driver | glBindBuffer (GL_ARRAY_BUFFER, 0) driver | glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0) driver | glDisableVertexAttribArray (0) driver | glVertexAttribPointer (0, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (1) driver | glVertexAttribPointer (1, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (2) driver | glVertexAttribPointer (2, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (3) driver | glVertexAttribPointer (3, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (4) driver | glVertexAttribPointer (4, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (5) driver | glVertexAttribPointer (5, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (6) driver | glVertexAttribPointer (6, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (7) driver | glVertexAttribPointer (7, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (8) driver | glVertexAttribPointer (8, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (9) driver | glVertexAttribPointer (9, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (10) driver | glVertexAttribPointer (10, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (11) driver | glVertexAttribPointer (11, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (12) driver | glVertexAttribPointer (12, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (13) driver | glVertexAttribPointer (13, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (14) driver | glVertexAttribPointer (14, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (15) driver | glVertexAttribPointer (15, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glGenBuffers (1, [ 256 ]) driver | glBindBuffer (GL_ARRAY_BUFFER, 0) driver | glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0) driver | glDisableVertexAttribArray (0) driver | glVertexAttribPointer (0, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (1) driver | glVertexAttribPointer (1, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (2) driver | glVertexAttribPointer (2, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (3) driver | glVertexAttribPointer (3, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (4) driver | glVertexAttribPointer (4, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (5) driver | glVertexAttribPointer (5, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (6) driver | glVertexAttribPointer (6, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (7) driver | glVertexAttribPointer (7, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (8) driver | glVertexAttribPointer (8, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (9) driver | glVertexAttribPointer (9, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (10) driver | glVertexAttribPointer (10, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (11) driver | glVertexAttribPointer (11, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (12) driver | glVertexAttribPointer (12, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (13) driver | glVertexAttribPointer (13, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (14) driver | glVertexAttribPointer (14, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (15) driver | glVertexAttribPointer (15, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glGenBuffers (1, [ 257 ]) driver | glBindBuffer (GL_ARRAY_BUFFER, 257) driver | glGenBuffers (1, [ 258 ]) driver | glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, 258) driver | glEnableVertexAttribArray (0) driver | glVertexAttribPointer (0, 4, GL_FLOAT, GL_FALSE, 256, 00000000) driver | glEnableVertexAttribArray (1) driver | glVertexAttribPointer (1, 4, GL_FLOAT, GL_FALSE, 256, 00000010) driver | glEnableVertexAttribArray (2) driver | glVertexAttribPointer (2, 4, GL_FLOAT, GL_FALSE, 256, 00000020) driver | glEnableVertexAttribArray (3) driver | glVertexAttribPointer (3, 4, GL_FLOAT, GL_FALSE, 256, 00000030) driver | glEnableVertexAttribArray (4) driver | glVertexAttribPointer (4, 4, GL_FLOAT, GL_FALSE, 256, 00000040) driver | glEnableVertexAttribArray (5) driver | glVertexAttribPointer (5, 4, GL_FLOAT, GL_FALSE, 256, 00000050) driver | glEnableVertexAttribArray (6) driver | glVertexAttribPointer (6, 4, GL_FLOAT, GL_FALSE, 256, 00000060) driver | glEnableVertexAttribArray (7) driver | glVertexAttribPointer (7, 4, GL_FLOAT, GL_FALSE, 256, 00000070) driver | glEnableVertexAttribArray (8) driver | glVertexAttribPointer (8, 4, GL_FLOAT, GL_FALSE, 256, 00000080) driver | glEnableVertexAttribArray (9) driver | glVertexAttribPointer (9, 4, GL_FLOAT, GL_FALSE, 256, 00000090) driver | glEnableVertexAttribArray (10) driver | glVertexAttribPointer (10, 4, GL_FLOAT, GL_FALSE, 256, 000000a0) driver | glEnableVertexAttribArray (11) driver | glVertexAttribPointer (11, 4, GL_FLOAT, GL_FALSE, 256, 000000b0) driver | glEnableVertexAttribArray (12) driver | glVertexAttribPointer (12, 4, GL_FLOAT, GL_FALSE, 256, 000000c0) driver | glEnableVertexAttribArray (13) driver | glVertexAttribPointer (13, 4, GL_FLOAT, GL_FALSE, 256, 000000d0) driver | glEnableVertexAttribArray (14) driver | glVertexAttribPointer (14, 4, GL_FLOAT, GL_FALSE, 256, 000000e0) driver | glEnableVertexAttribArray (15) driver | glVertexAttribPointer (15, 4, GL_FLOAT, GL_FALSE, 256, 000000f0) driver | glBindBuffer (GL_ARRAY_BUFFER, 0) driver | glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0) driver | glDisableVertexAttribArray (0) driver | glVertexAttribPointer (0, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (1) driver | glVertexAttribPointer (1, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (2) driver | glVertexAttribPointer (2, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (3) driver | glVertexAttribPointer (3, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (4) driver | glVertexAttribPointer (4, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (5) driver | glVertexAttribPointer (5, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (6) driver | glVertexAttribPointer (6, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (7) driver | glVertexAttribPointer (7, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (8) driver | glVertexAttribPointer (8, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (9) driver | glVertexAttribPointer (9, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (10) driver | glVertexAttribPointer (10, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (11) driver | glVertexAttribPointer (11, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (12) driver | glVertexAttribPointer (12, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (13) driver | glVertexAttribPointer (13, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (14) driver | glVertexAttribPointer (14, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (15) driver | glVertexAttribPointer (15, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glClearColor (0.5, 0.3, 1, 0.4) driver | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) driver | glBindBuffer (GL_ARRAY_BUFFER, 257) driver | glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, 258) driver | glEnableVertexAttribArray (0) driver | glVertexAttribPointer (0, 4, GL_FLOAT, GL_FALSE, 256, 00000000) driver | glEnableVertexAttribArray (1) driver | glVertexAttribPointer (1, 4, GL_FLOAT, GL_FALSE, 256, 00000010) driver | glEnableVertexAttribArray (2) driver | glVertexAttribPointer (2, 4, GL_FLOAT, GL_FALSE, 256, 00000020) driver | glEnableVertexAttribArray (3) driver | glVertexAttribPointer (3, 4, GL_FLOAT, GL_FALSE, 256, 00000030) driver | glEnableVertexAttribArray (4) driver | glVertexAttribPointer (4, 4, GL_FLOAT, GL_FALSE, 256, 00000040) driver | glEnableVertexAttribArray (5) driver | glVertexAttribPointer (5, 4, GL_FLOAT, GL_FALSE, 256, 00000050) driver | glEnableVertexAttribArray (6) driver | glVertexAttribPointer (6, 4, GL_FLOAT, GL_FALSE, 256, 00000060) driver | glEnableVertexAttribArray (7) driver | glVertexAttribPointer (7, 4, GL_FLOAT, GL_FALSE, 256, 00000070) driver | glEnableVertexAttribArray (8) driver | glVertexAttribPointer (8, 4, GL_FLOAT, GL_FALSE, 256, 00000080) driver | glEnableVertexAttribArray (9) driver | glVertexAttribPointer (9, 4, GL_FLOAT, GL_FALSE, 256, 00000090) driver | glEnableVertexAttribArray (10) driver | glVertexAttribPointer (10, 4, GL_FLOAT, GL_FALSE, 256, 000000a0) driver | glEnableVertexAttribArray (11) driver | glVertexAttribPointer (11, 4, GL_FLOAT, GL_FALSE, 256, 000000b0) driver | glEnableVertexAttribArray (12) driver | glVertexAttribPointer (12, 4, GL_FLOAT, GL_FALSE, 256, 000000c0) driver | glEnableVertexAttribArray (13) driver | glVertexAttribPointer (13, 4, GL_FLOAT, GL_FALSE, 256, 000000d0) driver | glEnableVertexAttribArray (14) driver | glVertexAttribPointer (14, 4, GL_FLOAT, GL_FALSE, 256, 000000e0) driver | glEnableVertexAttribArray (15) driver | glVertexAttribPointer (15, 4, GL_FLOAT, GL_FALSE, 256, 000000f0) driver | glCreateShader (GL_VERTEX_SHADER) returned 256 driver | %03i glShaderSource (256, 1, [ "#version 100 driver | %03i glShaderSource // program number 1 driver | %03i glShaderSource #define in attribute driver | %03i glShaderSource #define out varying driver | %03i glShaderSource #define FLAT driver | %03i glShaderSource precision highp float; driver | %03i glShaderSource uniform mat4 rglModelViewProjectionMatrix; driver | %03i glShaderSource uniform mat4 rglModelViewMatrix; driver | %03i glShaderSource uniform mat4 rglProjectionMatrix; driver | %03i glShaderSource in vec4 rglVertex; driver | %03i glShaderSource in vec4 rglColor; driver | %03i glShaderSource FLAT out vec4 rglFrontColor; driver | %03i glShaderSource void main() { driver | %03i glShaderSource gl_Position = rglModelViewProjectionMatrix * rglVertex; driver | %03i glShaderSource rglFrontColor = rglColor; driver | %03i glShaderSource rglFrontColor = clamp( rglFrontColor, 0.0, 1.0 ); driver | %03i glShaderSource } driver | %03i glShaderSource " ], [ 448 ]) driver | glCompileShader (256) driver | glCreateShader (GL_FRAGMENT_SHADER) returned 257 driver | %03i glShaderSource (257, 1, [ "#version 100 driver | %03i glShaderSource // program number 1 driver | %03i glShaderSource #define in varying driver | %03i glShaderSource #define rglFragColor gl_FragColor driver | %03i glShaderSource #define FLAT driver | %03i glShaderSource precision highp float; driver | %03i glShaderSource FLAT in vec4 rglFrontColor; driver | %03i glShaderSource void main() { driver | %03i glShaderSource vec4 p = rglFrontColor; driver | %03i glShaderSource rglFragColor = p; driver | %03i glShaderSource } driver | %03i glShaderSource " ], [ 218 ]) driver | glCompileShader (257) driver | glCreateProgram () returned 256 driver | glAttachShader (256, 256) driver | glAttachShader (256, 257) driver | glBindAttribLocation (256, 0, "rglVertex") driver | glBindAttribLocation (256, 3, "rglColor") driver | glLinkProgram (256) driver | glUseProgram (256) driver | glIsProgram (256) returned GL_TRUE driver | glGetAttachedShaders (256, 16, [ 2 ], [ 256, 257 ]) driver | glGetUniformLocation (256, "rglSampler0") returned -1 driver | glGetUniformLocation (256, "rglSampler1") returned -1 driver | glGetUniformLocation (256, "rglSampler2") returned -1 driver | glGetUniformLocation (256, "rglSampler3") returned -1 driver | glGetUniformLocation (256, "rglNormalMatrix") returned -1 driver | glGetUniformLocation (256, "rglModelViewMatrix") returned 1 driver | glGetUniformLocation (256, "rglProjectionMatrix") returned 2 driver | glGetUniformLocation (256, "rglModelViewProjectionMatrix") returned 0 driver | glGetUniformLocation (256, "rglTextureMatrix0") returned -1 driver | glGetUniformLocation (256, "rglTextureMatrix1") returned -1 driver | glGetUniformLocation (256, "rglTextureMatrix2") returned -1 driver | glGetUniformLocation (256, "rglTextureMatrix3") returned -1 driver | glGetUniformLocation (256, "rglTextureMatrix4") returned -1 driver | glGetUniformLocation (256, "rglTextureMatrix5") returned -1 driver | glGetUniformLocation (256, "rglTextureMatrix6") returned -1 driver | glGetUniformLocation (256, "rglTextureMatrix7") returned -1 driver | glGetUniformLocation (256, "rglTextureMatrix8") returned -1 driver | glGetUniformLocation (256, "rglTextureMatrix9") returned -1 driver | glGetUniformLocation (256, "rglTextureMatrix10") returned -1 driver | glGetUniformLocation (256, "rglTextureMatrix11") returned -1 driver | glGetUniformLocation (256, "rglTextureMatrix12") returned -1 driver | glGetUniformLocation (256, "rglTextureMatrix13") returned -1 driver | glGetUniformLocation (256, "rglTextureMatrix14") returned -1 driver | glGetUniformLocation (256, "rglTextureMatrix15") returned -1 driver | glGetUniformLocation (256, "rglModelViewMatrixInverse") returned -1 driver | glGetUniformLocation (256, "rglProjectionMatrixInverse") returned -1 driver | glGetUniformLocation (256, "rglModelViewProjectionMatrixInverse") returned -1 driver | glGetUniformLocation (256, "rglTextureMatrix0Inverse") returned -1 driver | glGetUniformLocation (256, "rglTextureMatrix1Inverse") returned -1 driver | glGetUniformLocation (256, "rglTextureMatrix2Inverse") returned -1 driver | glGetUniformLocation (256, "rglTextureMatrix3Inverse") returned -1 driver | glGetUniformLocation (256, "rglTextureMatrix4Inverse") returned -1 driver | glGetUniformLocation (256, "rglTextureMatrix5Inverse") returned -1 driver | glGetUniformLocation (256, "rglTextureMatrix6Inverse") returned -1 driver | glGetUniformLocation (256, "rglTextureMatrix7Inverse") returned -1 driver | glGetUniformLocation (256, "rglTextureMatrix8Inverse") returned -1 driver | glGetUniformLocation (256, "rglTextureMatrix9Inverse") returned -1 driver | glGetUniformLocation (256, "rglTextureMatrix10Inverse") returned -1 driver | glGetUniformLocation (256, "rglTextureMatrix11Inverse") returned -1 driver | glGetUniformLocation (256, "rglTextureMatrix12Inverse") returned -1 driver | glGetUniformLocation (256, "rglTextureMatrix13Inverse") returned -1 driver | glGetUniformLocation (256, "rglTextureMatrix14Inverse") returned -1 driver | glGetUniformLocation (256, "rglTextureMatrix15Inverse") returned -1 driver | glGetUniformLocation (256, "rglModelViewMatrixTranspose") returned -1 driver | glGetUniformLocation (256, "rglProjectionMatrixTranspose") returned -1 driver | glGetUniformLocation (256, "rglModelViewProjectionMatrixTranspose") returned -1 driver | glGetUniformLocation (256, "rglTextureMatrix0Transpose") returned -1 driver | glGetUniformLocation (256, "rglTextureMatrix1Transpose") returned -1 driver | glGetUniformLocation (256, "rglTextureMatrix2Transpose") returned -1 driver | glGetUniformLocation (256, "rglTextureMatrix3Transpose") returned -1 driver | glGetUniformLocation (256, "rglTextureMatrix4Transpose") returned -1 driver | glGetUniformLocation (256, "rglTextureMatrix5Transpose") returned -1 driver | glGetUniformLocation (256, "rglTextureMatrix6Transpose") returned -1 driver | glGetUniformLocation (256, "rglTextureMatrix7Transpose") returned -1 driver | glGetUniformLocation (256, "rglTextureMatrix8Transpose") returned -1 driver | glGetUniformLocation (256, "rglTextureMatrix9Transpose") returned -1 driver | glGetUniformLocation (256, "rglTextureMatrix10Transpose") returned -1 driver | glGetUniformLocation (256, "rglTextureMatrix11Transpose") returned -1 driver | glGetUniformLocation (256, "rglTextureMatrix12Transpose") returned -1 driver | glGetUniformLocation (256, "rglTextureMatrix13Transpose") returned -1 driver | glGetUniformLocation (256, "rglTextureMatrix14Transpose") returned -1 driver | glGetUniformLocation (256, "rglTextureMatrix15Transpose") returned -1 driver | glGetUniformLocation (256, "rglModelViewMatrixInverseTranspose") returned -1 driver | glGetUniformLocation (256, "rglProjectionMatrixInverseTranspose") returned -1 driver | glGetUniformLocation (256, "rglModelViewProjectionMatrixInverseTranspose") returned -1 driver | glGetUniformLocation (256, "rglTextureMatrix0InverseTranspose") returned -1 driver | glGetUniformLocation (256, "rglTextureMatrix1InverseTranspose") returned -1 driver | glGetUniformLocation (256, "rglTextureMatrix2InverseTranspose") returned -1 driver | glGetUniformLocation (256, "rglTextureMatrix3InverseTranspose") returned -1 driver | glGetUniformLocation (256, "rglTextureMatrix4InverseTranspose") returned -1 driver | glGetUniformLocation (256, "rglTextureMatrix5InverseTranspose") returned -1 driver | glGetUniformLocation (256, "rglTextureMatrix6InverseTranspose") returned -1 driver | glGetUniformLocation (256, "rglTextureMatrix7InverseTranspose") returned -1 driver | glGetUniformLocation (256, "rglTextureMatrix8InverseTranspose") returned -1 driver | glGetUniformLocation (256, "rglTextureMatrix9InverseTranspose") returned -1 driver | glGetUniformLocation (256, "rglTextureMatrix10InverseTranspose") returned -1 driver | glGetUniformLocation (256, "rglTextureMatrix11InverseTranspose") returned -1 driver | glGetUniformLocation (256, "rglTextureMatrix12InverseTranspose") returned -1 driver | glGetUniformLocation (256, "rglTextureMatrix13InverseTranspose") returned -1 driver | glGetUniformLocation (256, "rglTextureMatrix14InverseTranspose") returned -1 driver | glGetUniformLocation (256, "rglTextureMatrix15InverseTranspose") returned -1 driver | glGetUniformLocation (256, "rglTexEnvColor0") returned -1 driver | glGetUniformLocation (256, "rglTexEnvColor1") returned -1 driver | glGetUniformLocation (256, "rglTexEnvColor2") returned -1 driver | glGetUniformLocation (256, "rglTexEnvColor3") returned -1 driver | glGetUniformLocation (256, "rglTexEnvColor4") returned -1 driver | glGetUniformLocation (256, "rglTexEnvColor5") returned -1 driver | glGetUniformLocation (256, "rglTexEnvColor6") returned -1 driver | glGetUniformLocation (256, "rglTexEnvColor7") returned -1 driver | glGetUniformLocation (256, "rglTexEnvColor8") returned -1 driver | glGetUniformLocation (256, "rglTexEnvColor9") returned -1 driver | glGetUniformLocation (256, "rglTexEnvColor10") returned -1 driver | glGetUniformLocation (256, "rglTexEnvColor11") returned -1 driver | glGetUniformLocation (256, "rglTexEnvColor12") returned -1 driver | glGetUniformLocation (256, "rglTexEnvColor13") returned -1 driver | glGetUniformLocation (256, "rglTexEnvColor14") returned -1 driver | glGetUniformLocation (256, "rglTexEnvColor15") returned -1 driver | glGetUniformLocation (256, "rglTexGen0ObjS") returned -1 driver | glGetUniformLocation (256, "rglTexGen0ObjT") returned -1 driver | glGetUniformLocation (256, "rglTexGen0ObjR") returned -1 driver | glGetUniformLocation (256, "rglTexGen0ObjQ") returned -1 driver | glGetUniformLocation (256, "rglTexGen0EyeS") returned -1 driver | glGetUniformLocation (256, "rglTexGen0EyeT") returned -1 driver | glGetUniformLocation (256, "rglTexGen0EyeR") returned -1 driver | glGetUniformLocation (256, "rglTexGen0EyeQ") returned -1 driver | glGetUniformLocation (256, "rglTexGen1ObjS") returned -1 driver | glGetUniformLocation (256, "rglTexGen1ObjT") returned -1 driver | glGetUniformLocation (256, "rglTexGen1ObjR") returned -1 driver | glGetUniformLocation (256, "rglTexGen1ObjQ") returned -1 driver | glGetUniformLocation (256, "rglTexGen1EyeS") returned -1 driver | glGetUniformLocation (256, "rglTexGen1EyeT") returned -1 driver | glGetUniformLocation (256, "rglTexGen1EyeR") returned -1 driver | glGetUniformLocation (256, "rglTexGen1EyeQ") returned -1 driver | glGetUniformLocation (256, "rglTexGen2ObjS") returned -1 driver | glGetUniformLocation (256, "rglTexGen2ObjT") returned -1 driver | glGetUniformLocation (256, "rglTexGen2ObjR") returned -1 driver | glGetUniformLocation (256, "rglTexGen2ObjQ") returned -1 driver | glGetUniformLocation (256, "rglTexGen2EyeS") returned -1 driver | glGetUniformLocation (256, "rglTexGen2EyeT") returned -1 driver | glGetUniformLocation (256, "rglTexGen2EyeR") returned -1 driver | glGetUniformLocation (256, "rglTexGen2EyeQ") returned -1 driver | glGetUniformLocation (256, "rglTexGen3ObjS") returned -1 driver | glGetUniformLocation (256, "rglTexGen3ObjT") returned -1 driver | glGetUniformLocation (256, "rglTexGen3ObjR") returned -1 driver | glGetUniformLocation (256, "rglTexGen3ObjQ") returned -1 driver | glGetUniformLocation (256, "rglTexGen3EyeS") returned -1 driver | glGetUniformLocation (256, "rglTexGen3EyeT") returned -1 driver | glGetUniformLocation (256, "rglTexGen3EyeR") returned -1 driver | glGetUniformLocation (256, "rglTexGen3EyeQ") returned -1 driver | glGetUniformLocation (256, "rglLight0[0]") returned -1 driver | glGetUniformLocation (256, "rglLight1[0]") returned -1 driver | glGetUniformLocation (256, "rglLight2[0]") returned -1 driver | glGetUniformLocation (256, "rglLight3[0]") returned -1 driver | glGetUniformLocation (256, "rglLight4[0]") returned -1 driver | glGetUniformLocation (256, "rglLight5[0]") returned -1 driver | glGetUniformLocation (256, "rglLight6[0]") returned -1 driver | glGetUniformLocation (256, "rglLight7[0]") returned -1 driver | glGetUniformLocation (256, "rglMaterialFront") returned -1 driver | glGetUniformLocation (256, "rglMaterialBack") returned -1 driver | glGetUniformLocation (256, "rglLightModelAmbient") returned -1 driver | glGetUniformLocation (256, "rglClipPlane0") returned -1 driver | glGetUniformLocation (256, "rglClipPlane1") returned -1 driver | glGetUniformLocation (256, "rglClipPlane2") returned -1 driver | glGetUniformLocation (256, "rglClipPlane3") returned -1 driver | glGetUniformLocation (256, "rglClipPlane4") returned -1 driver | glGetUniformLocation (256, "rglClipPlane5") returned -1 driver | glGetUniformLocation (256, "rglClipPlane6") returned -1 driver | glGetUniformLocation (256, "rglClipPlane7") returned -1 driver | glGetUniformLocation (256, "rglFog") returned -1 driver | glGetUniformLocation (256, "rglConstantColor") returned -1 driver | glGetUniformLocation (256, "rglAttrib[0]") returned -1 driver | glGetUniformLocation (256, "rglAlphaRef") returned -1 driver | glUseProgram (0) driver | glUseProgram (256) driver | glIsProgram (256) returned GL_TRUE driver | glGetAttachedShaders (256, 16, [ 2 ], [ 256, 257 ]) driver | glUniformMatrix4fv (1, 1, GL_FALSE, [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ]) driver | glUniformMatrix4fv (2, 1, GL_FALSE, [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ]) driver | glUniformMatrix4fv (0, 1, GL_FALSE, [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ]) driver | glBufferData (GL_ARRAY_BUFFER, 768, [ 00000000 3f800000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 3f800000 3f800000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 bf800000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 3f800000 3f800000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 bf800000 bf800000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 3f800000 3f800000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 ], GL_DYNAMIC_DRAW) driver | glDrawArrays (GL_TRIANGLES, 0, 3) driver | glBindBuffer (GL_ARRAY_BUFFER, 0) driver | glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0) driver | glDisableVertexAttribArray (0) driver | glVertexAttribPointer (0, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (1) driver | glVertexAttribPointer (1, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (2) driver | glVertexAttribPointer (2, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (3) driver | glVertexAttribPointer (3, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (4) driver | glVertexAttribPointer (4, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (5) driver | glVertexAttribPointer (5, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (6) driver | glVertexAttribPointer (6, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (7) driver | glVertexAttribPointer (7, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (8) driver | glVertexAttribPointer (8, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (9) driver | glVertexAttribPointer (9, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (10) driver | glVertexAttribPointer (10, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (11) driver | glVertexAttribPointer (11, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (12) driver | glVertexAttribPointer (12, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (13) driver | glVertexAttribPointer (13, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (14) driver | glVertexAttribPointer (14, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (15) driver | glVertexAttribPointer (15, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glFlush () driver | glClearColor (0.5, 0.3, 1, 0.4) driver | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) driver | glBindBuffer (GL_ARRAY_BUFFER, 257) driver | glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, 258) driver | glEnableVertexAttribArray (0) driver | glVertexAttribPointer (0, 4, GL_FLOAT, GL_FALSE, 256, 00000000) driver | glEnableVertexAttribArray (1) driver | glVertexAttribPointer (1, 4, GL_FLOAT, GL_FALSE, 256, 00000010) driver | glEnableVertexAttribArray (2) driver | glVertexAttribPointer (2, 4, GL_FLOAT, GL_FALSE, 256, 00000020) driver | glEnableVertexAttribArray (3) driver | glVertexAttribPointer (3, 4, GL_FLOAT, GL_FALSE, 256, 00000030) driver | glEnableVertexAttribArray (4) driver | glVertexAttribPointer (4, 4, GL_FLOAT, GL_FALSE, 256, 00000040) driver | glEnableVertexAttribArray (5) driver | glVertexAttribPointer (5, 4, GL_FLOAT, GL_FALSE, 256, 00000050) driver | glEnableVertexAttribArray (6) driver | glVertexAttribPointer (6, 4, GL_FLOAT, GL_FALSE, 256, 00000060) driver | glEnableVertexAttribArray (7) driver | glVertexAttribPointer (7, 4, GL_FLOAT, GL_FALSE, 256, 00000070) driver | glEnableVertexAttribArray (8) driver | glVertexAttribPointer (8, 4, GL_FLOAT, GL_FALSE, 256, 00000080) driver | glEnableVertexAttribArray (9) driver | glVertexAttribPointer (9, 4, GL_FLOAT, GL_FALSE, 256, 00000090) driver | glEnableVertexAttribArray (10) driver | glVertexAttribPointer (10, 4, GL_FLOAT, GL_FALSE, 256, 000000a0) driver | glEnableVertexAttribArray (11) driver | glVertexAttribPointer (11, 4, GL_FLOAT, GL_FALSE, 256, 000000b0) driver | glEnableVertexAttribArray (12) driver | glVertexAttribPointer (12, 4, GL_FLOAT, GL_FALSE, 256, 000000c0) driver | glEnableVertexAttribArray (13) driver | glVertexAttribPointer (13, 4, GL_FLOAT, GL_FALSE, 256, 000000d0) driver | glEnableVertexAttribArray (14) driver | glVertexAttribPointer (14, 4, GL_FLOAT, GL_FALSE, 256, 000000e0) driver | glEnableVertexAttribArray (15) driver | glVertexAttribPointer (15, 4, GL_FLOAT, GL_FALSE, 256, 000000f0) driver | glUseProgram (256) driver | glIsProgram (256) returned GL_TRUE driver | glGetAttachedShaders (256, 16, [ 2 ], [ 256, 257 ]) driver | glBufferData (GL_ARRAY_BUFFER, 768, [ 00000000 3f800000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 3f800000 3f800000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 bf800000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 3f800000 3f800000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 bf800000 bf800000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 3f800000 3f800000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 ], GL_DYNAMIC_DRAW) driver | glDrawArrays (GL_TRIANGLES, 0, 3) driver | glBindBuffer (GL_ARRAY_BUFFER, 0) driver | glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0) driver | glDisableVertexAttribArray (0) driver | glVertexAttribPointer (0, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (1) driver | glVertexAttribPointer (1, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (2) driver | glVertexAttribPointer (2, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (3) driver | glVertexAttribPointer (3, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (4) driver | glVertexAttribPointer (4, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (5) driver | glVertexAttribPointer (5, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (6) driver | glVertexAttribPointer (6, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (7) driver | glVertexAttribPointer (7, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (8) driver | glVertexAttribPointer (8, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (9) driver | glVertexAttribPointer (9, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (10) driver | glVertexAttribPointer (10, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (11) driver | glVertexAttribPointer (11, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (12) driver | glVertexAttribPointer (12, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (13) driver | glVertexAttribPointer (13, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (14) driver | glVertexAttribPointer (14, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (15) driver | glVertexAttribPointer (15, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glFlush () driver | glClearColor (0.5, 0.3, 1, 0.4) driver | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) driver | glBindBuffer (GL_ARRAY_BUFFER, 257) driver | glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, 258) driver | glEnableVertexAttribArray (0) driver | glVertexAttribPointer (0, 4, GL_FLOAT, GL_FALSE, 256, 00000000) driver | glEnableVertexAttribArray (1) driver | glVertexAttribPointer (1, 4, GL_FLOAT, GL_FALSE, 256, 00000010) driver | glEnableVertexAttribArray (2) driver | glVertexAttribPointer (2, 4, GL_FLOAT, GL_FALSE, 256, 00000020) driver | glEnableVertexAttribArray (3) driver | glVertexAttribPointer (3, 4, GL_FLOAT, GL_FALSE, 256, 00000030) driver | glEnableVertexAttribArray (4) driver | glVertexAttribPointer (4, 4, GL_FLOAT, GL_FALSE, 256, 00000040) driver | glEnableVertexAttribArray (5) driver | glVertexAttribPointer (5, 4, GL_FLOAT, GL_FALSE, 256, 00000050) driver | glEnableVertexAttribArray (6) driver | glVertexAttribPointer (6, 4, GL_FLOAT, GL_FALSE, 256, 00000060) driver | glEnableVertexAttribArray (7) driver | glVertexAttribPointer (7, 4, GL_FLOAT, GL_FALSE, 256, 00000070) driver | glEnableVertexAttribArray (8) driver | glVertexAttribPointer (8, 4, GL_FLOAT, GL_FALSE, 256, 00000080) driver | glEnableVertexAttribArray (9) driver | glVertexAttribPointer (9, 4, GL_FLOAT, GL_FALSE, 256, 00000090) driver | glEnableVertexAttribArray (10) driver | glVertexAttribPointer (10, 4, GL_FLOAT, GL_FALSE, 256, 000000a0) driver | glEnableVertexAttribArray (11) driver | glVertexAttribPointer (11, 4, GL_FLOAT, GL_FALSE, 256, 000000b0) driver | glEnableVertexAttribArray (12) driver | glVertexAttribPointer (12, 4, GL_FLOAT, GL_FALSE, 256, 000000c0) driver | glEnableVertexAttribArray (13) driver | glVertexAttribPointer (13, 4, GL_FLOAT, GL_FALSE, 256, 000000d0) driver | glEnableVertexAttribArray (14) driver | glVertexAttribPointer (14, 4, GL_FLOAT, GL_FALSE, 256, 000000e0) driver | glEnableVertexAttribArray (15) driver | glVertexAttribPointer (15, 4, GL_FLOAT, GL_FALSE, 256, 000000f0) driver | glUseProgram (256) driver | glIsProgram (256) returned GL_TRUE driver | glGetAttachedShaders (256, 16, [ 2 ], [ 256, 257 ]) driver | glBufferData (GL_ARRAY_BUFFER, 768, [ 00000000 3f800000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 3f800000 3f800000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 bf800000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 3f800000 3f800000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 bf800000 bf800000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 3f800000 3f800000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 ], GL_DYNAMIC_DRAW) driver | glDrawArrays (GL_TRIANGLES, 0, 3) driver | glBindBuffer (GL_ARRAY_BUFFER, 0) driver | glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0) driver | glDisableVertexAttribArray (0) driver | glVertexAttribPointer (0, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (1) driver | glVertexAttribPointer (1, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (2) driver | glVertexAttribPointer (2, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (3) driver | glVertexAttribPointer (3, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (4) driver | glVertexAttribPointer (4, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (5) driver | glVertexAttribPointer (5, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (6) driver | glVertexAttribPointer (6, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (7) driver | glVertexAttribPointer (7, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (8) driver | glVertexAttribPointer (8, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (9) driver | glVertexAttribPointer (9, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (10) driver | glVertexAttribPointer (10, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (11) driver | glVertexAttribPointer (11, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (12) driver | glVertexAttribPointer (12, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (13) driver | glVertexAttribPointer (13, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (14) driver | glVertexAttribPointer (14, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (15) driver | glVertexAttribPointer (15, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glFlush () driver | glClearColor (0.5, 0.3, 1, 0.4) driver | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) driver | glBindBuffer (GL_ARRAY_BUFFER, 257) driver | glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, 258) driver | glEnableVertexAttribArray (0) driver | glVertexAttribPointer (0, 4, GL_FLOAT, GL_FALSE, 256, 00000000) driver | glEnableVertexAttribArray (1) driver | glVertexAttribPointer (1, 4, GL_FLOAT, GL_FALSE, 256, 00000010) driver | glEnableVertexAttribArray (2) driver | glVertexAttribPointer (2, 4, GL_FLOAT, GL_FALSE, 256, 00000020) driver | glEnableVertexAttribArray (3) driver | glVertexAttribPointer (3, 4, GL_FLOAT, GL_FALSE, 256, 00000030) driver | glEnableVertexAttribArray (4) driver | glVertexAttribPointer (4, 4, GL_FLOAT, GL_FALSE, 256, 00000040) driver | glEnableVertexAttribArray (5) driver | glVertexAttribPointer (5, 4, GL_FLOAT, GL_FALSE, 256, 00000050) driver | glEnableVertexAttribArray (6) driver | glVertexAttribPointer (6, 4, GL_FLOAT, GL_FALSE, 256, 00000060) driver | glEnableVertexAttribArray (7) driver | glVertexAttribPointer (7, 4, GL_FLOAT, GL_FALSE, 256, 00000070) driver | glEnableVertexAttribArray (8) driver | glVertexAttribPointer (8, 4, GL_FLOAT, GL_FALSE, 256, 00000080) driver | glEnableVertexAttribArray (9) driver | glVertexAttribPointer (9, 4, GL_FLOAT, GL_FALSE, 256, 00000090) driver | glEnableVertexAttribArray (10) driver | glVertexAttribPointer (10, 4, GL_FLOAT, GL_FALSE, 256, 000000a0) driver | glEnableVertexAttribArray (11) driver | glVertexAttribPointer (11, 4, GL_FLOAT, GL_FALSE, 256, 000000b0) driver | glEnableVertexAttribArray (12) driver | glVertexAttribPointer (12, 4, GL_FLOAT, GL_FALSE, 256, 000000c0) driver | glEnableVertexAttribArray (13) driver | glVertexAttribPointer (13, 4, GL_FLOAT, GL_FALSE, 256, 000000d0) driver | glEnableVertexAttribArray (14) driver | glVertexAttribPointer (14, 4, GL_FLOAT, GL_FALSE, 256, 000000e0) driver | glEnableVertexAttribArray (15) driver | glVertexAttribPointer (15, 4, GL_FLOAT, GL_FALSE, 256, 000000f0) driver | glUseProgram (256) driver | glIsProgram (256) returned GL_TRUE driver | glGetAttachedShaders (256, 16, [ 2 ], [ 256, 257 ]) driver | glBufferData (GL_ARRAY_BUFFER, 768, [ 00000000 3f800000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 3f800000 3f800000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 bf800000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 3f800000 3f800000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 bf800000 bf800000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 3f800000 3f800000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 ], GL_DYNAMIC_DRAW) driver | glDrawArrays (GL_TRIANGLES, 0, 3) driver | glBindBuffer (GL_ARRAY_BUFFER, 0) driver | glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0) driver | glDisableVertexAttribArray (0) driver | glVertexAttribPointer (0, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (1) driver | glVertexAttribPointer (1, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (2) driver | glVertexAttribPointer (2, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (3) driver | glVertexAttribPointer (3, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (4) driver | glVertexAttribPointer (4, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (5) driver | glVertexAttribPointer (5, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (6) driver | glVertexAttribPointer (6, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (7) driver | glVertexAttribPointer (7, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (8) driver | glVertexAttribPointer (8, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (9) driver | glVertexAttribPointer (9, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (10) driver | glVertexAttribPointer (10, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (11) driver | glVertexAttribPointer (11, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (12) driver | glVertexAttribPointer (12, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (13) driver | glVertexAttribPointer (13, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (14) driver | glVertexAttribPointer (14, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (15) driver | glVertexAttribPointer (15, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glFlush () driver | glClearColor (0.5, 0.3, 1, 0.4) driver | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) driver | glBindBuffer (GL_ARRAY_BUFFER, 257) driver | glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, 258) driver | glEnableVertexAttribArray (0) driver | glVertexAttribPointer (0, 4, GL_FLOAT, GL_FALSE, 256, 00000000) driver | glEnableVertexAttribArray (1) driver | glVertexAttribPointer (1, 4, GL_FLOAT, GL_FALSE, 256, 00000010) driver | glEnableVertexAttribArray (2) driver | glVertexAttribPointer (2, 4, GL_FLOAT, GL_FALSE, 256, 00000020) driver | glEnableVertexAttribArray (3) driver | glVertexAttribPointer (3, 4, GL_FLOAT, GL_FALSE, 256, 00000030) driver | glEnableVertexAttribArray (4) driver | glVertexAttribPointer (4, 4, GL_FLOAT, GL_FALSE, 256, 00000040) driver | glEnableVertexAttribArray (5) driver | glVertexAttribPointer (5, 4, GL_FLOAT, GL_FALSE, 256, 00000050) driver | glEnableVertexAttribArray (6) driver | glVertexAttribPointer (6, 4, GL_FLOAT, GL_FALSE, 256, 00000060) driver | glEnableVertexAttribArray (7) driver | glVertexAttribPointer (7, 4, GL_FLOAT, GL_FALSE, 256, 00000070) driver | glEnableVertexAttribArray (8) driver | glVertexAttribPointer (8, 4, GL_FLOAT, GL_FALSE, 256, 00000080) driver | glEnableVertexAttribArray (9) driver | glVertexAttribPointer (9, 4, GL_FLOAT, GL_FALSE, 256, 00000090) driver | glEnableVertexAttribArray (10) driver | glVertexAttribPointer (10, 4, GL_FLOAT, GL_FALSE, 256, 000000a0) driver | glEnableVertexAttribArray (11) driver | glVertexAttribPointer (11, 4, GL_FLOAT, GL_FALSE, 256, 000000b0) driver | glEnableVertexAttribArray (12) driver | glVertexAttribPointer (12, 4, GL_FLOAT, GL_FALSE, 256, 000000c0) driver | glEnableVertexAttribArray (13) driver | glVertexAttribPointer (13, 4, GL_FLOAT, GL_FALSE, 256, 000000d0) driver | glEnableVertexAttribArray (14) driver | glVertexAttribPointer (14, 4, GL_FLOAT, GL_FALSE, 256, 000000e0) driver | glEnableVertexAttribArray (15) driver | glVertexAttribPointer (15, 4, GL_FLOAT, GL_FALSE, 256, 000000f0) driver | glUseProgram (256) driver | glIsProgram (256) returned GL_TRUE driver | glGetAttachedShaders (256, 16, [ 2 ], [ 256, 257 ]) driver | glBufferData (GL_ARRAY_BUFFER, 768, [ 00000000 3f800000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 3f800000 3f800000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 bf800000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 3f800000 3f800000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 bf800000 bf800000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 3f800000 3f800000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 ], GL_DYNAMIC_DRAW) driver | glDrawArrays (GL_TRIANGLES, 0, 3) driver | glBindBuffer (GL_ARRAY_BUFFER, 0) driver | glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0) driver | glDisableVertexAttribArray (0) driver | glVertexAttribPointer (0, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (1) driver | glVertexAttribPointer (1, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (2) driver | glVertexAttribPointer (2, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (3) driver | glVertexAttribPointer (3, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (4) driver | glVertexAttribPointer (4, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (5) driver | glVertexAttribPointer (5, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (6) driver | glVertexAttribPointer (6, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (7) driver | glVertexAttribPointer (7, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (8) driver | glVertexAttribPointer (8, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (9) driver | glVertexAttribPointer (9, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (10) driver | glVertexAttribPointer (10, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (11) driver | glVertexAttribPointer (11, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (12) driver | glVertexAttribPointer (12, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (13) driver | glVertexAttribPointer (13, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (14) driver | glVertexAttribPointer (14, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (15) driver | glVertexAttribPointer (15, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glFlush () driver | glClearColor (0.5, 0.3, 1, 0.4) driver | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) driver | glBindBuffer (GL_ARRAY_BUFFER, 257) driver | glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, 258) driver | glEnableVertexAttribArray (0) driver | glVertexAttribPointer (0, 4, GL_FLOAT, GL_FALSE, 256, 00000000) driver | glEnableVertexAttribArray (1) driver | glVertexAttribPointer (1, 4, GL_FLOAT, GL_FALSE, 256, 00000010) driver | glEnableVertexAttribArray (2) driver | glVertexAttribPointer (2, 4, GL_FLOAT, GL_FALSE, 256, 00000020) driver | glEnableVertexAttribArray (3) driver | glVertexAttribPointer (3, 4, GL_FLOAT, GL_FALSE, 256, 00000030) driver | glEnableVertexAttribArray (4) driver | glVertexAttribPointer (4, 4, GL_FLOAT, GL_FALSE, 256, 00000040) driver | glEnableVertexAttribArray (5) driver | glVertexAttribPointer (5, 4, GL_FLOAT, GL_FALSE, 256, 00000050) driver | glEnableVertexAttribArray (6) driver | glVertexAttribPointer (6, 4, GL_FLOAT, GL_FALSE, 256, 00000060) driver | glEnableVertexAttribArray (7) driver | glVertexAttribPointer (7, 4, GL_FLOAT, GL_FALSE, 256, 00000070) driver | glEnableVertexAttribArray (8) driver | glVertexAttribPointer (8, 4, GL_FLOAT, GL_FALSE, 256, 00000080) driver | glEnableVertexAttribArray (9) driver | glVertexAttribPointer (9, 4, GL_FLOAT, GL_FALSE, 256, 00000090) driver | glEnableVertexAttribArray (10) driver | glVertexAttribPointer (10, 4, GL_FLOAT, GL_FALSE, 256, 000000a0) driver | glEnableVertexAttribArray (11) driver | glVertexAttribPointer (11, 4, GL_FLOAT, GL_FALSE, 256, 000000b0) driver | glEnableVertexAttribArray (12) driver | glVertexAttribPointer (12, 4, GL_FLOAT, GL_FALSE, 256, 000000c0) driver | glEnableVertexAttribArray (13) driver | glVertexAttribPointer (13, 4, GL_FLOAT, GL_FALSE, 256, 000000d0) driver | glEnableVertexAttribArray (14) driver | glVertexAttribPointer (14, 4, GL_FLOAT, GL_FALSE, 256, 000000e0) driver | glEnableVertexAttribArray (15) driver | glVertexAttribPointer (15, 4, GL_FLOAT, GL_FALSE, 256, 000000f0) driver | glUseProgram (256) driver | glIsProgram (256) returned GL_TRUE driver | glGetAttachedShaders (256, 16, [ 2 ], [ 256, 257 ]) driver | glBufferData (GL_ARRAY_BUFFER, 768, [ 00000000 3f800000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 3f800000 3f800000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 bf800000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 3f800000 3f800000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 bf800000 bf800000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 3f800000 3f800000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 ], GL_DYNAMIC_DRAW) driver | glDrawArrays (GL_TRIANGLES, 0, 3) driver | glBindBuffer (GL_ARRAY_BUFFER, 0) driver | glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0) driver | glDisableVertexAttribArray (0) driver | glVertexAttribPointer (0, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (1) driver | glVertexAttribPointer (1, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (2) driver | glVertexAttribPointer (2, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (3) driver | glVertexAttribPointer (3, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (4) driver | glVertexAttribPointer (4, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (5) driver | glVertexAttribPointer (5, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (6) driver | glVertexAttribPointer (6, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (7) driver | glVertexAttribPointer (7, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (8) driver | glVertexAttribPointer (8, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (9) driver | glVertexAttribPointer (9, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (10) driver | glVertexAttribPointer (10, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (11) driver | glVertexAttribPointer (11, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (12) driver | glVertexAttribPointer (12, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (13) driver | glVertexAttribPointer (13, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (14) driver | glVertexAttribPointer (14, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (15) driver | glVertexAttribPointer (15, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glFlush () driver | glClearColor (0.5, 0.3, 1, 0.4) driver | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) driver | glBindBuffer (GL_ARRAY_BUFFER, 257) driver | glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, 258) driver | glEnableVertexAttribArray (0) driver | glVertexAttribPointer (0, 4, GL_FLOAT, GL_FALSE, 256, 00000000) driver | glEnableVertexAttribArray (1) driver | glVertexAttribPointer (1, 4, GL_FLOAT, GL_FALSE, 256, 00000010) driver | glEnableVertexAttribArray (2) driver | glVertexAttribPointer (2, 4, GL_FLOAT, GL_FALSE, 256, 00000020) driver | glEnableVertexAttribArray (3) driver | glVertexAttribPointer (3, 4, GL_FLOAT, GL_FALSE, 256, 00000030) driver | glEnableVertexAttribArray (4) driver | glVertexAttribPointer (4, 4, GL_FLOAT, GL_FALSE, 256, 00000040) driver | glEnableVertexAttribArray (5) driver | glVertexAttribPointer (5, 4, GL_FLOAT, GL_FALSE, 256, 00000050) driver | glEnableVertexAttribArray (6) driver | glVertexAttribPointer (6, 4, GL_FLOAT, GL_FALSE, 256, 00000060) driver | glEnableVertexAttribArray (7) driver | glVertexAttribPointer (7, 4, GL_FLOAT, GL_FALSE, 256, 00000070) driver | glEnableVertexAttribArray (8) driver | glVertexAttribPointer (8, 4, GL_FLOAT, GL_FALSE, 256, 00000080) driver | glEnableVertexAttribArray (9) driver | glVertexAttribPointer (9, 4, GL_FLOAT, GL_FALSE, 256, 00000090) driver | glEnableVertexAttribArray (10) driver | glVertexAttribPointer (10, 4, GL_FLOAT, GL_FALSE, 256, 000000a0) driver | glEnableVertexAttribArray (11) driver | glVertexAttribPointer (11, 4, GL_FLOAT, GL_FALSE, 256, 000000b0) driver | glEnableVertexAttribArray (12) driver | glVertexAttribPointer (12, 4, GL_FLOAT, GL_FALSE, 256, 000000c0) driver | glEnableVertexAttribArray (13) driver | glVertexAttribPointer (13, 4, GL_FLOAT, GL_FALSE, 256, 000000d0) driver | glEnableVertexAttribArray (14) driver | glVertexAttribPointer (14, 4, GL_FLOAT, GL_FALSE, 256, 000000e0) driver | glEnableVertexAttribArray (15) driver | glVertexAttribPointer (15, 4, GL_FLOAT, GL_FALSE, 256, 000000f0) driver | glUseProgram (256) driver | glIsProgram (256) returned GL_TRUE driver | glGetAttachedShaders (256, 16, [ 2 ], [ 256, 257 ]) driver | glBufferData (GL_ARRAY_BUFFER, 768, [ 00000000 3f800000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 3f800000 3f800000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 bf800000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 3f800000 3f800000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 bf800000 bf800000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 3f800000 3f800000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 ], GL_DYNAMIC_DRAW) driver | glDrawArrays (GL_TRIANGLES, 0, 3) driver | glBindBuffer (GL_ARRAY_BUFFER, 0) driver | glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0) driver | glDisableVertexAttribArray (0) driver | glVertexAttribPointer (0, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (1) driver | glVertexAttribPointer (1, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (2) driver | glVertexAttribPointer (2, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (3) driver | glVertexAttribPointer (3, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (4) driver | glVertexAttribPointer (4, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (5) driver | glVertexAttribPointer (5, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (6) driver | glVertexAttribPointer (6, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (7) driver | glVertexAttribPointer (7, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (8) driver | glVertexAttribPointer (8, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (9) driver | glVertexAttribPointer (9, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (10) driver | glVertexAttribPointer (10, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (11) driver | glVertexAttribPointer (11, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (12) driver | glVertexAttribPointer (12, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (13) driver | glVertexAttribPointer (13, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (14) driver | glVertexAttribPointer (14, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (15) driver | glVertexAttribPointer (15, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glFlush () driver | glClearColor (0.5, 0.3, 1, 0.4) driver | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) driver | glBindBuffer (GL_ARRAY_BUFFER, 257) driver | glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, 258) driver | glEnableVertexAttribArray (0) driver | glVertexAttribPointer (0, 4, GL_FLOAT, GL_FALSE, 256, 00000000) driver | glEnableVertexAttribArray (1) driver | glVertexAttribPointer (1, 4, GL_FLOAT, GL_FALSE, 256, 00000010) driver | glEnableVertexAttribArray (2) driver | glVertexAttribPointer (2, 4, GL_FLOAT, GL_FALSE, 256, 00000020) driver | glEnableVertexAttribArray (3) driver | glVertexAttribPointer (3, 4, GL_FLOAT, GL_FALSE, 256, 00000030) driver | glEnableVertexAttribArray (4) driver | glVertexAttribPointer (4, 4, GL_FLOAT, GL_FALSE, 256, 00000040) driver | glEnableVertexAttribArray (5) driver | glVertexAttribPointer (5, 4, GL_FLOAT, GL_FALSE, 256, 00000050) driver | glEnableVertexAttribArray (6) driver | glVertexAttribPointer (6, 4, GL_FLOAT, GL_FALSE, 256, 00000060) driver | glEnableVertexAttribArray (7) driver | glVertexAttribPointer (7, 4, GL_FLOAT, GL_FALSE, 256, 00000070) driver | glEnableVertexAttribArray (8) driver | glVertexAttribPointer (8, 4, GL_FLOAT, GL_FALSE, 256, 00000080) driver | glEnableVertexAttribArray (9) driver | glVertexAttribPointer (9, 4, GL_FLOAT, GL_FALSE, 256, 00000090) driver | glEnableVertexAttribArray (10) driver | glVertexAttribPointer (10, 4, GL_FLOAT, GL_FALSE, 256, 000000a0) driver | glEnableVertexAttribArray (11) driver | glVertexAttribPointer (11, 4, GL_FLOAT, GL_FALSE, 256, 000000b0) driver | glEnableVertexAttribArray (12) driver | glVertexAttribPointer (12, 4, GL_FLOAT, GL_FALSE, 256, 000000c0) driver | glEnableVertexAttribArray (13) driver | glVertexAttribPointer (13, 4, GL_FLOAT, GL_FALSE, 256, 000000d0) driver | glEnableVertexAttribArray (14) driver | glVertexAttribPointer (14, 4, GL_FLOAT, GL_FALSE, 256, 000000e0) driver | glEnableVertexAttribArray (15) driver | glVertexAttribPointer (15, 4, GL_FLOAT, GL_FALSE, 256, 000000f0) driver | glUseProgram (256) driver | glIsProgram (256) returned GL_TRUE driver | glGetAttachedShaders (256, 16, [ 2 ], [ 256, 257 ]) driver | glBufferData (GL_ARRAY_BUFFER, 768, [ 00000000 3f800000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 3f800000 3f800000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 bf800000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 3f800000 3f800000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 bf800000 bf800000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 3f800000 3f800000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 ], GL_DYNAMIC_DRAW) driver | glDrawArrays (GL_TRIANGLES, 0, 3) driver | glBindBuffer (GL_ARRAY_BUFFER, 0) driver | glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0) driver | glDisableVertexAttribArray (0) driver | glVertexAttribPointer (0, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (1) driver | glVertexAttribPointer (1, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (2) driver | glVertexAttribPointer (2, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (3) driver | glVertexAttribPointer (3, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (4) driver | glVertexAttribPointer (4, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (5) driver | glVertexAttribPointer (5, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (6) driver | glVertexAttribPointer (6, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (7) driver | glVertexAttribPointer (7, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (8) driver | glVertexAttribPointer (8, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (9) driver | glVertexAttribPointer (9, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (10) driver | glVertexAttribPointer (10, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (11) driver | glVertexAttribPointer (11, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (12) driver | glVertexAttribPointer (12, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (13) driver | glVertexAttribPointer (13, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (14) driver | glVertexAttribPointer (14, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (15) driver | glVertexAttribPointer (15, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glFlush () driver | glClearColor (0.5, 0.3, 1, 0.4) driver | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) driver | glBindBuffer (GL_ARRAY_BUFFER, 257) driver | glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, 258) driver | glEnableVertexAttribArray (0) driver | glVertexAttribPointer (0, 4, GL_FLOAT, GL_FALSE, 256, 00000000) driver | glEnableVertexAttribArray (1) driver | glVertexAttribPointer (1, 4, GL_FLOAT, GL_FALSE, 256, 00000010) driver | glEnableVertexAttribArray (2) driver | glVertexAttribPointer (2, 4, GL_FLOAT, GL_FALSE, 256, 00000020) driver | glEnableVertexAttribArray (3) driver | glVertexAttribPointer (3, 4, GL_FLOAT, GL_FALSE, 256, 00000030) driver | glEnableVertexAttribArray (4) driver | glVertexAttribPointer (4, 4, GL_FLOAT, GL_FALSE, 256, 00000040) driver | glEnableVertexAttribArray (5) driver | glVertexAttribPointer (5, 4, GL_FLOAT, GL_FALSE, 256, 00000050) driver | glEnableVertexAttribArray (6) driver | glVertexAttribPointer (6, 4, GL_FLOAT, GL_FALSE, 256, 00000060) driver | glEnableVertexAttribArray (7) driver | glVertexAttribPointer (7, 4, GL_FLOAT, GL_FALSE, 256, 00000070) driver | glEnableVertexAttribArray (8) driver | glVertexAttribPointer (8, 4, GL_FLOAT, GL_FALSE, 256, 00000080) driver | glEnableVertexAttribArray (9) driver | glVertexAttribPointer (9, 4, GL_FLOAT, GL_FALSE, 256, 00000090) driver | glEnableVertexAttribArray (10) driver | glVertexAttribPointer (10, 4, GL_FLOAT, GL_FALSE, 256, 000000a0) driver | glEnableVertexAttribArray (11) driver | glVertexAttribPointer (11, 4, GL_FLOAT, GL_FALSE, 256, 000000b0) driver | glEnableVertexAttribArray (12) driver | glVertexAttribPointer (12, 4, GL_FLOAT, GL_FALSE, 256, 000000c0) driver | glEnableVertexAttribArray (13) driver | glVertexAttribPointer (13, 4, GL_FLOAT, GL_FALSE, 256, 000000d0) driver | glEnableVertexAttribArray (14) driver | glVertexAttribPointer (14, 4, GL_FLOAT, GL_FALSE, 256, 000000e0) driver | glEnableVertexAttribArray (15) driver | glVertexAttribPointer (15, 4, GL_FLOAT, GL_FALSE, 256, 000000f0) driver | glUseProgram (256) driver | glIsProgram (256) returned GL_TRUE driver | glGetAttachedShaders (256, 16, [ 2 ], [ 256, 257 ]) driver | glBufferData (GL_ARRAY_BUFFER, 768, [ 00000000 3f800000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 3f800000 3f800000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 bf800000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 3f800000 3f800000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 bf800000 bf800000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 3f800000 3f800000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 ], GL_DYNAMIC_DRAW) driver | glDrawArrays (GL_TRIANGLES, 0, 3) driver | glBindBuffer (GL_ARRAY_BUFFER, 0) driver | glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0) driver | glDisableVertexAttribArray (0) driver | glVertexAttribPointer (0, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (1) driver | glVertexAttribPointer (1, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (2) driver | glVertexAttribPointer (2, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (3) driver | glVertexAttribPointer (3, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (4) driver | glVertexAttribPointer (4, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (5) driver | glVertexAttribPointer (5, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (6) driver | glVertexAttribPointer (6, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (7) driver | glVertexAttribPointer (7, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (8) driver | glVertexAttribPointer (8, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (9) driver | glVertexAttribPointer (9, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (10) driver | glVertexAttribPointer (10, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (11) driver | glVertexAttribPointer (11, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (12) driver | glVertexAttribPointer (12, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (13) driver | glVertexAttribPointer (13, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (14) driver | glVertexAttribPointer (14, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (15) driver | glVertexAttribPointer (15, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glFlush () driver | glClearColor (0.5, 0.3, 1, 0.4) driver | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) driver | glBindBuffer (GL_ARRAY_BUFFER, 257) driver | glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, 258) driver | glEnableVertexAttribArray (0) driver | glVertexAttribPointer (0, 4, GL_FLOAT, GL_FALSE, 256, 00000000) driver | glEnableVertexAttribArray (1) driver | glVertexAttribPointer (1, 4, GL_FLOAT, GL_FALSE, 256, 00000010) driver | glEnableVertexAttribArray (2) driver | glVertexAttribPointer (2, 4, GL_FLOAT, GL_FALSE, 256, 00000020) driver | glEnableVertexAttribArray (3) driver | glVertexAttribPointer (3, 4, GL_FLOAT, GL_FALSE, 256, 00000030) driver | glEnableVertexAttribArray (4) driver | glVertexAttribPointer (4, 4, GL_FLOAT, GL_FALSE, 256, 00000040) driver | glEnableVertexAttribArray (5) driver | glVertexAttribPointer (5, 4, GL_FLOAT, GL_FALSE, 256, 00000050) driver | glEnableVertexAttribArray (6) driver | glVertexAttribPointer (6, 4, GL_FLOAT, GL_FALSE, 256, 00000060) driver | glEnableVertexAttribArray (7) driver | glVertexAttribPointer (7, 4, GL_FLOAT, GL_FALSE, 256, 00000070) driver | glEnableVertexAttribArray (8) driver | glVertexAttribPointer (8, 4, GL_FLOAT, GL_FALSE, 256, 00000080) driver | glEnableVertexAttribArray (9) driver | glVertexAttribPointer (9, 4, GL_FLOAT, GL_FALSE, 256, 00000090) driver | glEnableVertexAttribArray (10) driver | glVertexAttribPointer (10, 4, GL_FLOAT, GL_FALSE, 256, 000000a0) driver | glEnableVertexAttribArray (11) driver | glVertexAttribPointer (11, 4, GL_FLOAT, GL_FALSE, 256, 000000b0) driver | glEnableVertexAttribArray (12) driver | glVertexAttribPointer (12, 4, GL_FLOAT, GL_FALSE, 256, 000000c0) driver | glEnableVertexAttribArray (13) driver | glVertexAttribPointer (13, 4, GL_FLOAT, GL_FALSE, 256, 000000d0) driver | glEnableVertexAttribArray (14) driver | glVertexAttribPointer (14, 4, GL_FLOAT, GL_FALSE, 256, 000000e0) driver | glEnableVertexAttribArray (15) driver | glVertexAttribPointer (15, 4, GL_FLOAT, GL_FALSE, 256, 000000f0) driver | glUseProgram (256) driver | glIsProgram (256) returned GL_TRUE driver | glGetAttachedShaders (256, 16, [ 2 ], [ 256, 257 ]) driver | glBufferData (GL_ARRAY_BUFFER, 768, [ 00000000 3f800000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 3f800000 3f800000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 bf800000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 3f800000 3f800000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 bf800000 bf800000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 3f800000 3f800000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 ], GL_DYNAMIC_DRAW) driver | glDrawArrays (GL_TRIANGLES, 0, 3) driver | glBindBuffer (GL_ARRAY_BUFFER, 0) driver | glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0) driver | glDisableVertexAttribArray (0) driver | glVertexAttribPointer (0, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (1) driver | glVertexAttribPointer (1, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (2) driver | glVertexAttribPointer (2, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (3) driver | glVertexAttribPointer (3, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (4) driver | glVertexAttribPointer (4, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (5) driver | glVertexAttribPointer (5, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (6) driver | glVertexAttribPointer (6, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (7) driver | glVertexAttribPointer (7, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (8) driver | glVertexAttribPointer (8, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (9) driver | glVertexAttribPointer (9, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (10) driver | glVertexAttribPointer (10, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (11) driver | glVertexAttribPointer (11, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (12) driver | glVertexAttribPointer (12, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (13) driver | glVertexAttribPointer (13, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (14) driver | glVertexAttribPointer (14, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (15) driver | glVertexAttribPointer (15, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glFlush () driver | glClearColor (0.5, 0.3, 1, 0.4) driver | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) driver | glBindBuffer (GL_ARRAY_BUFFER, 257) driver | glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, 258) driver | glEnableVertexAttribArray (0) driver | glVertexAttribPointer (0, 4, GL_FLOAT, GL_FALSE, 256, 00000000) driver | glEnableVertexAttribArray (1) driver | glVertexAttribPointer (1, 4, GL_FLOAT, GL_FALSE, 256, 00000010) driver | glEnableVertexAttribArray (2) driver | glVertexAttribPointer (2, 4, GL_FLOAT, GL_FALSE, 256, 00000020) driver | glEnableVertexAttribArray (3) driver | glVertexAttribPointer (3, 4, GL_FLOAT, GL_FALSE, 256, 00000030) driver | glEnableVertexAttribArray (4) driver | glVertexAttribPointer (4, 4, GL_FLOAT, GL_FALSE, 256, 00000040) driver | glEnableVertexAttribArray (5) driver | glVertexAttribPointer (5, 4, GL_FLOAT, GL_FALSE, 256, 00000050) driver | glEnableVertexAttribArray (6) driver | glVertexAttribPointer (6, 4, GL_FLOAT, GL_FALSE, 256, 00000060) driver | glEnableVertexAttribArray (7) driver | glVertexAttribPointer (7, 4, GL_FLOAT, GL_FALSE, 256, 00000070) driver | glEnableVertexAttribArray (8) driver | glVertexAttribPointer (8, 4, GL_FLOAT, GL_FALSE, 256, 00000080) driver | glEnableVertexAttribArray (9) driver | glVertexAttribPointer (9, 4, GL_FLOAT, GL_FALSE, 256, 00000090) driver | glEnableVertexAttribArray (10) driver | glVertexAttribPointer (10, 4, GL_FLOAT, GL_FALSE, 256, 000000a0) driver | glEnableVertexAttribArray (11) driver | glVertexAttribPointer (11, 4, GL_FLOAT, GL_FALSE, 256, 000000b0) driver | glEnableVertexAttribArray (12) driver | glVertexAttribPointer (12, 4, GL_FLOAT, GL_FALSE, 256, 000000c0) driver | glEnableVertexAttribArray (13) driver | glVertexAttribPointer (13, 4, GL_FLOAT, GL_FALSE, 256, 000000d0) driver | glEnableVertexAttribArray (14) driver | glVertexAttribPointer (14, 4, GL_FLOAT, GL_FALSE, 256, 000000e0) driver | glEnableVertexAttribArray (15) driver | glVertexAttribPointer (15, 4, GL_FLOAT, GL_FALSE, 256, 000000f0) driver | glUseProgram (256) driver | glIsProgram (256) returned GL_TRUE driver | glGetAttachedShaders (256, 16, [ 2 ], [ 256, 257 ]) driver | glBufferData (GL_ARRAY_BUFFER, 768, [ 00000000 3f800000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 3f800000 3f800000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 bf800000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 3f800000 3f800000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 bf800000 bf800000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 3f800000 3f800000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 ], GL_DYNAMIC_DRAW) driver | glDrawArrays (GL_TRIANGLES, 0, 3) driver | glBindBuffer (GL_ARRAY_BUFFER, 0) driver | glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0) driver | glDisableVertexAttribArray (0) driver | glVertexAttribPointer (0, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (1) driver | glVertexAttribPointer (1, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (2) driver | glVertexAttribPointer (2, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (3) driver | glVertexAttribPointer (3, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (4) driver | glVertexAttribPointer (4, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (5) driver | glVertexAttribPointer (5, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (6) driver | glVertexAttribPointer (6, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (7) driver | glVertexAttribPointer (7, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (8) driver | glVertexAttribPointer (8, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (9) driver | glVertexAttribPointer (9, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (10) driver | glVertexAttribPointer (10, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (11) driver | glVertexAttribPointer (11, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (12) driver | glVertexAttribPointer (12, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (13) driver | glVertexAttribPointer (13, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (14) driver | glVertexAttribPointer (14, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (15) driver | glVertexAttribPointer (15, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glFlush () driver | glClearColor (0.5, 0.3, 1, 0.4) driver | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) driver | glBindBuffer (GL_ARRAY_BUFFER, 257) driver | glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, 258) driver | glEnableVertexAttribArray (0) driver | glVertexAttribPointer (0, 4, GL_FLOAT, GL_FALSE, 256, 00000000) driver | glEnableVertexAttribArray (1) driver | glVertexAttribPointer (1, 4, GL_FLOAT, GL_FALSE, 256, 00000010) driver | glEnableVertexAttribArray (2) driver | glVertexAttribPointer (2, 4, GL_FLOAT, GL_FALSE, 256, 00000020) driver | glEnableVertexAttribArray (3) driver | glVertexAttribPointer (3, 4, GL_FLOAT, GL_FALSE, 256, 00000030) driver | glEnableVertexAttribArray (4) driver | glVertexAttribPointer (4, 4, GL_FLOAT, GL_FALSE, 256, 00000040) driver | glEnableVertexAttribArray (5) driver | glVertexAttribPointer (5, 4, GL_FLOAT, GL_FALSE, 256, 00000050) driver | glEnableVertexAttribArray (6) driver | glVertexAttribPointer (6, 4, GL_FLOAT, GL_FALSE, 256, 00000060) driver | glEnableVertexAttribArray (7) driver | glVertexAttribPointer (7, 4, GL_FLOAT, GL_FALSE, 256, 00000070) driver | glEnableVertexAttribArray (8) driver | glVertexAttribPointer (8, 4, GL_FLOAT, GL_FALSE, 256, 00000080) driver | glEnableVertexAttribArray (9) driver | glVertexAttribPointer (9, 4, GL_FLOAT, GL_FALSE, 256, 00000090) driver | glEnableVertexAttribArray (10) driver | glVertexAttribPointer (10, 4, GL_FLOAT, GL_FALSE, 256, 000000a0) driver | glEnableVertexAttribArray (11) driver | glVertexAttribPointer (11, 4, GL_FLOAT, GL_FALSE, 256, 000000b0) driver | glEnableVertexAttribArray (12) driver | glVertexAttribPointer (12, 4, GL_FLOAT, GL_FALSE, 256, 000000c0) driver | glEnableVertexAttribArray (13) driver | glVertexAttribPointer (13, 4, GL_FLOAT, GL_FALSE, 256, 000000d0) driver | glEnableVertexAttribArray (14) driver | glVertexAttribPointer (14, 4, GL_FLOAT, GL_FALSE, 256, 000000e0) driver | glEnableVertexAttribArray (15) driver | glVertexAttribPointer (15, 4, GL_FLOAT, GL_FALSE, 256, 000000f0) driver | glUseProgram (256) driver | glIsProgram (256) returned GL_TRUE driver | glGetAttachedShaders (256, 16, [ 2 ], [ 256, 257 ]) driver | glBufferData (GL_ARRAY_BUFFER, 768, [ 00000000 3f800000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 3f800000 3f800000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 bf800000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 3f800000 3f800000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 bf800000 bf800000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 3f800000 3f800000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 ], GL_DYNAMIC_DRAW) driver | glDrawArrays (GL_TRIANGLES, 0, 3) driver | glBindBuffer (GL_ARRAY_BUFFER, 0) driver | glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0) driver | glDisableVertexAttribArray (0) driver | glVertexAttribPointer (0, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (1) driver | glVertexAttribPointer (1, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (2) driver | glVertexAttribPointer (2, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (3) driver | glVertexAttribPointer (3, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (4) driver | glVertexAttribPointer (4, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (5) driver | glVertexAttribPointer (5, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (6) driver | glVertexAttribPointer (6, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (7) driver | glVertexAttribPointer (7, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (8) driver | glVertexAttribPointer (8, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (9) driver | glVertexAttribPointer (9, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (10) driver | glVertexAttribPointer (10, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (11) driver | glVertexAttribPointer (11, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (12) driver | glVertexAttribPointer (12, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (13) driver | glVertexAttribPointer (13, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (14) driver | glVertexAttribPointer (14, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (15) driver | glVertexAttribPointer (15, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glFlush () driver | glClearColor (0.5, 0.3, 1, 0.4) driver | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) driver | glBindBuffer (GL_ARRAY_BUFFER, 257) driver | glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, 258) driver | glEnableVertexAttribArray (0) driver | glVertexAttribPointer (0, 4, GL_FLOAT, GL_FALSE, 256, 00000000) driver | glEnableVertexAttribArray (1) driver | glVertexAttribPointer (1, 4, GL_FLOAT, GL_FALSE, 256, 00000010) driver | glEnableVertexAttribArray (2) driver | glVertexAttribPointer (2, 4, GL_FLOAT, GL_FALSE, 256, 00000020) driver | glEnableVertexAttribArray (3) driver | glVertexAttribPointer (3, 4, GL_FLOAT, GL_FALSE, 256, 00000030) driver | glEnableVertexAttribArray (4) driver | glVertexAttribPointer (4, 4, GL_FLOAT, GL_FALSE, 256, 00000040) driver | glEnableVertexAttribArray (5) driver | glVertexAttribPointer (5, 4, GL_FLOAT, GL_FALSE, 256, 00000050) driver | glEnableVertexAttribArray (6) driver | glVertexAttribPointer (6, 4, GL_FLOAT, GL_FALSE, 256, 00000060) driver | glEnableVertexAttribArray (7) driver | glVertexAttribPointer (7, 4, GL_FLOAT, GL_FALSE, 256, 00000070) driver | glEnableVertexAttribArray (8) driver | glVertexAttribPointer (8, 4, GL_FLOAT, GL_FALSE, 256, 00000080) driver | glEnableVertexAttribArray (9) driver | glVertexAttribPointer (9, 4, GL_FLOAT, GL_FALSE, 256, 00000090) driver | glEnableVertexAttribArray (10) driver | glVertexAttribPointer (10, 4, GL_FLOAT, GL_FALSE, 256, 000000a0) driver | glEnableVertexAttribArray (11) driver | glVertexAttribPointer (11, 4, GL_FLOAT, GL_FALSE, 256, 000000b0) driver | glEnableVertexAttribArray (12) driver | glVertexAttribPointer (12, 4, GL_FLOAT, GL_FALSE, 256, 000000c0) driver | glEnableVertexAttribArray (13) driver | glVertexAttribPointer (13, 4, GL_FLOAT, GL_FALSE, 256, 000000d0) driver | glEnableVertexAttribArray (14) driver | glVertexAttribPointer (14, 4, GL_FLOAT, GL_FALSE, 256, 000000e0) driver | glEnableVertexAttribArray (15) driver | glVertexAttribPointer (15, 4, GL_FLOAT, GL_FALSE, 256, 000000f0) driver | glUseProgram (256) driver | glIsProgram (256) returned GL_TRUE driver | glGetAttachedShaders (256, 16, [ 2 ], [ 256, 257 ]) driver | glBufferData (GL_ARRAY_BUFFER, 768, [ 00000000 3f800000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 3f800000 3f800000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 