) app | glVertex2f (-0.5, 0.5) app | glVertex2f (0.5, 0.5) app | glVertex2f (0.5, -0.5) app | glVertex2f (-0.5, -0.5) app | glEnd () app | glFlush () app | glClearColor (0.4, 0.3, 0.3, 255) app | glClear (GL_COLOR_BUFFER_BIT) app | glBegin (GL_QUADS) app | glColor3f (0.7, 0.8, 0.3) app | glVertex2f (-0.5, 0.5) app | glVertex2f (0.5, 0.5) app | glVertex2f (0.5, -0.5) app | glVertex2f (-0.5, -0.5) app | glEnd () app | glFlush () app | glClearColor (0.4, 0.3, 0.3, 255) app | glClear (GL_COLOR_BUFFER_BIT) app | glBegin (GL_QUADS) app | glColor3f (0.7, 0.8, 0.3) app | glVertex2f (-0.5, 0.5) app | glVertex2f (0.5, 0.5) app | glVertex2f (0.5, -0.5) app | glVertex2f (-0.5, -0.5) app | glEnd () app | glFlush () app | glClearColor (0.4, 0.3, 0.3, 255) app | glClear (GL_COLOR_BUFFER_BIT) app | glBegin (GL_QUADS) app | glColor3f (0.7, 0.8, 0.3) app | glVertex2f (-0.5, 0.5) app | glVertex2f (0.5, 0.5) app | glVertex2f (0.5, -0.5) app | glVertex2f (-0.5, -0.5) app | glEnd () app | glFlush () app | glClearColor (0.4, 0.3, 0.3, 255) app | glClear (GL_COLOR_BUFFER_BIT) app | glBegin (GL_QUADS) app | glColor3f (0.7, 0.8, 0.3) app | glVertex2f (-0.5, 0.5) app | glVertex2f (0.5, 0.5) app | glVertex2f (0.5, -0.5) app | glVertex2f (-0.5, -0.5) app | glEnd () app | glFlush () app | glClearColor (0.4, 0.3, 0.3, 255) app | glClear (GL_COLOR_BUFFER_BIT) app | glBegin (GL_QUADS) app | glColor3f (0.7, 0.8, 0.3) app | glVertex2f (-0.5, 0.5) app | glVertex2f (0.5, 0.5) app | glVertex2f (0.5, -0.5) app | glVertex2f (-0.5, -0.5) app | glEnd () app | glFlush () app | glClearColor (0.4, 0.3, 0.3, 255) app | glClear (GL_COLOR_BUFFER_BIT) app | glBegin (GL_QUADS) app | glColor3f (0.7, 0.8, 0.3) app | glVertex2f (-0.5, 0.5) app | glVertex2f (0.5, 0.5) app | glVertex2f (0.5, -0.5) app | glVertex2f (-0.5, -0.5) app | glEnd () app | glFlush () app | glClearColor (0.4, 0.3, 0.3, 255) app | glClear (GL_COLOR_BUFFER_BIT) app | glBegin (GL_QUADS) app | glColor3f (0.7, 0.8, 0.3) app | glVertex2f (-0.5, 0.5) app | glVertex2f (0.5, 0.5) app | glVertex2f (0.5, -0.5) app | glVertex2f (-0.5, -0.5) app | glEnd () app | glFlush () app | glClearColor (0.4, 0.3, 0.3, 255) app | glClear (GL_COLOR_BUFFER_BIT) app | glBegin (GL_QUADS) app | glColor3f (0.7, 0.8, 0.3) app | glVertex2f (-0.5, 0.5) app | glVertex2f (0.5, 0.5) app | glVertex2f (0.5, -0.5) app | glVertex2f (-0.5, -0.5) app | glEnd () app | glFlush () app | glClearColor (0.4, 0.3, 0.3, 255) app | glClear (GL_COLOR_BUFFER_BIT) app | glBegin (GL_QUADS) app | glColor3f (0.7, 0.8, 0.3) app | glVertex2f (-0.5, 0.5) app | glVertex2f (0.5, 0.5) app | glVertex2f (0.5, -0.5) app | glVertex2f (-0.5, -0.5) app | glEnd () app | glFlush () app | glClearColor (0.4, 0.3, 0.3, 255) app | glClear (GL_COLOR_BUFFER_BIT) app | glBegin (GL_QUADS) app | glColor3f (0.7, 0.8, 0.3) app | glVertex2f (-0.5, 0.5) app | glVertex2f (0.5, 0.5) app | glVertex2f (0.5, -0.5) app | glVertex2f (-0.5, -0.5) app | glEnd () app | glFlush ()