bf800000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 3f800000 3f800000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 bf800000 bf800000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 3f800000 3f800000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 ], GL_DYNAMIC_DRAW) driver | glDrawArrays (GL_TRIANGLES, 0, 3) driver | glBindBuffer (GL_ARRAY_BUFFER, 0) driver | glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0) driver | glDisableVertexAttribArray (0) driver | glVertexAttribPointer (0, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (1) driver | glVertexAttribPointer (1, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (2) driver | glVertexAttribPointer (2, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (3) driver | glVertexAttribPointer (3, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (4) driver | glVertexAttribPointer (4, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (5) driver | glVertexAttribPointer (5, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (6) driver | glVertexAttribPointer (6, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (7) driver | glVertexAttribPointer (7, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (8) driver | glVertexAttribPointer (8, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (9) driver | glVertexAttribPointer (9, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (10) driver | glVertexAttribPointer (10, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (11) driver | glVertexAttribPointer (11, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (12) driver | glVertexAttribPointer (12, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (13) driver | glVertexAttribPointer (13, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (14) driver | glVertexAttribPointer (14, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (15) driver | glVertexAttribPointer (15, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glFlush () driver | glClearColor (0.5, 0.3, 1, 0.4) driver | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) driver | glBindBuffer (GL_ARRAY_BUFFER, 257) driver | glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, 258) driver | glEnableVertexAttribArray (0) driver | glVertexAttribPointer (0, 4, GL_FLOAT, GL_FALSE, 256, 00000000) driver | glEnableVertexAttribArray (1) driver | glVertexAttribPointer (1, 4, GL_FLOAT, GL_FALSE, 256, 00000010) driver | glEnableVertexAttribArray (2) driver | glVertexAttribPointer (2, 4, GL_FLOAT, GL_FALSE, 256, 00000020) driver | glEnableVertexAttribArray (3) driver | glVertexAttribPointer (3, 4, GL_FLOAT, GL_FALSE, 256, 00000030) driver | glEnableVertexAttribArray (4) driver | glVertexAttribPointer (4, 4, GL_FLOAT, GL_FALSE, 256, 00000040) driver | glEnableVertexAttribArray (5) driver | glVertexAttribPointer (5, 4, GL_FLOAT, GL_FALSE, 256, 00000050) driver | glEnableVertexAttribArray (6) driver | glVertexAttribPointer (6, 4, GL_FLOAT, GL_FALSE, 256, 00000060) driver | glEnableVertexAttribArray (7) driver | glVertexAttribPointer (7, 4, GL_FLOAT, GL_FALSE, 256, 00000070) driver | glEnableVertexAttribArray (8) driver | glVertexAttribPointer (8, 4, GL_FLOAT, GL_FALSE, 256, 00000080) driver | glEnableVertexAttribArray (9) driver | glVertexAttribPointer (9, 4, GL_FLOAT, GL_FALSE, 256, 00000090) driver | glEnableVertexAttribArray (10) driver | glVertexAttribPointer (10, 4, GL_FLOAT, GL_FALSE, 256, 000000a0) driver | glEnableVertexAttribArray (11) driver | glVertexAttribPointer (11, 4, GL_FLOAT, GL_FALSE, 256, 000000b0) driver | glEnableVertexAttribArray (12) driver | glVertexAttribPointer (12, 4, GL_FLOAT, GL_FALSE, 256, 000000c0) driver | glEnableVertexAttribArray (13) driver | glVertexAttribPointer (13, 4, GL_FLOAT, GL_FALSE, 256, 000000d0) driver | glEnableVertexAttribArray (14) driver | glVertexAttribPointer (14, 4, GL_FLOAT, GL_FALSE, 256, 000000e0) driver | glEnableVertexAttribArray (15) driver | glVertexAttribPointer (15, 4, GL_FLOAT, GL_FALSE, 256, 000000f0) driver | glUseProgram (256) driver | glIsProgram (256) returned GL_TRUE driver | glGetAttachedShaders (256, 16, [ 2 ], [ 256, 257 ]) driver | glBufferData (GL_ARRAY_BUFFER, 768, [ 00000000 3f800000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 3f800000 3f800000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 bf800000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 3f800000 3f800000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 bf800000 bf800000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 3f800000 3f800000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 ], GL_DYNAMIC_DRAW) driver | glDrawArrays (GL_TRIANGLES, 0, 3) driver | glBindBuffer (GL_ARRAY_BUFFER, 0) driver | glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0) driver | glDisableVertexAttribArray (0) driver | glVertexAttribPointer (0, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (1) driver | glVertexAttribPointer (1, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (2) driver | glVertexAttribPointer (2, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (3) driver | glVertexAttribPointer (3, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (4) driver | glVertexAttribPointer (4, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (5) driver | glVertexAttribPointer (5, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (6) driver | glVertexAttribPointer (6, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (7) driver | glVertexAttribPointer (7, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (8) driver | glVertexAttribPointer (8, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (9) driver | glVertexAttribPointer (9, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (10) driver | glVertexAttribPointer (10, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (11) driver | glVertexAttribPointer (11, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (12) driver | glVertexAttribPointer (12, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (13) driver | glVertexAttribPointer (13, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (14) driver | glVertexAttribPointer (14, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (15) driver | glVertexAttribPointer (15, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glFlush () driver | glClearColor (0.5, 0.3, 1, 0.4) driver | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) driver | glBindBuffer (GL_ARRAY_BUFFER, 257) driver | glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, 258) driver | glEnableVertexAttribArray (0) driver | glVertexAttribPointer (0, 4, GL_FLOAT, GL_FALSE, 256, 00000000) driver | glEnableVertexAttribArray (1) driver | glVertexAttribPointer (1, 4, GL_FLOAT, GL_FALSE, 256, 00000010) driver | glEnableVertexAttribArray (2) driver | glVertexAttribPointer (2, 4, GL_FLOAT, GL_FALSE, 256, 00000020) driver | glEnableVertexAttribArray (3) driver | glVertexAttribPointer (3, 4, GL_FLOAT, GL_FALSE, 256, 00000030) driver | glEnableVertexAttribArray (4) driver | glVertexAttribPointer (4, 4, GL_FLOAT, GL_FALSE, 256, 00000040) driver | glEnableVertexAttribArray (5) driver | glVertexAttribPointer (5, 4, GL_FLOAT, GL_FALSE, 256, 00000050) driver | glEnableVertexAttribArray (6) driver | glVertexAttribPointer (6, 4, GL_FLOAT, GL_FALSE, 256, 00000060) driver | glEnableVertexAttribArray (7) driver | glVertexAttribPointer (7, 4, GL_FLOAT, GL_FALSE, 256, 00000070) driver | glEnableVertexAttribArray (8) driver | glVertexAttribPointer (8, 4, GL_FLOAT, GL_FALSE, 256, 00000080) driver | glEnableVertexAttribArray (9) driver | glVertexAttribPointer (9, 4, GL_FLOAT, GL_FALSE, 256, 00000090) driver | glEnableVertexAttribArray (10) driver | glVertexAttribPointer (10, 4, GL_FLOAT, GL_FALSE, 256, 000000a0) driver | glEnableVertexAttribArray (11) driver | glVertexAttribPointer (11, 4, GL_FLOAT, GL_FALSE, 256, 000000b0) driver | glEnableVertexAttribArray (12) driver | glVertexAttribPointer (12, 4, GL_FLOAT, GL_FALSE, 256, 000000c0) driver | glEnableVertexAttribArray (13) driver | glVertexAttribPointer (13, 4, GL_FLOAT, GL_FALSE, 256, 000000d0) driver | glEnableVertexAttribArray (14) driver | glVertexAttribPointer (14, 4, GL_FLOAT, GL_FALSE, 256, 000000e0) driver | glEnableVertexAttribArray (15) driver | glVertexAttribPointer (15, 4, GL_FLOAT, GL_FALSE, 256, 000000f0) driver | glUseProgram (256) driver | glIsProgram (256) returned GL_TRUE driver | glGetAttachedShaders (256, 16, [ 2 ], [ 256, 257 ]) driver | glBufferData (GL_ARRAY_BUFFER, 768, [ 00000000 3f800000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 3f800000 3f800000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 bf800000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 3f800000 3f800000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 bf800000 bf800000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 3f800000 3f800000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 ], GL_DYNAMIC_DRAW) driver | glDrawArrays (GL_TRIANGLES, 0, 3) driver | glBindBuffer (GL_ARRAY_BUFFER, 0) driver | glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0) driver | glDisableVertexAttribArray (0) driver | glVertexAttribPointer (0, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (1) driver | glVertexAttribPointer (1, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (2) driver | glVertexAttribPointer (2, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (3) driver | glVertexAttribPointer (3, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (4) driver | glVertexAttribPointer (4, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (5) driver | glVertexAttribPointer (5, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (6) driver | glVertexAttribPointer (6, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (7) driver | glVertexAttribPointer (7, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (8) driver | glVertexAttribPointer (8, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (9) driver | glVertexAttribPointer (9, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (10) driver | glVertexAttribPointer (10, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (11) driver | glVertexAttribPointer (11, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (12) driver | glVertexAttribPointer (12, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (13) driver | glVertexAttribPointer (13, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (14) driver | glVertexAttribPointer (14, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glDisableVertexAttribArray (15) driver | glVertexAttribPointer (15, 4, GL_FLOAT, GL_FALSE, 0, 00000000) driver | glFlush ()